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Maya For Beginning Animators
Rating: 4.5 out of 5(17 ratings)
112 students

Maya For Beginning Animators

Learn to create a 3D scene from scratch in Autodesk Maya
Created byPaul McGrade
Last updated 7/2020
English
English [Auto],

What you'll learn

  • Basic Modeling, Texturing, Rigging, and Lighting Concepts
  • Keyframe Animation

Course content

5 sections • 17 lectures • 1h 37m total length
  • Overview0:25

    Explore Maya for animation with an introduction to basic modeling, rigging, texturing, and lighting, gaining a solid grasp of Autodesk Maya.

  • Workspace1:39

    Customize Maya workspace for animation by toggling UI elements such as status line, shelf, time slider, and toolbox, then save the current workspace and switch between classic and basic layouts.

  • Setting Your Preferences1:02

    Set up Maya preferences for beginning animators by enabling auto key, configuring playback speed to 24 fps, checking weighted tangents, and turning on infinite undo to safeguard edits.

  • Maya Basics1:37

    Maya basics teaches you to navigate 3D space and manipulate objects, using orbit, pan, and zoom controls, then create a cube and move, rotate, and scale it.

Requirements

  • Autodesk Maya 2018 (or equivalent)

Description

Don't have Autodesk Maya?

Visit Autodesk's website to download a FREE 30-day trial to follow along in the course.


If you've ever wanted to learn Autodesk Maya but wasn't sure where to start - this course is the answer.

Taught by a former professional animator with over 10+ years of industry experience, you will learn how to create your own 3D project from scratch. 

We will cover a wide range of topics including:

  • Setting up Maya's workspace and preferences

  • Modeling a robot arm using primitive objects

  • Using soft selection to modify geometry

  • Renaming objects in the outliner

  • Pivot points

  • Freezing transformations

  • Parent/child relationships

  • Locking attributes

  • Changing the materials on objects

  • Setting up and using a camera

  • Planning an animation

  • Giving inanimate objects personality

  • Setting keys

  • Essential animation shortcuts

  • Understanding the graph editor

  • Avoiding floaty animation

  • Basic constraints

  • How to block / refine / and polish an animation

  • 3 point lighting setup

  • Exporting (playblasting) your animation

While the emphasis of this course is on animation, you will also learn foundational modeling, texturing, rigging, and lighting concepts that build on each other. In the end, you will learn to harness your creativity to create a final animated scene you can be proud of!

*Students are encouraged to take the knowledge they gain from this course and create an entirely original scene using basic primitives.

Who this course is for:

  • Beginners