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2021-01-20 23:53:21
30-Day Money-Back Guarantee

This course includes:

  • 10.5 hours on-demand video
  • 8 articles
  • 17 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Mastering art creation for games and VR with Blender

Beginner to advanced, the comprehensive guide to game art creation in Blender 3D
Rating: 4.8 out of 54.8 (4 ratings)
48 students
Created by Ludwig Heijden
Last updated 6/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Model and paint assets for the VR and game industry
  • Create beautiful stylized game art in Blender 2.8 and up
  • Work with Blender's texture paint mode, create brushes and work with brushes
  • Create a VR scene in SketchFab
  • Learn paint fundamentals

Requirements

  • You should be able to use a PC/Mac
  • You should have a pen tablet like a Wacom Bamboo or different brand or type
  • Cardboard or better VR goggles and a mobile phone for viewing your result in VR

Description

The best beginners course available!

Always wanted to know the secret of making game art? Maybe you have tried Blender or another 3D application before but got overwhelmed by all the possibilities. Fear not, help is here!
My name is Ludwig and I have created this exciting course. I have helped game developers all over the world with their code and art with success. One of these games (Amico Ragnolo) even won an award! I have been a Blender user for over 10 years, like working with Unity, Unreal Engine and SketchFab. I would love to share my knowledge with you!

Content of this course

You will create a model in a stylized form like Fortnite, World of Warcraft or Dota2. You will only use Blender, so no Photoshop or other applications. You will not use any prefab textures but paint everything yourself. You will get your hands working as much as possible and most theory is woven into the hands-on practice so you will not be bored with long theoretic lectures. Each lecture you will learn more about how Blender works. You will not have to do the same over and over because every lecture you will learn new things. You will create materials and textures and learn how to apply them on your model. Then you will set up the lighting and learn how to render. In the end you will setup the model in a Sketchfab scene. Then you will setup VR in your SketchFab scene and you will be able to look around in your scene in VR*! It is also possible to view your scene with Augmented Reality** in SketchFab. This scene can be used to show friends, family and maybe more important be used in your portfolio!

You will learn

  • to keep control over your workflow

  • correct 3D terminology like vertex, edge, face, etc.

  • modeling

  • uv unwrapping

  • texture painting and painting fundamentals

  • make particles

  • set up light

  • work with HDR backgrounds

  • upload and recreate your scene in Sketchfab

and a lot more!

Come and join me on an adventure! Don't be afraid, it's great fun!

*For VR in Sketchfab a cardboard or better VR device with a mobile phone is needed **For AR in Sketchfab a mobile phone or tablet with a gyroscope is needed (for specifications see sketchfab)


Who this course is for:

  • You never used Blender and want to start learning Blender in a pleasing way
  • You are a beginner Blender-user and want to start learning Blender with stylized assets
  • You are an intermediate or expert- level user but have no experience in making stylized assets
  • You want to texture your 3D models using traditional paint methods

Course content

5 sections • 48 lectures • 10h 43m total length

  • Preview02:18
  • Preview03:04
  • Installation on macOS
    03:25
  • Preview05:52
  • Preview00:25
  • QuizTime: Shortcuts
    3 questions
  • Preview00:32

  • Introduction
    01:18
  • Navigating the viewport
    07:01
  • Getting started with modelling
    19:17
  • Box modelling the well
    11:18
  • Understanding UV-unwrapping
    02:15
  • QuizTime: Guess the UV-map
    00:07
  • QuizTime: Your answers to "Guess the UV-map"
    3 questions
  • Preview13:32
  • Introduction to nodes
    13:42
  • Paint your well
    35:28
  • Light, camera and render!
    11:28
  • Quiztime: Your first model: A voxel well
    4 questions
  • What have you learned
    00:38

  • Introduction
    01:05
  • Preview12:05
  • Going in depth with brushes
    29:20
  • Brush practise
    11:55
  • Painting fundamentals
    17:09
  • Upgrade your mesh
    18:05
  • Preview15:43
  • Lighting block in
    11:37
  • Shadow
    20:14
  • Creases
    23:56
  • Colour variation
    29:26
  • Adding detail part one
    14:15
  • Adding detail part two
    19:14
  • Adding detail part three
    14:19
  • Adding detail part four
    01:25:19
  • Consistency and touch up
    20:14
  • Baking, adding margins and LODs
    15:29
  • Quiztime: Painting
    3 questions
  • What have you learned
    01:01

  • Introduction
    00:21
  • Paint a grass texture
    17:04
  • Modelling the grass object
    05:37
  • Your first particle system
    35:29
  • Your first procedural texture
    31:11
  • Improve your renders
    28:14
  • Quiztime: Particles, light and rendering
    3 questions
  • What have you learned
    00:08

  • Introduction
    00:19
  • Cleaning up and exporting
    09:13
  • Uploading your well
    03:57
  • Adding materials to your Sketchfab well
    14:17
  • Setting up VR in Sketchfab
    03:58
  • Quiztime: Sketchfab
    2 questions
  • What have you learned, la grande finale
    01:02

Instructor

Ludwig Heijden
CG Artist
Ludwig Heijden
  • 4.7 Instructor Rating
  • 19 Reviews
  • 170 Students
  • 3 Courses

Ludwig is working in the Game Industry with Blender since 2009. He started creating games and making 3D assets got him hooked to Blender. Now he is creating assets for games in Blender, like environments, characters and animations. Being a Blender evangelist he wants to share his knowledge in the best possible way.
He has helped game developers all over the world with their code and art with success. One of these games even won an award! (Amico Ragnolo). Ludwig likes to teach students in a fun and inspiring way. 

Before working in the game industry Ludwig was a graphic designer working freelance for editors and design studios making textbooks and other printed and online material. Adobe CC has little secrets after working on a daily basis with Illustrator, Photoshop, Indesign and also Premier Pro and After Effects.

He sings and drums in rock/metal bands, loves dogs (beagles) and parakeets. He has a son (who is working in the game industry too) and is married to Inge.

Come and join me on an adventure! Don't be afraid, it's great fun!

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