Mastering Assets Creation with Blender&Substance painter
4.6 (16 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,424 students enrolled

Mastering Assets Creation with Blender&Substance painter

English
4.6 (16 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,424 students enrolled
Last updated 5/2020
English
English [Auto]
Current price: $37.99 Original price: $54.99 Discount: 31% off
5 hours left at this price!
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This course includes
  • 8 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Become an expert in modeling all kind of 3d assets using blender2.8 and substance painter.
  • 3d modeling,3d texturing
Requirements
  • Knowing the fundamentals of Blender 3d and Substance painter
Description

In this course we are going to learn how to model assets from start to finish starting with modeling then UV mapping, texturing, and finally rendering.

the course is divided into three chapters:

1-Creating a hydrant (modeling practice)

2-creating the M48 Kukri (Full walkthrough)

3-Creating Tactical Dagger (Full walkthrough)

We will be using Blender 2.8 and substance painter.

Who this course is for:
  • Beginner blender users who want to get advanced in modeling
Course content
Expand all 20 lectures 08:08:26
+ Creating M48 Kukri
9 lectures 04:03:40
Kukri_1_Blocking the base mesh
18:59
Kukri_2_Blocking the base mesh part 2
20:09
Kukri_3_Adding booleans
35:40
Kukri_4_Creating the handel
34:24
Kukri_5_UV Mapping
34:25
Kukri_6_Creating the high poly model
28:19
Kukri_7_Exporting models for substance painter
22:40
Kukri_8_Texturing 1
17:56
Kukri_9_Texturing 2 and rendering.
31:08
+ Creating Tri-edged Dagger.
6 lectures 03:16:46
Blocking the base mesh 1
42:08
Blocking the base mesh 2
22:41
creating the low poly model
46:37
UV mapping
26:36
Creating the high poly model
31:04
Texturing and rendering
27:40