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2021-03-16 02:10:56
30-Day Money-Back Guarantee
Design 3D & Animation 3D Lighting

Maya 3D Masterclass - Modeling a 3D Sci-Fi Vehicle in Maya

Learn powerful modeling and rendering tools in Maya to create a 3D sci-fi vehicle from scratch.
Highest Rated
Rating: 4.9 out of 54.9 (11 ratings)
12,739 students
Created by Digital Saucer Studios
Last updated 12/2020
English
30-Day Money-Back Guarantee

What you'll learn

  • You will learn 3D modeling tools and how to become a professional modeler in Maya
  • You will also learn how to set up the Maya camera
  • You will learn how to set up the lighting and how to create a professional looking render of your model

Requirements

  • You will need Maya
  • You will need the passion and enthusiasm to become a 3D modeler

Description

Maya 3D Masterclass - Modeling a 3D Sci-Fi Vehicle in Maya

This comprehensive course is over 23 hours long and dives deep into the modeling tools in Maya.

I begin with showing you the three most common modeling tools in Maya:

  • Bevel Tool

  • Multi-Cut Tool

  • Extrude Tool

And from that point on we dive deep into modeling the famous Landspeeder from Star Wars.

We begin by blocking out the basic shape of the Landspeeder. We will block out the main body, or the chassis as it's usually called, followed by the wings, the cockpit area and the wings.

Then we will move on to the next step and add details to all of the Landspeeder parts  - the turbine engines, the cockpit, the repulsor vents, every inch of the model.

Along the way I will show you my modeling techniques. The instructions are clear and precise, and easy to follow along. I will explain my techniques and why I use them.

Then we will dive into how to set up the camera, how to set up the lighting and finally, we will be rendering the Landspeeder so you will end up with a professional looking model you can add to your showreel.

So let's dive into this course and become a master at 3D modeling in Maya.



Who this course is for:

  • Anyone who is serious about learning 3D modeling in Maya

Course content

3 sections • 109 lectures • 23h 13m total length

  • Preview03:21
  • Preview08:15
  • 03. Quick Introduction to Modeling Set-up
    18:22
  • 04. Bevel Tool
    10:37
  • 05. Multi-Cut Tool
    14:40
  • Preview06:17

  • 07. Setting Up the Image Planes
    12:08
  • 08. Blocking Out the Chassis
    04:10
  • Preview07:41
  • 10. Extruding the Wing
    03:01
  • 11. Modeling the Wing Part 1
    04:01
  • 12. Modeling the Wing Part 2
    07:01
  • 13. Modeling the Wing Part 3
    21:16
  • Preview07:20
  • 15. Creating Bevels for the Wing
    19:56
  • 16. Adding More Resolution to the Model
    22:22
  • 17. Creating the Cockpit with Boolean
    08:37
  • 18. Cleaning Up Front Cockpit Geometry
    17:19
  • 19. Cleaning Up Back Cockpit Geometry
    28:02
  • 20. Creating the Top Curved Bevel
    34:04
  • 21. Creating the Bottom Curved Bevel
    13:07
  • 22. Creating the Tail Fin Part 1
    16:36
  • 23. Creating the Tail Fin Part 2
    13:12
  • 24. Creating the Tail Fin Part 3
    16:40
  • Preview05:33
  • 26. Creating the Turbine Engine Part 2
    05:15
  • 27. Creating the Turbine Engine Part 3
    06:27
  • 28. Creating the Turbine Engine Part 4
    03:27
  • 29. Creating the Turbine Engine Part 5
    19:30
  • 30. Creating the Turbine Engine Part 6
    05:04
  • 31. Creating the Turbine Engine Part 7
    09:28
  • 32. Creating the Turbine Engine Part 8
    09:10
  • 33. Creating the Turbine Engine Part 9
    09:34
  • 34. Creating the Turbine Engine Part 10
    17:45
  • 35. Creating the Turbine Engine Part 11
    14:03
  • 36. Creating the Turbine Engine Part 12
    24:12
  • 37. Creating the Turbine Engine Part 13
    17:55
  • 38. Creating the Damaged Engine Part 1
    02:37
  • 39. Creating the Damaged Engine Part 2
    17:59
  • 40. Creating the Damaged Engine Part 3
    07:24
  • 41. Creating the Damaged Engine Part 4
    03:39
  • 42. Creating the Damaged Engine Part 5
    04:38
  • 43. Creating the Damaged Engine Part 6
    28:21
  • 44. Creating the Damaged Engine Part 7
    17:20
  • 45. Creating the Damaged Engine Part 8
    19:09
  • 46 Creating the Damaged Engine Part 9
    09:12
  • 47. Creating the Damaged Engine Part 10
    21:24
  • 48. Creating the Front Panel Part 1
    16:50
  • 49. Creating the Front Panel Part 2
    27:02
  • 50. Creating the Front Panel Part 3
    06:23
  • 51. Creating the Front Panel Part 4
    06:53
  • 52. Creating the Repulsor Vents Part 1
    13:43
  • 53. Creating the Repulsor Vents Part 2
    10:49
  • 54. Creating the Repulsor Vents Part 3
    14:09
  • 55. Creating the Back Vent Part 1
    15:00
  • 56. Creating the Back Vent Part 2
    10:15
  • 57. Creating the Bevels for the Vents
    13:30
  • 58. Creating the Cockpit Part 1
    09:00
  • 59. Creating the Cockpit Part 2
    06:11
  • 60. Creating the Cockpit Part 3
    04:09
  • 61. Creating the Cockpit Part 4
    06:39
  • 62. Creating the Cockpit Part 5
    05:41
  • 63. Creating the Cockpit Part 6
    03:37
  • 64. Creating the Cockpit Part 7
    04:22
  • 65. Creating the Seats Part 1
    11:36
  • 66. Creating the Seats Part 2
    14:49
  • 67. Creating the Center Channel
    16:35
  • 68. Creating the Monitors
    08:08
  • 69. Creating the Steering Wheel
    18:43
  • 70. Creating the Head Rest
    13:33
  • 71. Creating the Gear Box
    15:55
  • 72. Creating the Gear Stick Part 1
    27:06
  • 73. Creating the Gear Stick Part 2
    20:25
  • 74. Creating the Cockpit Floor Part 1
    14:51
  • 75. Creating the Cockpit Floor Part 2
    17:52
  • 76. Creating the Cockpit Floor Part 3
    17:33
  • 77. Creating the Control Panel Part 1
    04:39
  • 78. Creating the Control Panel Part 2
    21:25
  • 79. Creating the Control Panel Part 3
    09:55
  • 80. Creating the Control Panel Part 4
    18:00
  • 81. Creating the Central Channel Controls
    19:23
  • 82. Creating the Windshield
    26:02
  • 83. Bevelling, Fixing and Mirroring
    14:31
  • 84. Creating the Front Engine Part 1
    18:33
  • 85. Creating the Front Engine Part 2
    10:23
  • 86. Creating the Front Engine Part 3
    24:15
  • 87. Creating the Front Engine Part 4
    13:17
  • 88. Creating the Front Engine Part 5
    09:48
  • 89. Creating the Rear Repulsor Part 1
    10:25
  • 90. Creating the Rear Repulsor Part 2
    09:26
  • Preview03:08
  • 92. Creating the Rear Repulsor Part 4
    11:21
  • 93. Creating the Rear Repulsors Part 5
    04:46
  • 94. Creating the Rear Repulsors Part 6
    08:43
  • 95. Cleaning Up the Scene
    19:21
  • Preview04:47
  • 97. Creating Displacement Maps Part 1
    19:13
  • 98. Creating Displacement Maps Part 2
    22:26
  • 99. Making Final Adjustments to the Model Before Rendering
    21:47

  • 100. Setting Up the Camera
    04:35
  • 101. Creating the Background
    05:09
  • Preview04:27
  • 103. Texturing the Background
    08:23
  • 104. Creating a Second Background Texture
    07:30
  • 105. Creating Shaders for the Landspeeder
    13:32
  • 106. Creating the Glass and Reflective Lighting
    31:53
  • 107. Creating a Side Light
    04:18
  • 108. Setting Up the Final Render
    14:21
  • 109. Finishing Up in Photoshop
    05:31

Instructor

Digital Saucer Studios
Become a Great Digital Artist
Digital Saucer Studios
  • 4.6 Instructor Rating
  • 86 Reviews
  • 32,530 Students
  • 9 Courses

I am a digital artist with over ten years of experience. I've worked in film, TV and games.

Now I create video tutorials to show you how to become a professional digital artist from scratch.

My tutorials will take you through the whole process, including modeling, UV mapping, texturing, lighting and rendering.

I will show you how to use software, such as Maya, Photoshop, ZBrush, Substance and many other applications.

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