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Maxsurf
Rating: 4.4 out of 5(70 ratings)
330 students

Maxsurf

Design and Engineering
Last updated 4/2026
English

What you'll learn

  • You are now a professional design engineer and hull designer. You have full knowledge of the design process and calculations in all its details.
  • With the knowledge and experience you have gained here, you can have the chance to work in the best companies of the world in this field.
  • You can create your own design, make the calculations and provide the manufacture.
  • You can design and calculate Yacht-Sailing-Freighter-Catamaran-Triman and all types of boats.
  • When you enroll in our trainings, you will have the opportunity to meet dozens of engineers and designers from different countries around the world.

Course content

3 sections83 lectures20h 47m total length
  • Introducing Tabs4:09

    Explore maxsurf's modeller module, opening the software and navigating four views—profile, body plan, top, and perspective—and use the menus to import, edit, view, and model surfaces.

  • File Tab4:37

    Navigate the Maxsurf file tab to start designs using the design quickstart with yacht models, set length, width, and depth, rotate views, and save, open, or export.

  • Edit Tab 19:31

    Explore the Maxsurf Edit menu, including undo, redo, cut, copy, paste, and selection tools; define materials and 8 mm outward skin thickness for offset table calculations and module transfers.

  • Edit Tab 29:53

    HELLO WORLD!

  • View Tab8:26

    Master the maxsurf view tab: zoom, shrink, pan, rotate, and save views; select perspective, body plan, profile, or top views; adjust horizon and centerline, and customize colors, fonts, and toolbars.

  • Window Tab6:40

    Use the window menu in Maxsurf to cascade, tile, and arrange views such as perspective, plan, profile, and body plan; access markers, curves, and surfaces windows for design data.

  • Display Tab 18:53

    Explore Maxsurf display workflows by unlocking designs, viewing net control points, and manipulating rows and columns; use symmetry, compress, curvature analysis, trimming, and precision to refine surfaces and hydrostatics.

  • Display Tab 210:14

    Master Maxsurf's display and drawing settings to translate 3D design into 2D, enable snap for control points, and manage grids and surface visibility for precise modeling.

  • Surface Trimming Process 114:45

    This lecture demonstrates trimming workflows in Maxsurf, including importing half hulls, handling symmetry, confronting Rhino and Maxsurf trim differences, and performing trims with cutting curves and surfaces.

  • Surface Trimming Process 27:49

    Regarding the trimming process;


    If you get an error that trimming could not be done even though you have done all the operations, you can follow this path;


    Exit Maxsurf by saving the file you are working on. Then re-open the file you saved.


    When you exit and re-open the program, Maxsurf will do the trimming.

  • Data Tab 116:35

    Configure units and weights in the data tab, then set coefficients and the frame of reference to drive hydrostatic calculations and ensure accurate LCB, LCF, and DWL results.

  • Data Tab 215:06

    Explore the data tab and design grid to add, delete, and space hull sections, waterlines, buttocks, and diagonals for accurate cross-sections and windage analysis.

  • Data Tab 314:37

    Explore maxsurf's data tab: compute halfgirth and offsets, evaluate areas and hydrostatics, and perform parametric transformations while examining lcb, lcf, density, and displacement relationships.

  • Calculate Offset 115:56

    Build sections and waterlines in the design grid to represent the hull. Calculate offsets from these grids and export marker data to Excel for the offset table.

  • Calculate Offset 216:50

    Learn to calculate offsets in Maxsurf using LBP and D values, create and connect markers from offsets, and transfer data from Excel to Maxsurf via design grid and waterlines.

  • Information 11:18

    Import the offset table, create the offset chart in a new Maxsurf file, and set up markers to begin modeling a superyacht in future lessons.

  • Markers Tab25:04

    Master creating and editing markers in Maxsurf's markers tab, generating markers from offsets and developable surfaces, building a design grid, and evaluating surface fit with error metrics.

  • Curves Tab18:21

    Create and edit curves in Maxsurf using data points, control points, circles, arcs, and linear curves. Project curves onto surfaces, adjust, fit to markers, and manage visibility and symmetry.

  • Surfaces Tab 120:12

    Navigate the Maxsurf surfaces tab to add box, cylinder, sphere, hemisphere, and other shapes, then edit, move, scale, offset, split, and join surfaces to form a boat body.

  • Surfaces Tab 217:07

    Master surface generation in maxsurf by using the surfaces tab to skin curves, adjust control net with columns and rows, and join or trim surfaces for a smooth hull.

  • Controls Tab22:26

    Learn to edit control points in the controls tab by unlocking surfaces, adding rows and columns in top, profile, and body plan views, and applying move, scale, and rotate.

  • Weight Command (Bulkcarrier Ship)3:55

    Use the weight and control properties commands to adjust control point distance. Unlock surfaces, select control points, and apply weighting to shape bulk carrier hulls.

  • Information 23:50

    Continue modeling the mega yacht hull in Maxsurf using a closely matching body model, extracting the offset table and markers to guide design, waterline placement, and draft estimation.

  • Preparation of the Mega Yacht Hull Model19:12

    Model the mega yacht hull in Maxsurf using markers and centerline, import the offset table from Excel, and build smooth, joined surfaces through curves and design grids.

  • Optimizing the Hull Model 121:50

    Optimize the hull in Maxsurf by adjusting control points, setting main dimensions, and smoothing the surface, then compare resistance results and consider CFD and model testing.

  • Optimizing the Hull Model 223:20

    Optimize the hull by adjusting control points and design grids across body plan and perspective views to reduce the block coefficient and achieve a smooth surface.

  • Render Command8:34

    Learn to use the render command to visualize and fix hull surface distortions by adjusting deck levels and control points, then analyze curvature, convexity, concavity, and trimesh settings.

  • Trimming Operations and Completion of the Hull Model21:39

    Master trimming operations for the hull model by alternating Maxsurf and Rhino, exporting, trimming, lofting, and extruding surfaces to shape the forecastle, stern, and skeg.

  • Information About the Hull Model7:03

    Explore modeling the hull in Maxsurf by setting beam values, unlocking and untrimming surfaces, using the size surface, and adding a parallel mid body for future extension.

  • Determining the Sample Draft Value10:55

    Set a DWL draft in maxsurf modeler to determine draft, displacement, and hydrostatics, then define max/min drafts and build a lines plan with waterlines, buttocks, and diagonals.

  • Preparation of the Spect Table7:51

    Explore how the Spect table sets minimum requirements and dimensions - LOA, LBP, aft/fore peak, width, depth, draft, displacement, and guides diesel, oil, water and waste tank sizing.

  • Creating the Lines Plan12:19

    Create the lines plan by using symmetry, design grids, and frames in Maxsurf and Rhino; trim and export surfaces to align port and starboard hulls.

  • Final Lines Plan22:49

    Reduce hull sections to a 4.8 m spacing in Maxsurf to define lines, waterlines, and buttocks; export 2D DXF and IGES files and transfer to Rhino for 3D hull modeling.

  • Creating the Final Offset Table10:20

    Add design grids to the design, then calculate offsets on the NURB surface using the Calculate Offsets command. Export the Offset table to Excel, format borders, and apply three-digit precision.

  • Modeler with Catamaran2:25

    Explore modeling a catamaran in the Maxsurf Modeler by selecting catamaran vessel type and setting a 2.5 m hull distance, then apply symmetry to surfaces.

  • Hull Modeling Using a Surface (Maxsurf)5:50

    Model a boat hull by creating a buttock plane, adding and moving control points, and adjusting offsets, heights, and longitudinal positions to shape a hull with NURB options.

Requirements

  • No skills or experience are required. The course aims to bring all people, whether in this field or not, to a professional designer and engineering skills. All files used in the lessons have been added to the resources section. In this way, students will be able to work simultaneously and achieve excellent efficiency. In addition, nothing was done randomly, all the technical parts were taken into account. As a result, you will be able to dominate the design process of a boat from start to finish.

Description

Halil Necati KARACA Respectfully Presents,


      Welcome to our training, published worldwide for the first time on an online platform.


      Maxsurf is a software for hull modeling and calculations of boats. We recommend that you do not think that you can only learn Maxsurf with this training. Because you will learn so much more. Maxsurf consists packaged software designed to perform different operations.

      Modeler, Stability, Resistance, Structure, VPP (Sail) and Motions modules are explained.

      The new version of Maxsurf is used throughout the training.


      -During the training, Maxsurf software and all commands in the software were explained one by one.

      -After being shown everything the software could do, a Mega Yacht hull was designed from zero. An optimum hull has been created by taking all parameters into consideration.

      -Everything that needs to be done to obtain a perfect boat hull is explained.

      -The relationship between the customer and the design office was simulated in the training. Mega Yacht is completely determined according to the customer's wishes. All limitations and values were determined by creating a Spect Table at the preliminary design stage.

      -Resistance and range calculations of the boat have been made. Tank capacities were decided according to these calculations.

      -Preliminary stability calculations have been made. All calculations that can be made with the software are explained both theoretically and practically.

      -With the help of the data obtained, revisions were made and the boat was made ready for superstructure design.

      -In Maxsurf, weight and center of gravity information is needed to calculate the final stability. At this stage, the process continues with Rhino training.

      -In the Rhino course, all design, construction, interior modeling and weight calculation issues are explained in detail and modeling procedures are also carried out.

      -The positions of the tanks were decided with the help of the weight information obtained in the Rhino traning. Then, Final Stability calculations were made. The calculations are listed in the Final Stability Booklet at a level that can be sent to Lloyd Register for approval.

      -The subject of Motions is explained using the same Mega Yacht. All the details are mentioned and the results are interpreted.

      -With the help of the Structure Module, an effort has been made to model the same construction modeled in Rhino, and all the operations that the software can perform are explained.

      -The sail of the sailboat used in our VPP module Scantling course is designed and explained. All operations that the software can perform are mentioned.


      All model files have been uploaded to the resources section at the end of the lessons. In this way, it is aimed that you progress simultaneously with the training and reach 100% efficiency.


      An attempt has been made to explain everything as simply as possible. Even if you have no knowledge in the fields mentioned, you can learn all of them. When you complete the training, you will be able to design and manufacture your own boats on your own. This will help you be among the pioneers in this field.


      Maxsurf is an analysis program and the important thing in analysis programs is to interpret the analysis rather than making the analysis. This requires sufficient knowledge and experience. The important thing is not to learn the software. Learning software alone will not save you any money. A high school student can also perform analysis using the software. That's why the results obtained from the software are explained meticulously in this training. The important thing is to abandon the programmer way of thinking and focus on the result with an engineering approach. Only then will you realize that you can actually use Maxsurf.


      Maxsurf is not a program that can be used in all design stages. For this reason, the same boat prepared during Maxsurf training was also used in Rhino training. With the help of Rhino software, you will be able to learn all the design and technical details that cannot be implemented with Maxsurf software.


      Thanks to these two trainings, you will be able to add professionalism to your professionalism in both engineering and design and be one of the best in this world.

Who this course is for:

  • You can be an engineer, designer or even a middle school student for this course. If you are interested in design or engineering, I believe it will be a unique course experience for you.
  • It is suitable for those who are interested in Mechanical and Industrial Engineering, especially in the fields of Shipbuilding, Marine and Engineering, as well as Architects, Interior Architects and Design.
  • It is also suitable for people who have completed their studentship and have reached a certain professional level.
  • It is suitable for anyone who wants to improve themselves in this field.
  • It is suitable for anyone who wants to develop themselves in the fields of captaincy and yacht.