
Meet the instructor as he outlines the interior 3D design and rendering course in Blender, showing real-world scale via reference images, textures, and mood boards to build a modular kitchen.
Introduce Blender for the first time, guiding you through the interface, navigation, selection, gizmo, view modes, outliner, and essential render, material, modifiers, and animation basics for interior design workflows.
Delete cameras and lights, then add the monkey Susan to an empty scene. Master viewport navigation with orthographic views, moving, scaling, rotating, and duplicating objects using axis constraints.
Master the subdivision surface modifier in Blender to smooth edges, balance low-poly meshes with edge loops, and apply levels for efficient, realistic modeling.
Learn basic modelling in Blender by building a log cabin, including setting dimensions, extruding and beveling edges, adding roof thickness with solidify, and adding doors and windows.
Blender workflow: import, align, and scale reference images for a kitchen project, using plan, front, rear, and left elevations, with opacity and single-face visibility for accurate modeling.
Model walls in Blender using a structured workflow, adding control loops and extruding to the correct height, while aligning to interior faces for windows and doors.
Master finishing the walls in Blender by aligning roof geometry with a reference, applying boolean differences, flipping normals, filling window and door openings, and recalibrating scale before beveling.
Model a roof in Blender by restoring normals for boolean cutting, applying a solidify thickness, adjusting edge loops for interior visibility, and mirroring skylights for symmetric, ambient lighting.
Master interior 3d design teaches you to model bi folding doors in blender by shaping an aperture plane, inset frames, add control loops, extrude panels, and craft glass gaps.
Add glass seals between the glass and interior frame of the bi folding doors to boost realism. Use alt d for duplications to share textures and properties across seals.
Learn to model a side door in blender, applying bevel for realistic edges, creating a beveled door frame with cross rails, and organizing the door as a reusable group.
Finish the side door by adding a beveled handle and hinges, adjust auto smooth for flat faces, align parts with cursor, then join components and save.
Position the cursor at the world origin and add a plane for the window. Extrude, inset, bevel, and loop to form casement frames, then mirror to the opposite side.
Finish a window with detailed handles, casements, glazing seals, and bevels; apply boolean cuts, smooth shading, and duplicate for the opposite side to prepare for rendering.
Create roof lights in blender by isolating the roof, extruding edges to form a glass panel, applying bevels, and mirroring the assembly to the opposite side.
Create roof trusses and exposed roof structures to give the kitchen a dramatic, period feel by modeling beams, applying boolean operations and bevels, and adding timber along walls.
Model roof columns for a middle truss in blender, apply mirror and boolean modifiers, bevel edges, and place them around skylights for authentic interior detail.
Model a brick chimney in blender by shaping a cube, adding control loops, extruding, beveling, then use boolean cut to fit the roof around the chimney.
Model a kitchen island and cabinets in Blender with a plinth, legs, and bevel modifiers, using reference drawings and precise dimensions.
Learn to model island cabinet face panels with two doors and drawers, using a front plane, insets, bevels, and a mirrored opposite side.
Create base cabinets along the walls and island, aligning worktops with the reference image. Duplicate to the opposite side, adjust end panels and plinths, and refine overhang and gaps.
Create the base cabinet framework and side end panel in Blender, adding face frames, inset doors, and a plinth, then refine with bevels and normals for realism.
Finish the base cabinet, organize left and right subfolders in the outliner, create the sink cutout, and bevel edges for a kitchen cabinet render.
Model wall cabinets in Blender, align to the chimney, add detailed doors with insets and bevels, lock the workspace, and duplicate for the opposite side.
In blender, construct tall wall cabinets with larders and a wine rack, refine doors, hinges, and frames, using origin to geometry, edit mode, insets, and extrudes.
Learn to model tall cabinets in Blender by creating plinths, aligning door frames, insetting and extruding panels, and applying bevel modifiers to refine edges in edit mode with wireframe references.
Model tall kitchen cabinets in Blender using a reference image, craft end panels and plinths, add door gaps and insets, and separate doors for animation.
Master interior 3d design, modeling tall cabinets in Blender by merging vertices, deleting edges, extruding panels, and applying bevels to create door thickness and precise gaps.
Model crown moldings in Blender by extruding vertices, beveling edges, and using boolean modifiers to create miters and integrate with cabinetry and wall units.
Design and model a wine rack inside an open cabinet in Blender, creating shelves with loop cuts, beveled edges, and mirrored copies for a clean, evenly spaced layout.
Learn to model kitchen splashbacks and a down stand in blender, from setting up upstands and worktops to applying bevel modifiers and aligning with window openings.
Model the larder cabinet interior in Blender by isolating doors, setting the 3d cursor pivot, rotating doors to 90 degrees with snap, and adding interior panels and shelves.
Master interior 3d design guides creating a Belfast kitchen sink in blender using the subdivision surface modifier, refining the shape with loops, vertices, and precise worktop integration.
Master 3D interior design in Blender by blocking out a traditional agas cooker, crafting the hearthstone and plinth, and applying bevel details to the oven body and chimney.
Explore detailing an oven part 2 model in blender, including mood board setup, symmetry with a mirror modifier, bevels, booleans for circular studs, and finish with shade auto smooth.
Model a detailed oven top with chrome hot-plate covers over a black base, using cylinders, extrusions, bevels, a mirror modifier, edge loops, and proportional editing for smooth subdivision surfaces.
Model a doohickey handle in Blender, building a tapered coil spring with the screw modifier and a back hinge. Apply bevels and join parts for a cohesive prototype.
Detail the oven top by adding the towel rail, cover strip, and back vent, then refine with modifiers, bevels, and boolean cuts to create vents and discs.
Model oven cover strip and base indent in Blender, applying edge loops, extrude, bevel, solidify, and subdivision surface for thickness and smoothness; separate for door sizing in the next lecture.
Build and refine a raised oven door in blender, including hinge tags, a catch, and knuckle features, by adding edge loops, extruding, beveling, applying subdivision, and duplicating parts for symmetry.
Finish the oven by creating a stainless steel badge reading Aga, modeling with circle, bevel, extrude, and mesh joining in Blender, and placing it on the door.
Master interior 3d design by modeling a cooker hood within a chimney alcove in blender, adding crown molding, a boolean modifier, and bevels to refine the extraction unit.
Learn to enhance a cooker hood by adding Louvre vents and spotlights in Blender, using solidify, bevel, boolean modifiers, and a back mirror for realism.
Create and distribute cabinet handles in Blender, organizing drawer components, aligning pivots, and duplicating handles across faces for a cohesive kitchen cabinet detail.
Model a hanging lamp in Blender by shaping the body, applying subdivision and solidify, and beveling edges; create a chain with a beveled circle and an array modifier.
Refine the roof beams and columns, repair joinery, and cut beams into brickwork with booleans to create realistic shadows and depth for render-ready detail.
Learn to model UK power sockets in Blender by creating the main body, adding hollows, applying mirror and bevel modifiers, and crafting a switch with subdivision surfaces.
Learn to create realistic fabric curtains in Blender using cloth physics, shape keys, and timeline-based keyframes, refined with collisions and modifiers.
Create and adjust trim covers to conceal curtain edges and add a floor trim, then apply thickness and bevel modifier, plus shading to complete the kitchen interior details.
Create an exterior by laying a paved area outside the window with a wall to imply the rest of the house, using Blender's array and bevel to form concrete pavers.
Discover the basic principles of UV mapping in Blender by unwrapping a cereal-box texture on a cube, using UV project and image textures in a project-based approach.
Explore textures and hdris in Blender, build a texture set with base color, roughness, normals, and displacement, and apply a hdr image for lighting using node Wrangler.
Master interior lighting in blender by configuring HDRI lighting with cycles, environment texture, RGB curves, and Poly Haven HDRIs to achieve ambient, realistic renders.
Create a glass material in Blender using procedural textures and a transparent mix to simulate natural light through bifolding doors and windows.
Assign and fine-tune materials for windows, doors, and skylights in Blender, including window frame and rubber seals, brass handles, and uv-mapped components, with adjustable color and roughness for realistic reflections.
Create a procedural wall material in Blender by unwrapping walls with a smart UV project, applying a noise texture and RGB curve adjustments, and adding displacement for subtle surface detail.
Create floor and worktop materials in Blender with the principle bsdf, textures, and UV mapping; adjust scale and rotation to reduce repetition and duplicate materials to keep patterns independent.
Apply a cabinet material to the kitchen island and cabinets using a painted surface. Use RGB curves and a subtle sheen to fine-tune color and reflectivity.
Apply brass and black plastic materials to cabinet handles, switches, and hinges, and assign oak textures to wine rack and shelves, using UV mapping and principled BSDF texture setups.
apply textures to small objects, adjust world lighting, unwrap with smart UV project, align grain with UV islands, build a mirrored back panel, and assign brass and chrome materials.
Apply textures to beams and columns in Blender, adjust grain orientation and knots, and refine mapping with smart UV project, rotation, and scale for realistic wood materials.
Learn to model and texture interior beams and columns in Blender, using rotation, scale, UV mapping and smart UV projects for oak beams, while refining knots, grain, and gaps.
Apply textures to the oven, create and assign materials for the oven body and top, unwrap UVs with smart UV project, and refine chrome details for realism.
Texture the island drawer by correcting dovetail joints, unwrapping UVs, and adjusting oak grain with RGB curves, then use an array and mirror to replicate panels for a realistic render.
Create a traditional base trim around each column with hand-cut joints and bevels, apply a bevel modifier and oak UV textures for variation, then copy and align around all columns.
Revise and refine a kitchen table in Blender, applying edits in layout and edit modes, adding bevels and a boolean modifier for drawers, and enhancing textures with rgb curves.
Explore dynamic interior lighting in Blender, balancing ambient HDRi and brass accents with island, cooker hood, and under-cabinet lights. Learn to position, color, and group lights for realistic kitchen scenes.
Demonstrates lighting a kitchen corner in Blender with area lights for tall cabinets and interior larder cabinet lights, adjusting power and color, and planning door-activated light animation.
Learn how to create parent-child relationships in Blender by selecting objects, using Ctrl+P to parent with keep transforms, and using empties and pivots to drive door and drawer animations.
Make the project your own by selecting Blender Kit assets, adjusting max resolution to balance VRAM, and populating the scene with a dining table, microwave, wine bottles, baskets, and stools.
Apply ambient occlusion to add dark shading to beams and cabinets, blending with diffuse and principled shaders via a color ramp and mix shader for subtle realism.
Render still interiors by composing shots like photography in blender, using camera settings, lighting, and hdri, testing with low samples in hd to 2k and 4k renders, then saving.
Animate within Blender by setting up renders, frames, and camera keyframes, balance resolution and samples, and manage multi-viewport layouts to build efficient interior design animations.
Animate a kitchen scene in Blender by setting up the camera, keyframes, and moving objects—rise and fall socket, extend drawer, and larder doors with lights—then render 150-frame sequences.
In this Blender video editing part 1 lecture, learn to import image sequences, set frames, reverse and blend sequences, and adjust overlaps for a cohesive kitchen animation.
Finish your Blender video edit by refining fades, color overlays, and cross transitions, add a music track, and render the finished mp4 using ffmpeg settings for a polished course-ready video.
Celebrate finishing the course and recognize your achievement as part of the top 10% of Udemy art and design learners, then stay inspired to keep using Blender for future projects.
Unlock Your Interior Design Skills with Blender: A New Course for Beginners & Intermediates!
Hey everyone! Hope you're all doing great. I’m super excited to announce the launch of my brand new course: "Learn Interior Design & Animation With Blender"—a comprehensive 22-hour course designed specifically for beginners and intermediates who are eager to level up their Interior design visualization skills.
This course was created with one goal in mind: to help you create stunning Interior design renders with ease! Whether you're just starting out or you've dabbled in Blender before, I've broken down the process to make it as simple and efficient as possible. In no time, you’ll be able to:
Master Blender: I’ll demystify this powerful tool and show you easy-to-follow techniques for beginners.
Perfect Lighting: Learn how to create realistic lighting that will make your renders pop.
Apply Textures: From basic textures to more advanced procedural textures that you can create yourself!
Animate Your Projects: Impress potential clients with smooth animations that showcase your design in action.
Throughout the course, I focus on actionable tips and tricks that will help you improve your projects quickly and effectively. Whether you’re looking to improve your workflow or create animations to stand out, this course has got you covered.
So, if you're ready to start creating renders that will make your work stand out, check it out! I can’t wait to see what you create.