Maya 2018 VFX - Learn to create Visual effects using Maya
4.6 (181 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,522 students enrolled

Maya 2018 VFX - Learn to create Visual effects using Maya

Learn the fundamentals of VFX by creating a realistic model and composite it into background footage using Nuke
Highest Rated
4.6 (181 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,522 students enrolled
Created by Bhaumik Patel
Last updated 7/2018
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 12.5 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Learn the VFX pipleline for a shot
  • Matchmove or track a cameras motion in Matchmover
  • Basic hard surface modeling
  • Look development using Maya and Arnold renderer
  • Composite using Nuke
Requirements
  • Students should have a good basic knowledge of Maya before taking this course
  • A minimum of 16 gb of ram for smoke simulation and rendering
  • Maya 2018 or 2017
  • Download latest version of Arnold version 2.1.0.1 or above
Description

In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke!

Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE. 

You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures.

You will then go on to light your shot to match the background using the industry standard Arnold renderer which is included in Maya 2018.

Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot.

This course is designed to give you as much information as possible for you to create your own shots using the same workflow. 

Take this course today to start creating photorealistic VFX shots!

Who this course is for:
  • Anyone who wants to add a model made in the computer to video footage
  • Anyone who wants to create smoke in Maya
  • Anyone one who wants to get into the VFX industry
  • Anyone who wants to composite Computer graphics into live action footage
Course content
Expand all 70 lectures 12:19:30
+ Overview of this course
1 lecture 04:14

This lesson will give you an overview of how this course is structured.

Preview 04:14
+ How to install the software required for this course
2 lectures 03:31

In this lesson you will learn how to download and install the FREE Matchmover software on the PC.

Preview 01:28

In this lesson you will learn how to download and install the FREE Matchmover software on the MAC.

Preview 02:03
+ Matchmoving
9 lectures 01:16:51

In this lesson you will get an overview of how matchmoving works.

Introduction to Matchmoving
03:38

In this lesson we will use Nuke to convert our movie into an image sequencer that Matchmover can import.

Preview 03:16

In this lesson you will learn a workaround if your PC crashes when you press autotrack.

IMPORTANT for PC users using Matchmover
01:09

In this lesson you will autotrack the shot using Matchmover.

Introduction to Matchmover auto track
10:53

In this lesson you will learn how to render a preview in Matchmover so you can check your track.

How to check if you have a good track
08:11

In this lesson we adjust our solve to improve the result.

How to improve the solve
11:16

In this lesson we will move and rotate our camera so that it makes sense when we import our camera into Maya.

Orient the scene and export to Maya
08:15

In this lesson we will import our camera track into Maya.

Setup and test Maya scene
15:18

In this lesson we will create a model of the ground by joining our tracks together using the polygon tools in Maya.

Reconstruct the ground
14:55
+ Create the Spaceship
10 lectures 01:50:02

In this lesson we will block out the basic engines and lasers of the spaceship using the imageplanes as reference.

Spaceship Modelling - Blocking out the shapes
09:54

In this lesson we will block out the body of the spaceship using the imageplanes as reference.

Spaceship Modelling - Blocking out the body shape
11:13

In this lesson we will add detail using bevel, extrude and insert edge loop.

Spaceship Modelling - Add details to guns
16:17

In this lesson we will add detail using bevel, extrude and insert edge loop.

Spaceship Modelling - Add detail to the cockpit
13:37

In this lesson we will add detail using bevel, extrude and insert edge loop.

Spaceship Modelling - Add detail to the engine
12:04

In this lesson we will add detail using bevel, extrude and insert edge loop.

Spaceship Modelling - Add detail to the engine flaps
07:51

In this lesson we will add detail using bevel, extrude and insert edge loop.

Spaceship Modelling - Add detail to the front of the spaceship
07:08

In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.

Spaceship Modelling - Add detail to the wings
08:34

In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.

Spaceship Modelling - Add details to the body
14:19

In this lesson we will rename and clean up our scene so we can import it into our tracked scene.

Spaceship Modelling - Clean up
09:05
+ UV unwrap the Spaceship
6 lectures 55:02

In this lesson create UVs for the cockpit.

UV unwrap the cockpit
10:28

In this lesson create UVs for the body.

UV unwrap the body
12:20

In this lesson create UVs for the nose.

UV unwrap the nose
07:38

In this lesson create UVs for the laser.

UV unwrap the laser
08:27

In this lesson create UVs for the engine.

UV unwrap the engine
07:35

In this lesson we will layout our UVs into groups that will have the same shader.

Layout UVs
08:34
+ Layout the crash
5 lectures 59:23

In this lesson we will import the spaceship and layout the shot.

Layout the spaceship crash
07:13

In this lesson we will learn how to apply our background footage as a texture by creating a camera mapping shader.

Camera map the ground
10:11

In this lesson we will make our ground reconstruction bigger to catch the shadows better.

Extend the ground reconstruction
12:43

In this lesson we will use Maya's sculpting tools to create a trail for the spaceship.

Sculpt the ground geometry
13:59

In this lesson we will create some more detailed ship damage.

Create damage to the ship
15:17
+ Lighting
1 lecture 13:41

In this lesson we will match the lighting of our background plate in Maya.

Setup lighting
13:41
+ Look Development
14 lectures 02:55:11

In this lesson we will start creating our body shader.

Look Development - Base dirt
12:16

In this lesson we will apply dirt procedurally to only the edges using the curvature node.

Look Development - Using the curvature node
12:56

In this lesson we will create a mode subtle dirt pattern using the snow and brownian textures.

Look Development - Base texture
12:58

In this lesson we will duplicate and assign our shader to the different parts so we can create variations.

Look Development - Assign shaders
09:38

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the body.

Look Development - Paint body texture
08:01

In this lesson you will use the paint texture to create painted areas in the body shader.

Look Development - Add paint map and scratches
10:42

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the engines.

Look Development - Paint engines
14:49

In this lesson we will use the 3d paint feature to create a map to define the painted sections of the lasers.

Look Development - Paint lasers
13:55

In this lesson we will create a shader for our CG ground that matches the background.

Look Development - Ground shader
17:20

In this lesson we will paint scorch marks in the ground.

Look Development - Ground texture
17:25

In this lesson we will adjust the overall position of the ship.

Look Development - Adjust ship position
08:31

In this lesson we will add more sand texture to help with the integration of the shot. 

Look Development - Add sand texture layer
13:34

In this lesson we adjust the cockpit shader.

Look Development - Cockpit texture
10:29

In this lesson we will colorcorrect our diffuse map to create our specular roughness map.

Look Development - Specular
12:37
+ Fluid Smoke Simulation
10 lectures 01:44:53

In this lesson you will be introduced to Maya fluid containers.



Maya fluids - Containers
13:03

In this lesson you will learn more about emitters to get the look that you want.

Maya fluids - Emitters
10:48

In this lesson you will learn how to move your fluids around using fields.

Maya fluids - Fields
08:31

In this lesson you will be given an overview of the workflow when applying dynamic fluid to a shot.

Maya fluids - Workflow
12:42

In this lesson you will learn some non dynamic properties using the built in textures.

Maya fluids - Texturing
11:27

In this lesson you will apply fluid simulation to the tracked scene.

Maya fluids - Start smoke simulation
10:14

In this lesson you will adjust the detail and look of your smoke.

Maya fluids - Dynamic attributes
13:08

In this lesson you will add more detail by adding a texture to the fluid.

Maya fluids - Noise texture
14:37

In this lesson you will learn how to cache your smoke simulation so you can render and see it quickly.

Maya fluids - Cache the simulation
02:11

In this lesson you will learn how to export and import your smoke simulation.

Maya fluids - Export the fluid simulation
08:12
+ Create a Render Layer setup and render a test frame
4 lectures 41:22
Import fluid simulation
07:16
Create AOVs
14:59
Render setup
16:04
Fix ground render layer
03:03