
Beginner-friendly introduction to Maya 2022 that covers 3D modeling, Maya’s core features, and a start-to-finish pipeline from navigation to modeling, materials and textures, unwrapping, shadows, and rendering a final animation.
Organize your Maya work with dedicated projects and folders for scenes and images and other assets to prevent missing files when moving to another computer.
Download the exercise files from the resources section, then extract the zip with Mac double-click or Windows right-click and extract all. Open the project and the lesson scene.
Learn how to customize Maya's interface by adjusting interface settings, menu sets, and UI elements, hide panels and the command line, and save a personal workspace.
Learn to create basic primitives in Maya 2022 using the create menu and interactive creation, shaping cubes, spheres, cones, and cylinders in the 3D view.
Master object selection in Maya using click, shift for multiple, and control to add or remove, with green highlights showing current selections; use selection box or lasso for quick multi-select.
Move, rotate, and scale objects in Maya using the three manipulator tools. Learn to use arrows, planes, and world versus object coordinate systems for precise, multi-directional transformations.
Master precise object manipulation in the Maya 2022 beginners course by using the channel box to input translate, rotate, and scale values, including multi-value selections and negative direction control.
Learn to reset and freeze transformations in Maya, manage origins with central pivot, and use match and mass transformation to align translation, rotation, and scale across objects.
Explore how the Maya attribute editor provides detailed object controls, from transforming and naming objects to editing materials, textures, and rendering parameters through node-based attributes.
Learn to build a Maya clock using basic polygons and cubes, duplicate around the y-axis with 30-degree rotations, adjust the pivot, and apply final resizing and tweaks.
Learn how a 3D object is constructed by starting from a cube, using the move tool and editing mode to adjust vertices, edges, and polygons, balancing detail with performance.
Learn to organize scenes with the outline panel in Maya, quickly select and rename objects, manage groups and visibility, and inspect transforms and shapes.
Explore how hierarchies organize a Maya scene by creating parent-child relationships so objects like a dining table top and legs move together. Add, adjust, and remove items within the hierarchy.
Hide and show objects in Maya to focus on specific parts of a scene, using hide selection, show last hidden, and show all to manage distractions.
Organize your Maya scene by creating and naming layers, adding objects to layers, and toggling visibility, while switching between template and render modes for easier selection.
Open a Maya scene and use selection masks to isolate categories such as 3D objects, lights, and textures, enabling precise selection in large scenes.
Explore the hyper graph hierarchy and connections in Maya to visualize scene structure. Frame, zoom on selected or connected nodes, and switch between automatic and free form layouts.
Master Maya viewport settings to switch quickly between perspective, top, front, and side views with quad view; adjust shading, wireframe, lighting, ambient occlusion, and render options with hotkeys.
Learn Maya's sub-object mode to edit polygons by selecting vertices, edges, and faces. Use shift double-click and edge loops to quickly select and modify parts of your model.
Maya's combined command lets you merge multiple objects into one, then separate them, manage history and references, and center the pivot to the origin for clean modeling.
Master boolean tools in Maya 2022 beginners course to combine objects, cut holes, and keep only intersecting volumes; use union, difference, and intersection to craft mechanical shapes.
Master the extrude tool in Maya to turn cube faces into surfaces, adjust thickness and offset, and create separate or joined extrusions for spikes or skyscrapers.
Learn to use the bridge tool in Maya 2022 to connect objects such as two buildings by selecting faces and edges, and adjust divisions, taper, and twist.
Use the Maya smooth tool from the mesh menu to smooth selected objects, adjusting divisions to add detail for organic shapes while avoiding performance issues.
Explore the modelling toolkit in Maya to access tools quickly. Enable it to switch between object, edge, face, and vertex modes, and access commands like extrude, bevel, bridge, and smooth.
Explore how Maya records modeling steps as history, from creating a poly cube and extruding faces to editing and deleting history for a clean final object.
Learn sculpting in Maya using sculpting tools, brushes, and stamps to shape high-detail models; adjust brush size, strength, and symmetry, and refine with smoothing, relaxed, and ramp tools.
Set up reference images in Maya by importing front, side, and top views; align and scale to zero, rotate as needed, and enable x ray shading for clean modeling.
Explore Maya 2022 rendering overview by selecting renderers, adjusting common settings (file name, image size), using render view for current frames and region render, and understanding 3D to 2D rendering.
Explore how to achieve transparency and reflectivity with Arnold materials in Maya by adjusting opacity, transmission, and index of refraction per object.
Learn to use the hyper shade window to create, preview, and manage materials in Maya, explore the graph network, and experiment with photo-based lighting, presets, and different renderers.
Explore creating and applying Arnold standard surface materials in the HyperShade window, connecting file textures, adjusting channels and normals, and visualizing and assigning materials to selections.
Learn to assign multiple materials to a single Maya object by selecting faces, applying per-face materials, and adjusting colors and material parameters for varied finishes.
Master the basics of the UV editor by applying a lambert material, loading a texture, and fixing texture mapping with move, rotate, and scale across UV, edge, and face modes.
Paint textures directly in Maya by applying color diffuse textures to a test cube, adjusting brush size and color, using flood and flood erase, and saving textures.
Learn maya 2022 render settings by adjusting the ranger settings in the common tab, covering final output naming, image format, frame range, camera, and size presets.
Manage all scene lights in Maya's light editor, create and adjust lights, name and color them, tweak intensity and sampling, and use isolation mode to view a single light.
Learn to light with Arnold in Maya 2022 by using a spotlight, tuning intensity and quadratic decay, and adjusting radius, samples, and visibility for realistic IPR rendering.
Explore Arnold Lights in Maya 2022 beginners course by adding and moving a light, adjusting intensity and falloff, and experimenting with light shapes like cylinder and desk light.
Learn image based lighting with a sky dome in Maya, using an HDR image to light scenes and adjust wrap and color channel for reflective materials.
Master the render setup window in Maya to create render layers and collections, define filters with expressions, control visibility, and overwrite settings for multiple scene scenarios.
Use the render setup dialogue to create background and objects collections, assign attributes, and render two different backgrounds from a single scene by overwriting parameters with a master layer.
Batch render in Maya with the software renderer to output a 60-frame animation from camera 2, with configurable frame range, resolution, and all-cores processing, saving as an image sequence.
Explore free texture resources for 3d projects from etr.com, Textured Heaven, and textures.com, with samples and maps like heightmap, roughness, normal map, and free for personal and commercial use.
Hi everyone welcome to Maya 2019 beginners course my name is Vito and i’m going to be your instructor throughout this course.
This course is for those with no prior experience in Maya or 3D Modeling in general. Not only you’ll learn Maya but you’ll be introduced to fundamentals of 3D Modeling which will help you work with any 3D Modeling application.
This in-depth Maya course is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya.
In the first portion of this course, you'll get familiar with the fundamental skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya, From there, you go through the entire process of creating materials and textures. Then, you'll see the process of uv unwrapping. Finally, you'll discover how to add lights, shadows, and how to render your final animated sequence.
This course is designed for new Maya users, so its goal is to help you form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline, and by the end of this Maya course, you'll be at a point where you can feel very comfortable using the software. So let's go ahead and get started
Note: This course was recorded using Maya 2019, but since there are no major changes in the UI or functionality of the software. Course is fully relevant.