
Master essential 3D modelling with Blender 2.8 by learning the user interface, model types, and core tools through hands-on projects that build real, printable 3D models from scratch.
Begin your 3d modeling journey with Blender for beginners by following along, completing all exercises including the robot project, and practicing daily at your own pace.
Download blender 2.8 from blender.org and choose the correct version for Windows, Mac, or Linux, then check your Windows 64-bit or 32-bit and follow the prompts, with left-click startup recommended.
Explore Blender's multi-window interface, including the 3D viewport, outline, properties, and timeline, and customize layouts by adding, resizing, or removing windows, then save your preferred startup layout.
Explore how workspaces organize Blender layouts by task, switching between animation, sculpting, and shading to speed up your workflow. Create and save custom layouts for specific projects.
Create a custom Blender window layout with six viewports, then duplicate the modelling layout and revert to three viewports, following earlier tutorials for guidance.
Explore the 3D viewport as your main editor and virtual universe for building Blender models and scenes using the 3D axes and handy tools.
Explore the Blender 3D viewport, master navigation tools, and manipulate objects with move, rotate, and scale. Control visibility, overlays, gizmos, wireframes, and scene transparency for faster modeling.
Navigate the 3d viewport by switching between wireframe, solid, look down, and rendered modes to preview geometry, textures, and lighting; learn the memory usage order and basic add-ons.
Explore the Blender 3D viewport as a virtual universe of models with coordinates, view controls, overlays, shading modes, and a customizable toolbar to streamline scene creation.
Explore Blender object types, add them using the add menu or shift a, and tailor unique properties like light color and intensity, camera focal length, and mesh vertex groups.
Learn Blender object types—meshes, curves, text, lights, and cameras—and how to add them via the menu or the 3d viewport, then adjust location, rotation, scale, and geometry.
Select objects in Blender 2.8 by left or right click via the key map, and identify the active object by orange highlight. Use shift or circle select for multiple selections.
learn to select and manipulate objects in blender 2.8 using move, rotate, and scale widgets with axis constraints and shortcuts g, r, s, x, y, z for precise control.
Edit mode lets you transform objects beyond the basic object level. Select one or more objects and use the left-side modeling tools to turn a primitive cube into a character.
Explore primitive objects in Blender to begin any 3D model, from architecture to characters. Discover how vertices, edges, and faces form meshes and how modifiers refine objects.
Master the Blender camera to capture scenes, render as images or movies, and use it as a game viewer; move or rotate, adjust focal length; scaling not allowed.
explore creating 2D and 3D text in Blender, import fonts from Windows fonts, edit the text, and turn it into a 3D logo with extrusion and bevel for polished edges.
Explore the grease pencil object in Blender 2.8+, drawing two-dimensional shapes in a three-dimensional world for two-dimensional animations, with color, frame-by-frame animation, and rim lighting effects.
Learn how modifiers in the Blender modifiers tab non-destructively modify the active object, enabling subdivision surface smoothing, mirroring, skin, solidify, and boolean operations.
Create a simple 4th street scene in Blender using primitive shapes—houses, roads, and trees—and render it, while introducing basic materials and the sky system.
Learn to populate a Blender street scene by instancing trees and houses, organize with collections, and adjust lighting, cameras, and depth of field for quick renders.
Explore blender's object types and their properties, emphasizing the 3D mesh for modeling. Learn where these properties reside in the object data tab of the properties window.
Explore how meshes form 3D objects from vertices, edges, and faces using primitive objects in Blender, including vertex groups and shape keys for animation and facial expressions.
Learn the basics of vertices, edges, and faces in Blender 2.8, including triangles and quads, and discover edit mode versus object mode and multi-object selection.
Learn to select and manipulate vertices, edges, and faces in Blender 2.8 by using edit mode, vertex/edge/face select modes, and box, circle, and lasso tools with multi-select and invert options.
Manipulate mesh vertices by selecting, moving, rotating, and scaling with gizmo widgets and shortcuts (g, r, s), while constraining movement along axes (g x, g y, g z).
Delete vertices, edges, and faces in Blender across modes with the X shortcut, and learn how dissolving edges preserves adjacent faces while removing the desired geometry.
Add vertices to a 3d mesh with control click, creating vertices, edges, and faces to shape a half pipe and practice box selecting with B and moving with G.
Master 3D modeling by joining vertices to form edges and faces in Blender, using F to fill quads, triangles, and n-gons, and learn alternative menu methods for constructing topology.
Understand how a mesh, made of vertices, edges, and faces, shapes the polygon form in Blender, use edit mode to manipulate elements, delete with x, dissolve, or join with f.
Explore Blender's standard and advanced 3D modeling tools in the 3D viewport, using edit mode and left-hand widgets with shortcuts to extrude, knife, bevel, and spin.
Master the extrude tool in Blender to pull out faces, vertices, or edges, turning flat shapes into 3D objects using edit mode and axis constraints.
Create a simple table in Blender by using extrusion, edit mode, and face selection to shape legs and a top frame, then join components for a finished model.
Master loops in Blender, including edge and face loops, and learn the loop cut tool to add one or more loops between existing edges using ctrl r.
Create a quick table in Blender using loop cuts and extrusion, deleting the lamp and camera, building tabletop and legs, then using individual origins for leg scaling.
use the bevel tool to smooth sharp edges and boost realism by adding subtle bevels. learn segment controls and the ctrl+b shortcut for edges and edge loops, with memory considerations.
Bevel a table in blender to create smoother, more realistic edges by applying loop cuts and bevels to the legs and top, adjusting segments for a subtle smoothness.
Master the knife tool in Blender to cut geometry precisely by drawing new vertices and edges, applying cuts with Enter, and merging with existing vertices when intersecting.
Create a simple smiley face in Blender using the knife tool to cut eyes and a mouth, then extrude to give the model a 3d appearance.
Master the spin tool in Blender to extrude edges around the 3D cursor, turning 2D cutaways into rounded, cylindrical forms such as door handles and wine glasses.
Create a basic coffee cup in blender 2.8 by deleting the default object, centering the scene, and using the spin tool with the 3D cursor at origin to shape it.
Smooth your model by beveling edges, using smooth shading to hide visible edge lines, and applying the subdivision surface modifier with loop cuts to blend lines and sharpen corners.
Model a simple home door in Blender starting from a cube, add panels with loop cuts and insets, extrude for depth, and finish with a handle and subtle bevels.
Explore Blender modifiers as non-destructive tools that stack top-to-bottom to modify, generate, deform, or simulate objects, and learn how applying a modifier makes changes permanent.
Explore how the subdivision surface modifier smooths models by subdividing vertices, with open subdivision integration in Blender 2.8 for fast, detailed results. Learn to control sharp edges using loop cuts and edge creasing (Shift E) to balance smoothness and detail in both viewport and render.
Use the array modifier to create duplicated instances along the x, y, and z axes, adjusting count and distance for stairs, crowds, and stadium seating.
Discover how the bevel modifier smooths all edges in Blender, compare it to manual beveling, and adjust width and segments for clean, smooth geometry.
Learn how the boolean modifier performs intersect, union, and difference operations on meshes to cut holes or combine objects, then apply it to create windows and doors.
Explore Blender sculpting to create detailed 3d models using sculpting brushes, starting from a mesh with sufficient vertices, adjusting brush size, and using symmetry for efficient character sculpting.
Discover essential blender sculpting brushes, from draw and inflate to blob, crease, smooth, grab, snake, and mosque brush, with mask, hide, and clear mask for precise shaping.
Explore Blender sculpting brush properties for fine-grained control, adjusting strength, radius, and tablet pressure. Use textures, symmetry, fall off, stroke settings, and unified brush for realistic surfaces.
Explore dyntopo in blender to dynamically add detail where you sculpt, keeping the mesh light while achieving ultra-detailed forms. Start high, adjust detail size, and refine as you go.
Discover the different types of 3D modelers in Blender for beginners, from character and environment models to medical and architectural visualization, and learn anatomy, topology, and CAD considerations.
Stay up to date with evolving 3D modelling standards, use reference images, seek constructive feedback on forums, and practice with Blender to become an awesome 3D modeler.
Discover how topology shapes the organization of vertices, edges, and faces in your 3d models. Build clean, animation-friendly, and texture-ready topology to simplify edits, improve realism, and save memory.
Compare box and poly modeling in Blender, starting from a blocky cube or from vertices and edges, extruding and refining edge loops; neither is superior, both craft form and topology.
Compare traditional and modern 3d modeling workflows for beginners, from reference-based block or box modeling with texturing to sculpting, unwrapping, and baking normal and displacement maps.
Master clean, believable Blender models by organized topology, minimal polygons, quad faces, and reference images; avoid triangles and unnecessary detail, and seek online feedback to refine edge loops for animation.
Master retopology in blender to convert sculpted models into animation- and texture-ready meshes using clean topology and poly modeling techniques.
Learn to model a simple dining table in Blender 2.8 from a cube, using edit mode, loop cuts, a mirror modifier, and textures from textures.com with a principal shader.
Model and render a simple chair in Blender, using real-world chair seat scaling, loop cuts, mirror modifiers, proportional editing, UV unwrapping, and wood texture shading.
Learn to create a vase in Blender by combining curve modeling with mesh techniques, using circle, extrude, fill, and screw modifiers, then convert to a final mesh for texturing.
Model shelves in Blender 2.8 from a cube, apply solidify and array modifiers, use a non-destructive workflow to create variations, unwrap, and texture with albedo, roughness, and normal maps.
Master two plate modeling methods in Blender 2.8: primitive objects and curve modeling, refined with subdivision surface, solidify, and smooth shading to create ceramic plates and bowls.
Model a basic coffee cup in Blender 2.8 using curve, screw modifier, solidify, convert to mesh, and add a spin-based handle with a principled shader.
Learn to model a spoon and cutlery in blender 2.8 by starting from a sphere, editing vertices, applying solidify and subdivision surface modifiers, and naming the object.
Model a fork in blender 2.8 by blocking with planes, extruding edges, applying loop cuts and proportional editing, then add solidify and subdivision modifiers for a smooth finish.
Create a shaggy carpet in blender by modeling a plane, applying subdivision and displacement, then grow hair strands with a particle system in cycles, and use children for clumping.
Learn to create a photorealistic dining room scene in Blender 2.8 using cycles by assembling assets, setting up a room, and lighting with an HDR environment texture.
Want to learn how to master 3D modeling (even if you're a complete beginner)?
As a complete beginner, 3D modeling can be difficult. Frustrating even, especially when your 3D models don't turn out the way it's meant to (trust me, I've been there).
Since you're on this page, obviously 3D modeling is something that is really important to you. It could be preparation for your future career, an upcoming application for 3D school, freelancing, making your next movie blockbuster or just simply to create fun videos for your YouTube channel. Whatever your specific reason for mastering 3D modeling is, this course is for you!
Create amazing 3D models
I totally get how it feels. I remember how much frustration I put myself through especially when I first started my foray into 3D modeling around 8 years ago. The best way I've learnt though is by failing. I scoured the internet for a few years and learned as much as possible. Over time, I started to develop a deeper understanding of 3D modeling.
I've now packed all the stuff that I've learned over 8 years into a single course so that you don't have to go through all the hair pulling that I already went through.
This means, you can start creating great looking 3D models in a really short amount of time.
What to expect?
This course aims to take you from a complete beginner (meaning you don't really know much about 3D modeling or even Blender) to a level where you will be comfortable to take on 3D modeling projects on your own.
This course is aimed at anyone who is a complete beginner or knows very little about Blender 2.8 and/or 3D modeling in general.
Do you have any of these goals?
Looking to make your first animated short film one day?
Looking to build your first game?
Trying to get into 3D school but need to develop a portfolio
Thinking of getting a career in 3D modeling but don't want to spend a fortune to find out if this is what you really want to do?
Start your own 3D YouTube channel and potentially work from home?
Start your own business by making and selling 3D models either digitally or physically via 3D printing?
Then this course is made for YOU!
By the end of this course, you will be comfortable working with Blender 2.8 (and beyond) and will be able to work on your own 3D modeling projects so that you can finally visualize whatever you have in your head to the screen. The foundations you learn in this course will be valuable to you for life!
Why should I enroll?
You get the following benefits:
Access to over 85+ videos, tutorials and guides
You'll learn Blender 2.8+ (which is one of the best 3D modeling software in the world!)
Access to a number of 3D models included
Instructor support via email whenever you need it
Learn at your own pace at the comfort of your own home
Highly affordable compared to 3D school
30 day money-back guarantee if you aren't happy
Lifetime access to any future updates without needing to pay anything extra