Maya Fume FX 4 rendering in Arnold

Take a production shot from start to finish. Learn to burn a falling object in Maya Fume FX 4, and render it in Arnold.
Rating: 3.5 out of 5 (12 ratings)
1,779 students
Maya Fume FX 4 rendering in Arnold
Rating: 3.5 out of 5 (12 ratings)
1,779 students
Take a production shot from start to finish, from simulating the explosion to rendering and compositing
Create a burning an object crashing to the ground with Fume FX 4 and Maya
Render in Arnold
Composite a"slapcomp" quickly in Nuke

Requirements

  • Maya
  • Fume FX
  • Arnold for Maya
  • Nuke (Not required)
Description

This course is designed to take any shot in production from start to finish. A useful pipeline of taking any geometry, making it suitable for simulation, creating the shot, rendering it, and finally putting it together quickly in a compositing package. This course is designed to teach you the method of creating any effect so you can create your own setups and effects.

Who this course is for:
  • Any 3D artist wanting to learn fluids and volume rendering. This course is built for a VFX artist with a little knowledge of fluid dynamics and Fume FX.
Curriculum
3 sections • 6 lectures • 30m total length
  • Introduction
  • Creating proxy GEO for simulatioin
  • Setting up emitters for Fume FX
  • Adding collisions and setting up the Fume FX simulation
  • Setting up an Arnold render for Fume FX
  • Tweaking the simulation, Rendering and bringing it into Nuke

Instructor
Joel Berg
  • 3.5 Instructor Rating
  • 24 Reviews
  • 1,824 Students
  • 2 Courses

I am an FX TD with 10 years of experience from Vancouver, Canada. I have worked on for many different VFX companies on some Oscar nominated films. Some of my work includes films such as Prometheus, Seventh Son, Sin City 2, The Expendables 3, and many freelance FX.

I am constantly creating and learning new FX and 3D techniques.