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Math in Houdini FX VOL 2 : Physical Parameters
Rating: 4.0 out of 5(5 ratings)
266 students

Math in Houdini FX VOL 2 : Physical Parameters

Don't Worry, You will Love Math After Watching this course
Created byHossamFX
Last updated 7/2021
English

What you'll learn

  • what is the matrix and for what we need it
  • Using Math for creating visual effects
  • using dot product inside houdini
  • using cross product in creating visual effects

Course content

4 sections17 lectures6h 13m total length
  • Gradient & Slope Relationship19:13
  • It can create Normal12:22

    Explore slope concepts to define tangent and normal vectors along a curve, compute normals from point coordinates, and align normals as tangents at each point.

  • Speed and Velocity calculates17:10
  • Slope & Dot product in Rigging27:02
  • Gradient of surface13:38

Requirements

  • Houdini 15 Apprentice and above is required
  • Basic knowledge of Houdini UI

Description

In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in rigging and collision and give you wide idea about using gradient in different operations in Houdini also We will go in depth with matrices and learn cool techniques using the matrix: it is the “Frame of Reference” you must know this magic secret about matrix. If you have many questions about Quaternion parameter, So we will dive into this concept and answer all questions with cool projects and we will see how to create quaternion field to effect particles motion and if you don’t know what is the Vector 4, we will have cool project about using vector 4 inside the wire solver dynamics. And I will show you how it to build your own cloth simulation from scratch, this part will give wide idea about how the dynamic solvers work and what is the constraint , gravity , and how the collision is calculated ….. and many other math topics. Thank you.



Who this course is for:

  • Houdini Users
  • Houdini fx users
  • 3D Artist
  • TD Artist
  • FX Artist
  • 3D generalist
  • 3D student