
Create a complete path for the car in Unity by building a path object with left and right mid segments, barriers, and colliders, then prepare for dynamic path generation.
Create an endless path in Unity by building a PathManager, spawning path prefabs, and arranging them along the z direction to generate a continuous sequence.
Add a dash-like left and right lane switch using swipe controls and the Dutene library to rotate the car with rotateLeft and rotateRight, driven by lrSign and smoothRotationSpeed 0.2.
Create a camera movement script attached to the main camera; compute the original offset from the player and use vector3.smoothdamp in late update to follow.
Move a car forward by updating the player script: implement a fixedUpdate to set rb.velocity to vector3.forward, create a moveSpeed variable, and test speeds up to 50 in Unity.
Create an OtherCarManager with an ActiveCars group, attach OtherCarManager and OtherCarController scripts, unpack prefabs, add convex mesh colliders, and set rigidbody mass to 3.
Open the other car manager script, add serialized fields for active cars, car array, and initial numbers, set frequencies within 0–1, and populate the car array in Unity.
Ready to Build Your Own Game? Let's Make It Happen!
Ever thought about making your own mobile game but didn’t know where to start? This course is here to guide you through every step of building a hyper-casual game using Unity — one of the most powerful and widely used game engines in the world.
We’ll start simple, covering the basics like variables and methods in C#. Then, we’ll move on to working with sprites, adding animations, and writing the code that brings your game to life. By the time you're done, you’ll have a playable game
Here’s What You’ll Learn:
How to build a hyper-casual game from the ground up using Unity and C#
How to animate sprites and make your characters and objects move
How to manage game logic, flow, and transitions smoothly
How to set up a proper GameManager, just like in professional projects
Who’s This For?
Whether you're completely new to coding or already dabbling in Unity, this course is made with beginners and intermediate learners in mind. Everything is broken down step by step, so you won’t feel overwhelmed — and you’ll always know why you're doing what you're doing.
More than just writing code, game development is about creativity, problem-solving, and having fun. Along the way, you’ll be encouraged to experiment, tweak your mechanics, and add your own twist to make the game feel truly yours.
Let’s Build Something Awesome Together.
If you’ve ever wanted to make games, there’s no better time to start. Jump in now, and by the end of this course, you won’t just be learning how games are made — you’ll actually be making one.