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Design3D & AnimationzBrush

Become a ZBrush Master: Create Your Own Toon 3D Characters

Step by Step workflow for creating game ready 3D toon characters in zBrush.
Rating: 4.3 out of 54.3 (45 ratings)
296 students
Created by Alan Balodi
Last updated 12/2015
English
English [Auto]

What you'll learn

  • Learn how to build base meshes using zSpheres
  • Learn how to take advantage of dynaMesh
  • Learn how to produce low poly models with zRemesher
  • Learn Painting techniques to add skin detail and rich textures
  • Create UV maps for export into other 3D packages
  • Learn how to use GoZ to send your models to Maya

Requirements

  • ZBrush Software is required.
  • No prior knowledge is required.

Description

This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.

We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.

We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.


Who this course is for:

  • This course is for anyone who loves character design and 3D modeling.
  • This is perfect for complete beginners with no prior zBrush knowledge!

Instructor

Alan Balodi
3D/2D Character Artist and Animator
Alan Balodi
  • 4.5 Instructor Rating
  • 588 Reviews
  • 4,035 Students
  • 10 Courses

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey. 

I have been involved in the video game industry since 1999, working with clients around the world on various game developemnt projects. My main expertise is: 3D modeling, character animation, as well as 2D animation.

I have Master Level Training in: Autodesk Maya, zBrush, Substance Painter and Adobe Animate.  My gift is learning, implementing and then teaching what I learn. 

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

Join me now and let's get started designing, building, & learning! 

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