Math for Unreal Engine (Early Preview)
What you'll learn
- Understand essential Maths need for game development
- Apply maths directly into use cases rather diving into theory (Practice with our example projects)
- Properly edited short videos which saves your time
- We cover Vector Math, Basic Trigonometry, Cross/Dot Product & Quaternion Rotation in this course
Requirements
- You need to have basic Unreal Engine experience with Blueprints
- Basic knowledge of Mathematic
Description
Learning Math can be challenging. But most of the time we just need to apply Math for games & 3D designs.
So, we don't need to dive into theory in the traditional way. Instead, we can understand these Math concepts & simply apply them to do what we really need.
For example, if you need to find a speed for a given direction of a car, you can simply use the dot product. But you don't need to know how to calculate dot product or try to learn the Math proof behind it.
In this course, we will learn about basic Math for games & 3D by doing real-world Unreal Engine projects.
Although we take an examples first approach, at the end of the course you will have a clear understanding of:
Basic Vector Mathematics
Basic Trignometry
3D Spaces
3D Rotation & Orientation
Cross Product
Dot Product
Quaternion Rotation
Projects based Approach
When you signed up, you can download an Unreal Engine app with all the projects we are doing
It has a set of Completed projects which we build through the course
It also has a set of Practice projects in which you can work to understand the concepts in detail
Structure of a Typical Lesson
First, we will give you an introduction to what we are doing
That's a walkthrough of an Unreal Engine project & some high-level overview of what kind of Math we are using
Then you can watch a tutorial on how to create the project from scratch
After that, you can try it out with the provided practice project
In the end, we will ask a couple of questions. (Here, our goal is to encourage you to work on practice projects)
Let's Get Started!
Who this course is for:
- 3D Artists who wants to improve their Math skills
- Game Developers who wants leverage Math for what they want to do
Instructor
Arunoda has worked for more than 10 years working in the Web industry heavily involved with popular projects like Meteor, Next.js & StorybookJS.
In late 2020, he decided to change his carrier from Web development to Game & 3D based developments. He had no prior experience with 3D or game dev back then.
Now he is managing one of the popular Landscape Auto Materials for UnrealEngine called OpenLand. He is also working on a project called OpenLand Mesh which is an attempt to make Geometry Nodes inside Unreal Engine.
He also shares his experiments & fresh tutorials in his Youtube channel GDi4K.