
Learn to build sliding puzzles in the Unity game engine, including grid-based levels, interactive buttons, and animated pieces. Create previews, sliced images, debugging, and a WebGL build for itch.io.
Explore how to build sliding puzzles in Unity, from grid layouts and the zero tile mechanic to image slicing, multi-size support, and a solvable Fisher-Yates scramble.
Learn how to set up Unity Hub, install the editor and modules, create a 2D built-in render pipeline project, and master Unity's essential windows and tools for sliding puzzle development.
Organize textures and sprites in Unity, import icons and a background, slice icons with sprite editor, and set the canvas to scale with screen size using 1920 by 1080.
Create the puzzle playfield in Unity. Build a 3 by 3 grid with a puzzle holder and tiles using the Grid Layout Group and Text Mesh Pro.
Upgrade the Visual Studio editor package, create an image slicer script, and connect a grid layout group to a puzzle container to implement tile filling for sliding puzzles.
Set up an image slicer in Unity, compute tile sizes from the source image and spacing, then loop through rows and columns to create puzzle tiles, skipping the bottom-right tile.
Create tiles to fill the grid using an image slicer, instantiate tile prefabs in the puzzle container, and adjust grid cell size based on spacing to fit a 3x3 layout.
Learn to adjust the grid cell size in a Unity sliding puzzle by calculating available width and height from the puzzle container, accounting for spacing and rows and columns.
Slice a source image into tiles and render them in a Unity grid by creating tile textures, manipulating pixels, and handling coordinate corrections for top-left starting corner.
Develop a Unity game manager to handle the sliding puzzle grid, define rows and columns, connect the puzzle container and image slicer, and initialize the 2D grid with tiles.
Expose the image slicer’s slice image function from the game manager start, then initialize the grid with rows and columns and set the bottom right corner as the empty tile.
Learn to initialize a puzzle grid by assigning numbers to grid[x,y], manage tile indices, and display digits with Text Mesh Pro, while building a tile list and coordinates in Unity.
Initialize tiles in a Unity sliding puzzle with awake grabbing rect transform, exposing a grid position, and a public init to set position and prepare click input and sliding animation.
Learn to connect tiles to a game manager, implement a public tryMoveTile, and check adjacency to the empty tile using the tile's grid position and an isAdjacent test.
Explore tile click handling in a Unity sliding puzzle, using a pointer click interface, a game manager singleton, and adjacency checks to swap movable tiles with the empty tile.
Implement a coroutine swap tiles to swap a tile with the empty space, determining the target grid position via the grid layout group, cell size, and spacing.
Animate a tile swap by moving the tile from its start position to the target position, using a coroutine, lerp, and a defined duration, while updating the grid position.
Test tile movement with a coroutine to swap tiles, ensure adjacent moves work, then fix redraws by disabling the grid layout group after initialization and using invoke to delay re-enabling.
Implement a swap grid position function in Unity, add a print grid debug method to visualize the grid, and ensure grid updates reflect swaps between tiles and the empty space.
Implement a shuffle grid coroutine to shuffle the sliding puzzle by Fisher-Yates style swaps, track the empty tile, filter valid moves, prevent backtracking, and update the grid via tile swaps.
Explore how to validate and fix the slide shuffle in a Unity sliding puzzle, inspect the playfield, debug possible moves, and refine last-move handling toward the win condition.
Implement a win condition for the Unity sliding puzzle by checking grid order and placing the empty tile at the end, with move validation and a win screen on completion.
Test and verify the sliding puzzle game in Unity, ensure the shuffle works and the puzzle can be solved, then remove debug logs to eliminate lag and optimize gameplay.
Create a level loading system for the sliding puzzle using a scriptable object data container that stores size and image, then generate a grid of buttons to load levels.
Create a new Unity scene and a UI grid for level selection, using scriptable objects, a background image, a grid layout, and level button prefabs with text and preview images.
Create a Unity level selection with a level manager that auto-fills buttons from scriptable levels, clears the grid, and uses a level button script to load each puzzle.
Finalize the fill grid by instantiating level buttons from the prefab, linking each to its level data, and updating the level number text for display.
Store level size and texture in a public static level data container, load the game scene with that data, and slice the puzzle image using an image slicer.
Configure a fixed six-column grid layout group with a content size fitter to auto-fill level buttons from textures. Test level loading and puzzle solving in Unity.
Create a game over win panel overlay in Unity, with a level select exit button and UI text, wired to load the level select scene.
Create and customize the menu scene to load level selection and start the game, using a background, a titled panel, and stacked buttons with vertical and grid layouts.
Create a Unity menu script that links four serialized buttons to onClick actions, loads the level select scene, and toggles a how-to-play panel while handling null checks.
Create and wire exit buttons in unity, anchored in the UI canvas, linking to game and level managers via onClick listeners to return to the main menu or level select.
Learn to adapt shuffle counts for sliding puzzles in Unity by sizing shuffles to puzzle dimensions, using conditional logic to increase shuffles for bigger boards.
Block rapid tile clicks by introducing an isMoving flag in the game manager and updating the tile script during animateMove to keep the grid in sync.
Toggle numbers in the sliding puzzle by looping through tiles, locating the number text child, and enabling or disabling it via a show toggle or button.
Learn to create a builds folder for a sliding puzzle game, switch Unity to WebGL, configure build and player settings, and zip the WebGL output for upload.
Upload your sliding puzzle game to itch.io, configure the project with a cover image, screenshots, and an SEO-friendly description, set browser play, tags, and publish after testing.
Explore building a Unity sliding puzzle game with interactive buttons, a 3x3 grid, level previews, shuffle and solve checks, scene navigation, a game over window, and WebGL deployment to itch.io.
Are you ready to create your own sliding puzzle game in Unity? Whether you're a beginner or an intermediate developer, this course will teach you everything you need to know about building a fully interactive sliding puzzle game from scratch using Unity and C#.
In this course, you will learn how to:
Slice images dynamically to create puzzle pieces
Implement grid-based movement for smooth tile interactions
Shuffle and randomize the puzzle while keeping it solvable
Create a UI system with level selection and animations
Design a simple level manager
This course is designed for learning purposes only and does not include final game scripts. Instead, you'll gain valuable hands-on experience writing code, debugging, and optimizing your game for different screen sizes and devices.
The course material provided is for educational purposes only.
Why Take This Course?
Beginner-friendly explanations with step-by-step guidance
Full project walkthrough covering logic, UI, and animations
Learn real-world game development techniques
Improve your Unity and C# skills with practical exercises
By the end of this course, you’ll have a fully functional sliding puzzle game and the knowledge to expand on it with your own creative features.
Ready to start?
Enroll now and take your Unity game development skills to the next level!