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Math in Houdini FX VOL 2 : Physical Parameters
Rating: 4.0 out of 5(5 ratings)
267 students

Math in Houdini FX VOL 2 : Physical Parameters

Don't Worry, You will Love Math After Watching this course
Created byHossamFX
Last updated 7/2021
English
English [Auto],

What you'll learn

  • what is the matrix and for what we need it
  • Using Math for creating visual effects
  • using dot product inside houdini
  • using cross product in creating visual effects

Course content

4 sections17 lectures6h 13m total length
  • Gradient & Slope Relationship19:13

    this lecture explains the gradient and slope relationship in Houdini, shows how to compute velocity, and demonstrates recreating the slope node using shift and math nodes for frame-based animation.

  • It can create Normal12:22

    Explore slope concepts to define tangent and normal vectors along a curve, compute normals from point coordinates, and align normals as tangents at each point.

  • Speed and Velocity calculates17:10

    Explore how to compute speed and velocity in Houdini using the slope node and velocity attributes, deriving overall speed from x, y, z components.

  • Slope & Dot product in Rigging27:02

    Explains slope concepts and vector-based calculations to drive rigging: derive per-axis speed, sum travel distance with the area node, and convert it to wheel rotation in Houdini FX.

  • Gradient of surface13:38

    Learn to compute the gradient of a grid using the slope concept in houdini fx vol 2, including normals and gradient components to drive surface motion and particle behavior.

Requirements

  • Houdini 15 Apprentice and above is required
  • Basic knowledge of Houdini UI

Description

In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in rigging and collision and give you wide idea about using gradient in different operations in Houdini also We will go in depth with matrices and learn cool techniques using the matrix: it is the “Frame of Reference” you must know this magic secret about matrix. If you have many questions about Quaternion parameter, So we will dive into this concept and answer all questions with cool projects and we will see how to create quaternion field to effect particles motion and if you don’t know what is the Vector 4, we will have cool project about using vector 4 inside the wire solver dynamics. And I will show you how it to build your own cloth simulation from scratch, this part will give wide idea about how the dynamic solvers work and what is the constraint , gravity , and how the collision is calculated ….. and many other math topics. Thank you.



Who this course is for:

  • Houdini Users
  • Houdini fx users
  • 3D Artist
  • TD Artist
  • FX Artist
  • 3D generalist
  • 3D student