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2021-03-30 07:35:59
30-Day Money-Back Guarantee
Design 3D & Animation 3D Dynamics

Master Houdini FX: Create Stunning Visual Effects rigs

Create VFX rigs in Houdini from the ground up, go from beginning to advanced, Anyone can learn Houdini with this course
Bestseller
Rating: 4.8 out of 54.8 (134 ratings)
994 students
Created by Eric Ebling
Last updated 3/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Learn from an Award Winning industry professional with 20 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos.
  • You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process.
  • Everything from Particles and Grains, Wires, RBD’s, Pyro and smoke, vellum, and Flip will be covered.
  • You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups
  • You will learn how to create snow and rain systems that are used all the time in production.
  • You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings.
  • You will learn about using flip to create realistic splashing water that interacts with animated objects.
  • You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum.
  • You will learn how to create a final composite using Houdini’s built in compositing workflow.

Requirements

  • No previous experience using Houdini is required with this course.
  • A computer powerful enough to run the software, you can see the minimum hardware and software requirements at the sidefx website.
  • An internet connection
  • It is beneficial if you have used some form of 3d software in the past since there are similarities among all the leading software, but not required.
  • General familiarity with using a computer, downloading and installing software will be a big help.
  • We will be using Houdini 18.0.499 on a windows 10 based system throughout this lecture.

Description

  • There are over 50 Houdini hip files to download all in one zip file for convenience.

  • 1080p resolution available, set the video player to "Auto" and it will stream at 1080p if your hardware is capable.

  • Everything we learn will be hands on, creating setups in Houdini with down-loadable files for you to inspect.

  • We will start at the lowest level of a rig, learning the basic nodes and concepts that build more powerful rigs.

  • We will learn and utilize the power of VEX in Wrangle nodes to create many of our rigs.

  • We will see the differences between Vops and wrangles and learn when to use which.

  • We will extensively cover the major areas of Houdini Dynamics used most commonly in Professional Post Production Facilities.

  • We will create many Particle effects and fully understand how to manipulate particles and grains.

  • We will create a project that disintegrates an object using POPS’s while projecting a photographic plate to shade our geometry and create a final Composition.

  • I will show you how you can create full compositions out of your rendered elements right inside of Houdini.

  • We will learn how to use the Wire Solver for creating ropes and vines.

  • We will Learn a Lot about RBD systems, the packed primitive workflow , controlling RBD’s by color with wrangles inside DOPs, creating Glue constraints to influence our destruction behavior, and how powerful using a multisolver setup can be.

  • We will cover the differences of using a smoke solver, a pyro solver, when you need which, and many ways to create custom fields to modify your temperature and velocity grids within DOP’s to have ultimate control over your simulations.

  • We will explore the Vellum solver and how to create Squish-able, deform-able, and tear-able objects and how to art direct our tearing to our liking.

  • We will explore Flip Fluids and see how to use animated geometry to push our way through fluids, collide geometry with fluids, how to create spraying fluid sources like water from a hose and how viscosity works to create sticky fluids.

  • You will learn how many of the DOP networks are very similar and how to use multiple types of solvers in the same DOP network.

  • You will see the unlimited power Houdini software gives the user to create incredible FX rigs.


COURSE UPDATES:

  •     10/24/2020  - Bonus Lecture added  - "Exploring the Ripple Solver"

  •     11/09/2020  - Bonus Lectures added - "Custom Delete with wrangles" - "Copy random geometry to points"

  •     12/06/2020  - Bonus Lecture added - "Flipping Faces"

  •      01/23/2021 - Bonus Lecture added - "Electrical Arcs"

  •      02/26/2021 - Bonus Lecture added - "Exploring Natron: Soda Can Comp"

  •      03/29/2021 - Bonus Lecture added - "Redshift Basics"   


Why Houdini is the program of choice in leading visual effects studios?


  Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.

  Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this lecture, using the shelf setups sparingly.

  When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.

  We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP’s nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!

  We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren’t actually simulating anything.

  From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD’s, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.

  After RBD’s, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.

  We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart.

  Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids.

  By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini.

  Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before.

  If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.

Who this course is for:

  • Aspiring and working FX artists looking to learn more about the power of Houdini.
  • Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects.

Course content

10 sections • 70 lectures • 16h 38m total length

  • Preview01:33
  • A general tour of the Interface
    19:38
  • Accessing help in Houdini
    05:30
  • How to create a new Houdini Project
    06:42
  • Make sure you download the course assets here.
    00:06

  • Getting the highest resolution out of the lecture videos
    00:22
  • Preview12:38
  • The Attribute Transfer 2: More tricks we can do with Attribute transfer
    11:27
  • The Attribute Transfer 3: Creating TRON like rising walls
    12:37
  • Explaining the Wrangle node 1
    12:44
  • Explaining the Wrangle node 2
    06:39
  • Understanding Grouping
    14:07
  • Preview06:45

  • Intro to POPs: The Basics of particle rigs.
    12:44
  • Creating a snow rig. The initial setup.
    20:43
  • Finishing the snow rig. Final touches.
    23:52
  • Inheriting Velocity: Getting particles moving.
    06:52
  • Creating Custom Velocity: Controlling particles emission.
    11:20
  • Texturing Particles with Images.
    21:41
  • Dissolving an Object with POPS 1
    27:39
  • Understanding the Modulus Operator.
    04:38
  • Dissolving an Object with POPS 2
    18:33
  • Dissolving an Object with POPS 3
    14:23
  • Introduction to Grains: Bursting through the ground.
    28:07
  • Writing Grains to disk
    02:10
  • Simulating Ropes with Grains.
    23:57
  • Faking Cloth with Grains.
    21:12
  • Shrink-wrap with Grains.
    07:23
  • Preview10:37

  • Intro to the Wire Solver: Hanging wires.
    19:23
  • Sticking wires between two walls.
    21:20
  • Wires stuck to animated Geometry.
    13:03

  • Intro to RBD’s: Rigid Body Dynamics
    17:40
  • Creating Fractured Geometry Properly.
    20:48
  • Activating RBDs: Creative ways to control Activation.
    15:22
  • Animating RBD objects: Crumbling geometry over time.
    20:23
  • Destroying an RBD Wall with Particles 1
    29:33
  • Destroying an RBD Wall with Particles 2
    11:46
  • Destroying an RBD Wall with Particles 3
    07:20
  • Destroying a Tree with creative fracturing.
    10:36
  • Controlling Fracture chunks with Glue Constraints.
    18:25

  • Intro to Pyro : Creating a smoke plume.
    26:45
  • Examining smoke nodes in depth.
    10:57
  • Creating Dynamic Clouds 1: Starting from a static VDB.
    09:59
  • Creating Dynamic Clouds 2: Using our VDB as a smoke source
    19:31
  • Creating Dynamic Clouds 3: Bonus - Disturbing our cloud with points
    09:49
  • Creating Bounding Regions to resize your smoke object.
    06:13
  • Experimenting with Temperature.
    10:15
  • Using Points to drive Smoke.
    19:47
  • Creating an Explosion: Our first pyro solver setup.
    16:49
  • Fuel and Temperature: Understanding these fundamental grids.
    13:45
  • Preview14:10
  • Destroying an RBD building with an Explosion.
    11:44
  • Rendering our Destruction and Fireball.
    30:03

  • Vellum Introduction: Squishing Geometry.
    11:06
  • Tear-able Objects: Ripping apart cloth.
    08:37
  • Dynamically emitting Vellum: Launching squish-able objects at each other.
    14:49
  • Tear-able Objects 2: Art directing the tear with color.
    13:39

  • Introduction to Flip : The Flip Tank.
    14:27
  • Preview07:19
  • Directing Flip: Emitting from a particle source.
    11:48

  • Ending Remarks
    00:56

  • Welcome to the Bonus Lectures
    00:42
  • Exploring the ripple solver
    20:16
  • Custom Delete with Wrangles
    05:29
  • Copy random geometry to points
    19:20
  • Flipping Faces
    27:58
  • Electrical Arcs
    19:14
  • Exploring Natron: Soda Can Comp
    19:04
  • Redshift Basics
    32:07

Instructor

Eric Ebling
Freelance Visual Effects Artist
Eric Ebling
  • 4.8 Instructor Rating
  • 134 Reviews
  • 994 Students
  • 1 Course

     Hello, my name is Eric Ebling. I am an award winning visual effects artist that has been working in the Entertainment industry for 20 years creating visual effects. When not at a computer, I am usually on a road-trip exploring the Western states of the USA, hiking and photographing the National Parks system.

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