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Development Game Development 3D Animation

The Beginner's Guide to Animation in Unity (v5 to v2020+)

Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
Rating: 4.8 out of 54.8 (1,591 ratings)
11,969 students
Created by Penny de Byl, Penny @Holistic3D.com
Last updated 11/2020
English
English [Auto], Italian [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • import third party animated assets into Unity and set up animation controllers.
  • write C# code to dynamically control animations through user interaction.
  • explore the use of inverse kinematics in humanoid rigs.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.
Curated for the Udemy for Business collection

Course content

10 sections • 62 lectures • 11h 19m total length

  • Preview05:18
  • Preview01:15
  • FAQs
    00:25
  • Installation
    11:09
  • Unity's Windows
    13:33
  • 3D Navigation
    10:29
  • External Resources
    15:30
  • Fixing Model Issues
    13:45
  • Physics Bounce
    07:57

  • Preview03:37
  • The Principles of Animation
    04:46
  • Keyframes
    02:57
  • Preview13:52
  • The Animation Window Part 2
    13:29
  • Curves
    16:29
  • Local and World Space
    14:52
  • Squash Challenge
    07:44

  • The Animator
    13:47
  • Preview11:46
  • Triggering Animation States Part 2
    13:07
  • Trigger Challenge Part 1
    16:08
  • Trigger Challenge Part 2
    04:55

  • Bones, Joints and Rigs
    06:18
  • Importing Animations from 3D Software
    01:02
  • Generic Animations
    14:24
  • Animation Cycles
    11:10
  • Generic Animations and Avatars
    17:20
  • Making a Humanoid
    14:20
  • Preview10:30
  • Animating and Rigging with Mixamo
    18:57
  • Importing Mixamo to Unity
    10:06

  • A Simple Character Controller
    11:45
  • Transitioning Between Walking and Idle Animations
    11:57
  • Walking In a Straight Line
    09:33
  • Jumping
    13:30
  • Simple Blending of Animation Transitions
    15:41
  • Humanoid Root Motion Challenge Part 1
    19:47
  • Humanoid Root Motion Challenge Part 2
    10:44

  • Triggering Animations with Colliders
    18:29
  • Triggering Animations By Clicking Part 1
    08:21
  • Triggering Animations By Clicking Part 2
    19:49
  • Triggering Animations By Clicking Part 3
    15:26
  • Jumping and Climbing Part 1
    19:58
  • Editing Read Only Animations
    02:47
  • Jumping and Climbing Part 2
    11:33
  • Jumping and Climbing Part 3
    09:09
  • Jumping and Climbing Part 4
    16:32
  • Jumping and Climbing Part 5
    09:20

  • Introducing Blendshapes
    09:38
  • Creating Blendshapes
    00:14
  • Blendshapes for Facial Animation
    05:03
  • Blend Tree Basics
    11:05
  • Strafe Sets Part 1
    15:58
  • Strafe Sets Part 2
    03:14

  • Using Inverse Kinematics
    13:05
  • Making A Dynamic Animated Character
    06:28
  • Using IK to Pickup and Hold an Object
    19:56

  • Project Specifications
    01:42
  • Project Solution Part 1
    19:49
  • Project Solution Part 2
    14:16
  • Project Solution Part 3
    12:42

  • Final Words
    01:07

Requirements

  • Download the free version of the Unity Game Engine.
  • You do not need to be able to model or animate in an external package - all resources are provided.

Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. 

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:

  • new challenges and projects

  • blending animations to create strafe sets

  • adjusting curves

  • designing a character and the placing of motion capture with free third-party tools


Learn how to animate and work with:

  • the mecanim timeline

  • curve and keyframe editors

  • animation events that trigger code

  • root motion

  • imported animations created in third party packages

  • animation state machines


Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Who this course is for:

  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.

Featured review

Sachin Tumbre
Sachin Tumbre
14 courses
9 reviews
Rating: 5.0 out of 5a year ago
this is absolute must course for unity beginner and intermediate developers! This is my second course from penny and things dont get more simpler than this. Thank you Udemy for providing such valued content for low price.

Instructors

Penny de Byl
International Award Winning Professor & Best Selling Author
Penny de Byl
  • 4.7 Instructor Rating
  • 15,946 Reviews
  • 93,195 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.


Penny @Holistic3D.com
Academic, Author & Game Development Enthusiast
Penny @Holistic3D.com
  • 4.7 Instructor Rating
  • 15,946 Reviews
  • 93,195 Students
  • 21 Courses

Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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