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Math for Unreal Engine (Early Preview)
Rating: 3.8 out of 5(29 ratings)
211 students

Math for Unreal Engine (Early Preview)

Learn Math by doing real-world Unreal Engine projects
Last updated 12/2021
English

What you'll learn

  • Understand essential Maths need for game development
  • Apply maths directly into use cases rather diving into theory (Practice with our example projects)
  • Properly edited short videos which saves your time
  • We cover Vector Math, Basic Trigonometry, Cross/Dot Product & Quaternion Rotation in this course

Course content

13 sections33 lectures1h 30m total length
  • Introduction to Math for UnrealEngine3:02
  • Download the Example App0:21

Requirements

  • You need to have basic Unreal Engine experience with Blueprints
  • Basic knowledge of Mathematic

Description

Learning Math can be challenging. But most of the time we just need to apply Math for games & 3D designs.

So, we don't need to dive into theory in the traditional way. Instead, we can understand these Math concepts & simply apply them to do what we really need.

For example, if you need to find a speed for a given direction of a car, you can simply use the dot product. But you don't need to know how to calculate dot product or try to learn the Math proof behind it.


In this course, we will learn about basic Math for games & 3D by doing real-world Unreal Engine projects.

Although we take an examples first approach, at the end of the course you will have a clear understanding of:

  • Basic Vector Mathematics

  • Basic Trignometry

  • 3D Spaces

  • 3D Rotation & Orientation

  • Cross Product

  • Dot Product

  • Quaternion Rotation


Projects based Approach

  • When you signed up, you can download an Unreal Engine app with all the projects we are doing

  • It has a set of Completed projects which we build through the course

  • It also has a set of Practice projects in which you can work to understand the concepts in detail


Structure of a Typical Lesson

  • First, we will give you an introduction to what we are doing

  • That's a walkthrough of an Unreal Engine project & some high-level overview of what kind of Math we are using

  • Then you can watch a tutorial on how to create the project from scratch

  • After that, you can try it out with the provided practice project

  • In the end, we will ask a couple of questions. (Here, our goal is to encourage you to work on practice projects)


Let's Get Started!

Who this course is for:

  • 3D Artists who wants to improve their Math skills
  • Game Developers who wants leverage Math for what they want to do