
Learn the basics of maya 2012, a powerful 3D animation package used for feature animation, visual effects, games, and visualization, including building models, applying textures, lighting, animation, and rendering.
Explore Maya basics: navigate the interface, select and transform objects, model with nurbs and polygons, set up lighting and textures, animate with keyframes, and learn ray tracing and mental ray.
Navigate Maya's user interface by mastering the main menu bar, menu sets, shelves, and view panels or viewports, then use tools like select, move, rotate, and the timeline.
Explore camera controls in Maya, including rotating, panning, and dollying with the alt key and mouse, switching between perspective and orthographic views, and using the grid in a four-view layout.
Learn how the Maya channel box displays and edits an object's translate, rotate, scale, and visibility across the x, y, z axes, and create nurbs primitives.
Explore how Maya organizes data with nodes and transform attributes, using the hypergraph and outliner to view and select objects, cameras, and default lights across a scene.
Master Maya camera controls to frame scenes by locating the perspective camera, using move, rotate, and scale tools with color-coded axis handles, and adjusting views with dolly.
Open a scene from the file menu, save with save scene or save scene as, and manage versions by saving under new names or overwriting the old file.
Learn to select single or multiple objects with shift-click, then transform them with move, rotate, and scale. Understand world versus local axes and pivot-based handles.
Master channel box transforms in Maya by entering translate, rotate, and scale values in world space, then drag attributes with the middle mouse and shift-click for multi-select.
Learn to duplicate and delete objects in Maya, convert a cube into dominoes, and use duplicate special with translate and rotate offsets to create rows or circles.
Learn how to position pivot points for translation, rotation, and scale, then use the insert key to set a pivot node and snap to grid in orthographic views.
Learn how grouping and parenting in Maya organize objects as a hierarchy, with group and parent nodes controlling pivots, children, and collective transforms.
Explore maya selection modes to control picking objects, surfaces, and components using select by object type, hierarchy, and component type, with filters and the outliner for precision.
Understand nurbs overview: nonuniform rational B-splines create smooth surfaces from rectangular shapes, store relatively little data, and enable plane and sphere primitives with multiple surfaces for complex models.
Learn to select and manipulate NURBS components—vertices, holes, and isoparms—on a plane, subdividing with patches, using the marking menu and transform tools to shape the surface.
Master Maya teaches how to create and edit NURBS curves by drawing with the curve tool, manipulating vertices and edit points, inserting knots, and attaching or detaching curves.
Draw a NURBS cross-section and revolve it around the axis to form a glass-like surface. Tweak segments, sweep angle, and scale the curve to see construction history drive the surface.
Master Maya lofts with two or more NURBS curves to create undulating curtain surfaces, using copy, duplicate, and careful curve order for clean lofts.
Explore the extrude tool for NURBS in Maya: create a cross-section curve and a path, use control vertex mode, and apply extrusion with tube or flat styles, rotation, and scale.
Explore construction history in Maya, a device that remembers the relationship between a curve and its resulting revolved surface, enabling updates and selective deletion through the hypergraph and channel box.
Learn to build a tin can using multiple NURBS surfaces in Maya, employing cross sections, lofts, bevels, and symmetry to create inner and outer walls.
Explore polygon surfaces and compare them to nurbs, noting that polygons form complex single surfaces, require subdivisions for smoothness, and render nurbs as polygons at render time.
Learn to work with polygon components—vertices, edges, and faces—in Maya, mastering selection, adding, subtracting, inverting, and transforming regions across the model.
Build a banana from a polygon cube using extrude and smooth, adjusting divisions, transforms, and perspective to shape a curved model.
Learn how to delete and add polygon faces in Maya, work with quads and triangles, and fill holes using the add polygon tool to maintain a single surface.
Learn how to split faces on polygons in Maya using the split tool to create a briefcase handle, then extrude and subdivide to refine the model.
Master Maya edge loop and edge ring selection with the select edge loop and select edge ring tools, then refine with slight edge and cut faces tools for new loops.
Learn how to merge vertices to close gaps and create clean geometry in Maya by extruding edges, snapping vertices, and applying the merge tool for a seamless model.
Learn how to combine and separate polygon surfaces in Maya, manage group nodes, and merge vertices to seal gaps, using copy, delete, and free transformations for precise modeling.
Explore Maya normals to control smooth and hard shading, using soften edge, hard edge, and set normal angle to blend per-face transitions on models.
Explore display options in Maya, including heads up display, poly count, and normals; adjust vertex size, normal size, and use soften/harden and reset display.
Learn maya polygon modeling by building a chair: start from a cube, add divisions, extrude legs and back, cut faces precisely, and finalize with clean history.
Explore Maya's render view and batch render workflows to produce test renders, region renders, and full-frame outputs from chosen cameras, with adjustable quality, zoom, and aliasing settings.
Learn how alpha channels control transparency in Maya renders, with RGB channels forming colors, white as opaque and black as transparent, and grayscale indicating semi-transparency for compositing.
Save render outputs from the render view by selecting image formats such as jpeg, tiff, or targa, and understand alpha channels and batch rendering options.
Explore Maya’s light types, including ambient, directional, omni directional, point, spotlight, and area lights, plus practical tips for positioning, rotation, and rendering.
Explore spotlight manipulation in Maya: create, transform, and aim spotlights using look through selected, temporary cameras, and display manipulators to control cone size, penumbra, and decay.
Learn to modify light attributes in Maya, including color, intensity, decay (none, linear, quadratic, cubic), for ambient, directional, point, and spotlight types, with barn doors and look through selected.
Learn to create depth map shadows in Maya by enabling spotlight shadows, and balance edge sharpness with resolution and filter size, while optimizing render settings and anti-aliasing for quality shadows.
Master Maya three-point lighting: set a strong key light at 45 degrees, add a weaker fill, and place a back light to create a rim, adjusting intensity and cone size.
Master Maya volume lights by shaping the volume, scaling to fit objects, and directing light outward, inward, or down axis; tune color ranges and gradients for realistic illumination.
Explore the hypershade overview to learn how to create and map materials and textures using node-based networks, manage the work area, and understand default Lambert materials and texture maps.
Learn to create and assign materials in Maya using Hypershade, with Lambert, Blinn, and Phong nodes; apply color and specular properties to a banana and preview in render.
Explore how to edit material attributes in Maya to control color, transparency, ambient color, incandescence, bump mapping, and specular highlights across Lambert, Blinn, and Phong shaders.
Apply 2D procedural textures and bitmap maps to Maya materials, mapping textures to material attributes, while mastering texture space, tiling, and the graph network to add detail and realism.
Texture with bitmaps in Maya by importing images and applying them as maps, aligning via UV layouts to add lettering or stripes, and note their limits for specific patterns.
Apply a bitmap texture to a NURBS surface and control UV tiling with repeat, offset, and rotate, addressing direction and edge seams by adjusting UVs or reversing surface direction.
Explore Maya’s 3-D procedural textures and the 3-D placement utility to apply leather, granite, and marble patterns to surfaces, and learn to adjust scale, rotation, and region rendering.
Explore how texture space maps pixels to surface points through UVs, and adjust tiling with the placement node to render legible textures on NURBS and polygon surfaces.
Learn how you flatten a 3D sphere into a 2-D UV texture space and how moving UV points map textures onto the surface.
Learn how planar mapping fixes texture stretching by aligning uvs to the surface, adjusting projection handles, and using protection tools to prevent overlapping and repeating textures.
Learn how to apply cylindrical mapping in Maya, rotate and align a surface to a partial cylinder, adjust scale and orientation to minimize texture repeats, and refine the uv layout.
Automatic mapping projects faces from six angles to minimize uv texture space overlap and preserve relative face sizes, though the layout may look like rows and columns.
Learn how UV shells organize texture data for a tire model by splitting edges and using planar mapping to create tread and two wall shells with separate texture spaces.
Explore how to create and edit UVs and geometry in Maya, using split and sew edge techniques, split UVs, multiple shells, and moving points to shape a sphere.
Normalize UVs to fill texture space, then relax them to reduce overlaps. Explore options like fold, edge weights, worldspace, and iterations to adjust layout while preserving borders.
Demonstrate uv mapping on a chair built from a cube, using a checkered texture to reveal texture space, separate uv shells, and arrange them non-overlapping.
Explore maya animation basics, using playback, the time slider, and keyframes to shape ball motion with in-betweens at 24 frames per second.
Create keyframes in Maya to animate a bouncing ball, set 30 fps, define duration, and place keyframes on the timeline using the S key, adjusting spacing to control speed.
Master playback controls and the channel box in Maya, stepping between keyframes and editing translate, rotate, and scale channels; break or delete animations and undo changes.
Learn to edit animation timelines in Maya by deleting and copying keyframes, adjusting positions, and using selection bars to move and scale keyframe ranges for repeatable animations.
Explore the Maya graph editor to fine-tune a barrel's roll down a hill by editing animation curves, keyframes, and tangents across translate, rotate, and scale channels.
Master the Maya graph editor by adjusting keyframes, tangent handles, and scales to shape curves, control animation speed, and refine motion.
Learn to use Maya's set key prompt to batch-create keyframes by entering multiple frames, enabling precise position, rotation, and scale control for a pendulum animation.
Use playblast to render animation as an external movie or image sequence, compare playback speed with the timeline, and preview adjustable options like time range and display size.
Master Maya animation fundamentals by building a realistic bouncing ball using keyframes, graph editor tweaks, locators, and curve adjustments to simulate energy loss.
This Maya training video Infinite Skills introduces you to the 3D modelling and animation program, Maya. Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program.
Starting with the basics, this course takes you through the interface of Maya. As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons. You will learn about rendering, lighting, and texturing your objects. Lee also shows you how to animate your 3D models. Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps are just a few of the other subjects covered.
By the completion of this computer based training course, you will be fully versed in the basic tools and capabilities of Maya, and ready to create, animate and render your own 3D models! Working files are included to allow you to work alongside the author using the very same projects as in the training video.