
I'm including multiple links for this lesson. In the first one, you can review the hardware requirements for installing and running ArchiCAD; in the second one, you can register and download a free ArchiCAD educational license, and finally in the third one, I'm including the link to the previous course where you can review basic concepts about ArchiCAD.
I'm including an annex in PDF format with the master brochure so you can review on your own.
Explore a ten-section ArchiCAD rendering course balancing theory and practice, covering framing, lighting, surfaces, object management, renderers, AI post-production, and downloadable brochures.
Explain the rendering process and workflow in ArchiCAD, cover tools and engines—sketch render, basic render, and redshift by Maxon—and explore framing, camera and projection settings, and surface painter tools.
Review the fundamentals of rendering and visualization, outline the render creation process and the ArchiCAD rendering workflow for photorealistic images, and introduce a base project for practice.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching the sample model that you can work on along the course in 2 formats (PLN & PLA created in ArchiCAD 26), alongside the original reference where the project design came from.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore how eye level, high level, low, overhead, and nadir shots reshape perception and atmosphere in renders, guiding your project's facade and building expression.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including the textures used for the example, as well as the link to the SketchUp Texture portal.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
If you want to replace the textures for the sample project, I'm including a folder that contains the different textures used for the project.
Fix unlinked textures in ArchiCAD (part 2) using surface painter, surface window, and attribute manager to replace missing textures with library surfaces.
Attached link where you can download various 3D objects to be used for the setting of your scene.
Attached link where you can download one of the example objects used in the explanation.
Learn to import Revit family objects into ArchiCAD by using the import Revit family as GDL object workflow, converting to a GDL object and using embedded libraries.
I've included the link where you can download the Goodies plug-in for ArchiCAD.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Master the ArchiCAD rendering engine by exploring how it creates realistic scenes, selecting predefined scenes, using physical or hdr skies, and configuring a transparent background for post-edit polish.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore global illumination, ray tracing, and path tracing in ArchiCAD to understand light bounce depth, refraction, volumetric effects, HDR lighting, and emissive illumination for realistic renders.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including the link to the portals where you can download more HDRI's.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Experiment with more vegetation and terrain to soften the horizon line in an hdri sky scene, then adjust sky visibility, black point, white point, and image brightness for richer reflections.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Adjust global illumination by tuning primary and secondary intensity to shape light bounce in ArchiCAD. Use physical camera settings—ISO, shutter, aperture, and white balance—for 360 and stereo VR renders.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
Master Rendering with ArchiCAD teaches you to use texture channels and maps—roughness, normal, reflectance, metalness—to fine-tune predefined surfaces in ArchiCAD, using engine settings to achieve realistic materials.
I'm including the link to the portal of SketchUp Texture where you can download seamless high quality textures for your project.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Adjust texture scale using horizontal and vertical size, unlock proportion, and tune noise for bump and color maps; learn engine differences and how to update basic settings with match.
I'm including a few bump maps you can use too for the diffusion channel.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including the table containing refraction values for the different materials.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including 5 different HDRI maps you (in JPG format) can use to test out the environment channel.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Compare bump, normal, and displacement maps to understand depth, roughness, and geometry displacement, and weigh rendering time to choose the best map for ArchiCAD renders.
I'm including 3 different Bump maps you can use to test out the bump channel.
I'm including 3 different Normal maps you can use to test out the normal channel.
I'm including 3 different Displacement maps you can use to test out the displacement channel.
Master ArchiCAD displacement by importing ready-to-render surfaces like stonework, enabling displacement, tuning exposure, and balancing render time while disabling reflectance, normal, and bump as needed.
I'm including 3 different Alpha maps you can use to test out the alpha channel.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore area light parameters in ArchiCAD, including on/off, intensity adjustments, color warm vs cool tones, shadows, area shape, angle, and floor plan representations to enhance interior renders.
I'm including the link where you can download general IES samples, plus some already downloaded samples you can try out for the example.
Learn to load IES photometric files and five sample lights in ArchiCAD, then adjust falloff, rotation, and cone to achieve realistic interior and street lamp rendering.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore using global illumination controls to balance direct and indirect light bounces, ambient effects, and optimize renders with selective light exclusion, lens flare, and surface shadow settings.
Explore sun definitions in ArchiCAD 3D settings and the lamp tool, observe shadows in render, and learn to use the sun object as a secondary light.
Integrate learning to master ArchiCAD rendering workflows, creating plant type renders, isometric section renders, exploded and hybrid renders, and graphic overrides, plus a physical scale maquette and analytical representations.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore how ISO, shutter speed, and aperture shape exposure and depth of field in ArchiCAD renders, noting grain at high ISO, smoother effects on moving subjects, and simulated camera effects.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Explore depth of field in ArchiCAD using the two methods—the basic slider and the physical render—set the focus point, and adjust the aperture (f value) and exposure.
Master ArchiCAD's depth of field using the camera tool and physical renderer, adjusting f value, shutter speed, and ISO to control focus, blur, and exposure in renders.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Master rendering with ArchiCAD by adjusting saturation, contrast, brightness, and color mapping; simulate fog and lens effects, apply filters, vignette, and tone mapping for interior and exterior scenes.
Activate the drawing tool in Archicad, import exploded images, and refine the layout by subtracting from polygons, adjusting scale, and adding connection lines to produce a labeled exploded render.
I'm including a few textures you can try out for the example.
I'm including an annex in PDF format with the reference brochure for the module and the activity.
I'm including the base render used for the example, if you wish to try it out for yourself, I'm also including the site to Krea.
Explore how AI strength, resemblance, clarity, and sharpness control image fidelity and color in ArchiCAD renders, and learn to test prompts and use enhancements for creative variation.
Compare AI tools such as Gemini, ChatGPT, and real-time renders to post-process and retouch ArchiCAD base renders for photorealistic results.
I'm including the reference link for the ArchiCAD AI Visualizer, plus the first guide in PDF format.
I'm including the reference base model where we will be working on for the examples.
Experiment with the AI visualizer in ArchiCAD to optimize perspective, choosing angled 3D views over frontal or ground-floor ones, and keep details simple for clearer results.
I'm attaching an external reference in relation to the concepts presented that may interest you.
Master the ArchiCAD ai visualizer by tuning creativity, iterations, and prompt strength to balance detail, fidelity, and unpredictability in renders.
Explore loopback in ArchiCAD's ai visualizer to continually generate and refine renders by using the previous iteration as the seed, with shift key to activate loopback and shape final designs.
What other possibilities does ArchiCAD offer? How can you push your BIM model to its limits for representation and graphic expression? How can you produce hand-drawn, basic, daytime, nighttime, or hybrid-style graphics? How can you create renderings such as plan views, isometric cutouts, scale models, analytical models, or exploded representations? How can you use Artificial Intelligence (AI) to apply post-production to your renders? How can you use Artificial Intelligence (AI) to generate design proposals from primitive geometries? These—and many more—are some of the questions I will answer for you in this intermediate level guide on ArchiCAD.
Building Information Modeling (BIM) stands out as a methodology that revolutionizes the architecture, engineering, construction and operation (AECO) sector, and ArchiCAD -a solution developed by Graphisoft since 1982- is one of the various tools that enables this way of working, by centralizing information in a BIM database ArchiCAD allows for greater project quality and productivity in less time compared to the 2D CAD workflow.
Welcome! I'm Valentyn-Vladyslav Kotsarenko, an architect with a Master's degree and experience as a BIM Coordinator. As an advanced ArchiCAD user certified by Graphisoft Mexico, I've spent over a decade collaborating with professionals in implementing BIM solutions. Additionally, I've trained numerous universities, companies, and individuals in various BIM tools, aiming to optimize workflows and production processes. Now, I'm here to guide you through this journey.
This course represents a complementary step in a series of structured training programs; If you already know the basics of developing an architectural project with ArchiCAD and wish to further enhance your skills with the handling of more powerful tools, workflows, and complex solutions for your project, then this training is for you.
Throughout this training:
Learn the theoretical foundations and principles of rendering, visual composition, and graphic expression.
Master tools for framing and composing a scene in ArchiCAD.
Explore efficient methods for managing and assigning materials and textures to your BIM model.
Learn how to import, organize, and manage objects to enhance your scene composition.
Understand how the Sketch and Basic rendering engines operate.
Learn how to configure and optimize the Cineware by MAXON rendering engine.
Master the setup of channels and effects to create realistic surfaces.
Explore tools and techniques for artificial lighting in ArchiCAD.
Learn how to produce plan, section, isometric, hybrid, model, and analytical render types.
Apply Artificial Intelligence (AI) for the post-production of final renders.
Use Artificial Intelligence (AI) for the generation of design proposals from scratch.
And more.
BIM has transformed workflows worldwide, and today, you too can achieve it! Enroll now!