
Don't forget to download zip file of course resources below!
How to locate and link missing files in 3dsMax so that you can follow along with the course resource materials.
Master file setup and workflow in 3ds Max, organize assets and textures, automate with ring connect and pivot point scripts, and prepare for importing Revit, Reino, and SketchUp models.
Import models from Revit, Rhino, and SketchUp into 3ds Max, organize layers by material, rename imported objects with prefixes, and set up exports to render efficiently.
Learn to model from drawings in 3ds Max using importing plans, nondestructive modifiers, and editable poly workflows to create accurate rooms with doors, windows, baseboards, and frames.
Explore how the floor generator plugin for 3ds max speeds floor, wall tile, and facade design by creating large floor patterns, variable board sizes, bevels, and tiling options.
Learn how to set up fstorm sunlight for realistic lighting, adjust sun power, size, turbidity, and density, and apply a sky material for real-time preview of shadows.
Apply hdri lighting with hdr skies and spherical environment mapping to light scenes realistically, rotate the hdri, adjust gamma to 2.2, and balance direct and ambient lighting for interiors.
Learn to create f-storm lights and master their types and settings. Name lights clearly and control power, directional angle, color temperature, target, and visibility across plane, disk, and sphere shapes.
Learn how IES lighting uses preconfigured interior light presets you import and convert to Fstorm, and manage all scene lights and emissive materials with light lyster.
Master the f storm material editor and nodal rendering, build materials from scratch, and tweak downloaded ones by wiring input modifiers to a material node and routing to output modifiers.
Create materials in 3ds Max with FStorm, covering glass, stainless steel, wood, and hammered copper. Apply textures, bump and normal maps, reflections, refraction, and color correction for realism.
Create realistic hammered copper and wood materials by building normal maps, color corrections, and layered textures, including dirt, scratches, and dust, with fall off and mixed shaders.
Master texture mapping in 3ds Max by applying UV map modifiers, unwrapping UVs, and controlling tiling to wrap 2D textures on 3D forms, including real-world scale and UVW templates.
Learn to render realistic plants by tweaking leaf textures with displacement maps, adjusting bark and dirt textures, and studying real leaves for transparency, shine, and ruffled edges.
Texture leaves with bump maps and normal maps, apply translucency and opacity textures to reveal veins, and use front and back leaf variations plus displacement for realism.
Observe the details of a wine glass and learn to render it in 3ds Max, applying fingerprints, scratches, and a simple liquid shader with material IDs.
Learn to model a realistic wine glass and wine in 3d rendering, including detaching components, pivots, scaling, and texture mapping for convincing transparency and lighting.
Explore online resources for 3d rendering, including model and texture libraries, tips for building a fast, organized asset library, and how to access free and discounted assets.
Explore two time-saving 3ds max plugins, Connector and Kopitar, to visually manage assets, import models, copy selections across scenes, and replace items while keeping work fast and organized.
Prop a living room scene by selecting furniture, lighting, and décor, emphasizing tiny details and textures. Convert assets to F storm for realism and seamless scene assembly.
Propping a living room scene, the lecture demonstrates selecting and placing furniture, applying textures, adjusting materials and lighting, and integrating props like a clock, paintings, and plants for realistic renders.
Learn to build a background by stitching drone photos into a panorama, import the result into 3ds Max, map it onto a plane with real-world map size, and render efficiently.
Set up multiple cameras and frame establishing, mid-range, and close-up shots. Adjust focal length and field of view, use auto vertical tilt, and save presets to speed renders.
Discover how the Pixamoon resizing plugin reduces render memory by resizing bitmaps and jpegs, with installation steps and workflow tips.
Master render settings in the real-time render dialogue, balancing adaptive sampling, sample counts, max depth, and GI clamp to reduce noise. Adjust environment lighting and tone mapping for photoreal results.
Save time on renders by adjusting settings such as portals, samples, exposure, max depth, and direct lighting to reduce render times while preserving image quality.
Create a lut (lookup table) to ensure a consistent look across vendors by generating a Lightroom preset, converting it to a cube file, and applying it in render settings.
Master post production by batch editing renders in Lightroom, reducing noise with luminance, tuning sharpness, clarity, and shadows, and exporting with consistent naming across multiple files.
Join the master 3D rendering to save time community to share tips, get help, and showcase improvements. Follow on Instagram and leave a review to shape future content.
Master 3D Rendering To Save Time was designed specifically to teach architecture students and graduates how to truly understand their rendering software in order to produce realistic renders in less time. The course covers pain points that almost all architecture students share in common; developing a work-flow, creating realistic lighting, creating accurate materials, applying textures and producing photo realistic final renders. Ingosy Inc. has designed and structured the course to be completed in as little as one weekend. That way students can get right back into creating studio projects, designing their portfolio or applying to graduate schools with their new skill set.
The course is taught using 3ds Max and Fstorm Render. We have rendered using all types of programs and rendering engines and decided on this combination for the course because it best suits what students and recent graduates need. 3ds Max is hands down the best modeling software to use for rendering. However, this course doesn't ask anyone to remodel anything. We show you how to import your models from your favourite programs; Rhino, Revit and SketchUp.
In school, the program most of us "learn" first is Vray. We think it is time to move on to something better, faster and less expensive. This course is taught using Fstorm Render which produces higher quality renders while remaining in the budget range of all university students at €20. Let's leave the $1,180 Vray for the big agencies and studios.