
Explore Maya for animation with an introduction to basic modeling, rigging, texturing, and lighting, gaining a solid grasp of Autodesk Maya.
Customize Maya workspace for animation by toggling UI elements such as status line, shelf, time slider, and toolbox, then save the current workspace and switch between classic and basic layouts.
Set up Maya preferences for beginning animators by enabling auto key, configuring playback speed to 24 fps, checking weighted tangents, and turning on infinite undo to safeguard edits.
Maya basics teaches you to navigate 3D space and manipulate objects, using orbit, pan, and zoom controls, then create a cube and move, rotate, and scale it.
Create a robot arm model using basic primitives in Maya, assembling a Taurus base, cylinders for limbs, a sphere elbow, and cubes for claws, duplicating parts and editing vertices.
Learn to build a robot arm in Maya using polygon primitives like a cube and sphere, add a ground plane, and use soft select with a fall off radius.
Master renaming in Maya's outliner by double-clicking objects to assign names like upper arm, elbow joint, wrist joint, right claw base, left claw base, claw grip, box, ball, ground.
Adjust pivot points on a robot arm using orthographic front and top views, move pivots with insert, and select multiple parts to align pivots before building a hierarchy.
Freeze the transformations to zero out current values, then build the robot arm hierarchy by parenting base, upper arm, elbow, lower arm, wrist, claw bases and joints for animation.
Lock attributes in Maya to prevent movement, starting with upper arm's translate X, Y, Z and scales, then lock ground's rotation and attributes, keeping ball editable, before adding materials.
Apply and adjust materials in Maya using Lambert and Blinn shaders on the ground, box, and robot arm, then texture the ball and tweak color and lighting.
Select a camera in Maya, position it using the perspective view and resolution gate to frame the shot, then lock the attributes to prevent accidental moves.
Plan your scene and animate in Maya, turning a static setup into life by using basic shapes, rigging, materials, textures, and cameras to drive motion.
Animate the ball in Maya by setting keyframes on the timeline, adjusting timing across frames, and refining with the graph editor, including bounces and rotation.
Master blocking the robot arm in Maya by keyframing frame one, simulating impact, adding in-betweens and overshoot, and using a parent constraint to lift and release the ball.
Add motion to the robot arm's initial frames, offset keyframes to avoid dead timing, and refine poses with the graph editor for a polished animation.
Learn to light and render a Maya scene by adding point lights, enabling shadows, adjusting intensity, and using playblast with anti-aliasing and motion blur to produce a polished final shot.
Don't have Autodesk Maya?
Visit Autodesk's website to download a FREE 30-day trial to follow along in the course.
If you've ever wanted to learn Autodesk Maya but wasn't sure where to start - this course is the answer.
Taught by a former professional animator with over 10+ years of industry experience, you will learn how to create your own 3D project from scratch.
We will cover a wide range of topics including:
Setting up Maya's workspace and preferences
Modeling a robot arm using primitive objects
Using soft selection to modify geometry
Renaming objects in the outliner
Pivot points
Freezing transformations
Parent/child relationships
Locking attributes
Changing the materials on objects
Setting up and using a camera
Planning an animation
Giving inanimate objects personality
Setting keys
Essential animation shortcuts
Understanding the graph editor
Avoiding floaty animation
Basic constraints
How to block / refine / and polish an animation
3 point lighting setup
Exporting (playblasting) your animation
While the emphasis of this course is on animation, you will also learn foundational modeling, texturing, rigging, and lighting concepts that build on each other. In the end, you will learn to harness your creativity to create a final animated scene you can be proud of!
*Students are encouraged to take the knowledge they gain from this course and create an entirely original scene using basic primitives.