
This is an Introduction of what you will learn throughout this course
Create diverse shapes for realistic pbr materials in Substance Designer by sculpting base color, roughness, and beveled normal maps, then tile and refine edges with edge detection and grayscale workflows.
Add edge destructions, cracks, and surface bumps to create realistic PBR materials in Substance Designer, using slow progress scale and slope for fracture-like details.
Create three base color marbles in Substance Designer by shaping edges and rocky regions, using directional warp, clouds, crystals, and gradient map for color, blending red, white, and black variants.
Learn to assemble realistic PBR materials in Substance Designer by blending base colors with masks, adjusting roughness, height, and parallax occlusion to achieve detailed textures.
Create a mask to isolate the growths and exclude the white marble, then use levels and a black-and-white texture to refine roughness.
Everything You Need to Create Photorealistic Materials from Scratch
This Course is for Beginners who want to Create Materials using Substance Designer. Everything is Explained in Details:
How does Materials Work?
What is a Normal Map? Roughness? Metallic? BaseColor?
How can you Leverage these 4 Channels to Create Awesome Materials
Nodes in Substance Designer
I will explain the nodes, how they work, their effect and how can you use them over and over to create the Materials that you want
Create 3 Realistic Marble Material based on a Real Reference
- Square Marble Material
- Pyramid Marble Material
- Bricks Material