
Explore how a material combines a shader and texture maps to define color, roughness, and shininess, shaping photorealistic surfaces in Unity.
Explore how to use Unity's standard shader to create glossy to metallic materials, adjust albedo, metallic, and smoothness, and apply textures on a simple 3D model.
Explore physically based rendering (PBR) in Unity, showing how energy conservation, metallic vs non-metal materials, and roughness/smoothness maps create real-time, consistent photorealism under varying lighting.
Learn to fill texture slots in Unity's standard shader using albedo, normal, smoothness, and metallic maps, apply 2D texture maps, and adjust tiling to create a polished wood material.
Discover how the albedo map provides the physically based rendering color in a diffuse setting, and how metal and non-metal color ranges affect reflections.
Explore how metals and non metals affect reflection and albedo in physically based rendering, using grayscale metalness maps and a metallic smoothness map in Unity to encode metal and oxidation.
Discover how the smoothness map controls micro surface detail to modulate light scattering and highlights, shaping reflections and environmental storytelling across metals, glass, ceramic tile, and wood textures.
Explore how normal maps modify surface normals to alter light direction and create detail without extra geometry, and compare albedo, metallic, and smoothness textures in Unity.
Discover how height maps and ambient occlusion maps add depth and shadow to Unity materials. Learn when to use or omit albedo, metallic smoothness, and normal maps to optimize memory.
Explore the emission map and emission slot to make materials glow, adjusting intensity to simulate coal heat or sci-fi lights, and leverage precomputed real-time global illumination for static objects.
Secondary detail maps overlay extra albedo and normal detail on a tiled material to keep fine texture sharp up close while remaining believable from distance.
Explore rendering modes in Unity, from opaque to transparent and cutout, using the albedo alpha to define transparency and reflections.
Explore how Unity scripting modifies materials at runtime using renderer.material, creating unique material instances to animate properties like offset for photorealism.
Animate a material surface in Unity by offsetting the main texture over time with a script that uses time and a speed parameter.
Explore emissive material lighting in Unity by adjusting the emission color over time with get color and set color, capturing the start emission color and tuning goal and close speeds.
Animate realtime emissive lights by pulsing the emission color with a ping-pong time and a glow factor, then call Renderer.UpdateGIMaterials each frame to update global illumination.
Making Visually appealing games is just a matter of some understanding about different subsystems In Unity Game Engine. Material Creation is one of those. Materials are responsible for the final look of an Object. If One gets their materials right they are done with more than half of the work to make good looking scenes for games.
In this Unity course, you will:
Master concepts of Material and shader
Learn to build complex and visually appealing materials
Master use of different maps needed to make materials
Gain Complete knowledge about Material Creation process In Unity
Control various material parameters via code
And more!
In this Course, we will start with absolute basics of what materials are and how they work. Then we will break down the different components of a material and talk about one of it's key components, a Shader. we will examine different maps that are used to make complete and realistic looking scenes/objects.
This course is perfect for developers working on games that require deep knowledge about Unity's Lighting System. Anyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of its more advanced lighting sub-systems.
This course is designed in a short, concise and direct manner. So that you can gain most out of this course without wasting much of your time.
Why Learn Game Development with Unity?
The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method which will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!
If you have a few gaps in your experience, don’t worry. That’s what this course is for! You’ll have the opportunity to gain practice and learn best practices from an expert Unity instructor.
Join us on this adventure today! We’ll see you inside the course.
Note :- This course comes with 30 day money back guarantee and lifetime access + support from us.