
resize the image planes in Maya 2020 to real-world scale—about four feet wide and five feet tall—set units to feet, center and align them in front, side, and top views.
Block out the head details in Maya 2020 by isolating the dome and using edge loops for symmetry. Mirror, duplicate, detach components, and delete history for a clean model.
In this blocking lesson, you refine the head using two image planes and an eyeball piece, adjust edge flow, and detach components after centering the pivot.
Block out the head's earpiece and panels in Maya, adjust alignment against the reference image, duplicate and position parts, add loops for resolution, and keep objects ungrouped.
Block out the head details in Maya, refine geometry by cutting and deleting edges, compare reference images, and align, duplicate, and position pieces for a cohesive head model.
continue blocking out the body details in Maya 2020 by refining side panels, creating cylinder cutouts, detaching components, and aligning with reference images for symmetrical eight-sided cuts.
Block out the back body details in Maya 2020 by duplicating symmetry pieces, centering pivots, extracting cutouts, and using polygon tools to align, mirror, and finalize the panel geometry.
Block out the feet in Maya 2020 using cylinder primitives, center-vertex snapping, and precise length adjustments; duplicate, position, and refine geometry to ensure proper alignment before detailing.
Block out the side panel in Maya 2020 by duplicating and centering groups, adjusting vertex positions and scales, building a battery-pack using cylinders, bridging and mirroring to complete both sides.
Create the periscope in Maya by painting selects on faces, duplicating parts, extruding cylinders, beveling edges, and aligning pivots with snaps for clean, connected detail.
Block out a lightsaber in Maya 2020 by building cylindrical segments, aligning pivots, extruding and duplicating pieces, and refining geometry with mesh smooth for sharp, cohesive edges.
Split the radar eye into two pieces, extrude, and use world mode for straight geometry; circularize the lens, bevel corners, and refine edge loops for a clean disk slot.
Finish building the radar eye by refining gaps and extruding faces for clean geometry. Bevel edges, center the lens with a sphere, delete history, and freeze transformations to finalize.
Finish the dome panels in maya 2020 by creating rectangular and circular cutouts, refining geometry with extrude, bevel, circularize, and manual edge loops, and align pivots for a lens-ready piece.
Isolate easy body panels in Maya 2020, extrude inward, delete faces, and use the edge loop tool to sharpen edges for a faster front-panel workflow.
Modify two panels to match reference photos by shortening, filling holes, and straightening geometry; adjust edge distribution and pivot orientation using bridge and extrude techniques.
Learn to refine hard surface topology by creating edge loops to clean up densely bunched areas, merging vertices, removing extra edges, and smoothing transitions for a crease-free mesh.
Review and clean up the topology of the front and sides, fix minor vertex and edge issues, adjust gaps, delete history, and prepare the geometry for the back.
Finish the back panels by duplicating front panels, centering the pivot with control group, rotating to position, and applying delete history and freeze transformations for clean geometry.
Finish the back panels by duplicating the front pieces in Maya 2020, align and resize to fit, fix vertex overlaps, mirror, then freeze transformations and delete history.
Isolate and extrude the four back panels, delete the back faces, reverse normals, and adjust the edges to fit; copy and rotate one panel into place to complete the set.
Master hard surface modeling in Maya 2020 by forming arm components with cylinders, booleans, and vertex modeling; learn mirroring, precise cuts, and clean, symmetrical geometry.
Isolate the front of the arm, extrude and refine the geometry using the multi-cut tool in vertex mode, building edges and vertices step by step.
Create a centered rim in Maya 2020 to finish the legs. Extrude a thin cylinder into a ring, delete inner faces, add loops, and center the pivot for a precise circle.
Refine the leg geometry in Maya 2020 by adjusting pivots, creating clean edge loops, beveling edges, welding vertices, filling holes, and freezing history for clean transforms.
Continue hard surface leg modeling in Maya 2020 by adding cylindrical and cube pieces, adjusting thickness and pivots, duplicating geometry, and refining fit to reference photos.
Finish the leg in Maya 2020 by adding a centered edge loop, extruding and beveling edges to create depth and rounded corners, then duplicate and mirror across the z axis.
Master Maya 2020 hard surface modeling by refining vertices, fixing overlaps, adding edge loops and bridges, aligning depth, and creating clean gaps for a smooth welded leg geometry.
Finish the legs by filling holes, bridging and aligning edges for clean, symmetrical geometry in Maya; delete extra geometry, add support edges, and refine gaps with wireframe checks.
Finish the legs by forming a semicircle with the curve tool, isolating unselected objects for clarity, snapping vertices to center, refining resolution, and mirroring for symmetry.
Finish the leg by cleaning up topology, adding edge loops and bevels, and removing triangles for crisp, chiseled geometry. Add supporting edges and mirror for a symmetrical final model.
Finish the feet in Maya 2020 by refining blocking, snapping vertices in world mode for a straight, deeper form, and shaping cylindrical cable pieces with extrude and bevel.
Finish the hard surface feet in Maya 2020 by adding depth through extrusion, refining topology with edge loops, beveling edges, and mirroring to complete the piece.
Finish the feet in Maya 2020 by blocking forms, centering pivots, mirroring the geometry, and adding a hinge mechanism with edge loops and bevels.
Finish the feet by extruding and beveling panels to add overlap and a subtle gap, then group and center the pivot for easy mirroring.
Finish the bottom part by aligning top geometry, extruding and adjusting protrusions, isolating and duplicating pieces, mirroring, combining meshes, cleaning up back faces, and reversing normals.
Refine the main body in maya 2020 by inserting temporary loops and extra resolution, then evenly space edges with edge flow adjustments while avoiding layout distortions.
Bevel edge loops to create sharp corners and refine topology on the hard surface model in Maya 2020, merging vertices and removing triangles to maintain smooth geometry.
Finish the main body by completing bevels and support edges, then clean up topology with edge loops, merges, and removal of stray edges for a smooth metal model.
Explore finishing the chest pieces in Maya 2020 by extruding, beveling edges, cleaning up geometry, and welding vertices to create clean, four-sided hard-surface topology.
Master hard surface modeling in Maya 2020 by finishing the chest pieces with topology edits, using multi cut and add divisions in Mash, merging vertices, and duplicating for symmetry.
Isolate the head, extrude and bevel the edges along face loops, convert faces to edges for seamless bevels, and refine the geometry with edge loops across the model.
Pose the D2 model by creating a pose group, repositioning pivots around the hip joint, and rotating the legs from their joints for dynamic, non intersecting foot and leg poses.
Learn to render hard-surface Maya models using camera setup, Arnold shading, HDRI skydomes, and ambient occlusion; optimize aspect ratios, samples, and lighting for high-quality final renders.
Learn to create repeating geometry in Maya 2020 by modeling one piece and duplicating it into a pattern. Master extrusion, merging vertices, bridging, and fill hole techniques for hard-surface modeling.
Master hard surface modeling with Maya's Edit Edge Flow to smooth curved domed roofs, manage edge loop placement, snap vertices, and refine curvature using smoothing and optional sharp edges.
Learn to use bevels in Maya to construct and finish hard-surface shapes, maintain four-sided topology, and reinforce edges with extra edge loops for clean, sharp geometry.
Model a window frame in Maya using smooth mesh preview, the multi-cut tool for support edges, and careful mirroring and beveling to build clean topology.
Duplicate the Tardis frame sections, model the wooden frame with edge loops and a diagonal joint, then merge vertices, bridge gaps, and mirror for sharp geometry.
Learn hard surface set detail creation in Maya 2020, including center wall elements, bevels, edge loops, and neon accents. Practice camera setup, focal length, and perspective versus orthographic views.
Block out the bottom part of the Yale key in Maya, extrude for thickness, refine with move, snap, multi-cut and ep curve tools, then model both sides to handle asymmetry.
Finish the Yale key in Maya by sharpening corners with extra resolution, refining edge loops, avoiding triangles, and mirroring while maintaining clean topology and flat surfaces.
Learn to UV map a Yale key in Maya 2020, creating and unfolding proper UVs, preserving edges, and exporting a 2k UV snapshot for Photoshop.
Fine-tune the bump map, metalness, and roughness to create engraved details, then render with Arnold, adjust ambient occlusion and lighting, and post-processing in Photoshop for a polished key.
Master stylized sofa back petals in maya by shaping a cube sphere, smoothing, adjusting, bridging edges, mirroring, and cleaning up geometry for a cohesive sofa model.
Master hard surface modeling in Maya 2020 by blocking out the spotlight from a simple cylinder, then beveling, refining topology, and forming a tapered swivel assembly.
This course is an epic 36 hours long!
You will learn how to master hard surface modeling in Maya.
You will begin by understanding the basic concepts of modeling in Maya.
You will learn Maya's powerful modeling tools.
You will learn where the tools are located, how to use the tools, why to use the tools and when to use the tools.
You will learn the tool options, the shortcuts, and the best and most efficient way to use the tools.
Tools you will learn include:
Bevel Tool
Insert Edge Loop Tool
Multi-Cut Tool
Mirror Tool
Bridge Tool
Extrude Tool
Boolean Tool
Slide Edge Tool
Edit Edge Flow Tool
Combine/Separate/Extract/Duplicate
And many, many more tools.
You will learn professional tips and tricks that will make you a better modeler.
You will learn the difference between bad and good geometry, how to fix bad geometry, what mistakes to avoid and how to fix common problems.
This course is project-based so you will dive into the modeling process by creating R2-D2, the famous robot from Star Wars.
First, you will learn how to block out R2-D2 from using image planes.
You will learn how to create simple primitive polygons to block out the shape and form.
You will learn how to detail the shapes and how to create supporting edges and where to place resolution in order to create the model you want to make.
You will learn that you are in control of the modeling process and that there is nothing to fear from the modeling process.
My techniques are designed for you to learn at your own pace as I go through every step from start to finish.
You will learn how to create R2-D2's dome head, all the panels and buttons.
You will learn how to create all the panels and buttons on the body, and finally all the details on the legs.
You will learn some simple rigging techniques that will allow you to control some of R2-D2s tools, like the periscope that comes out of his head, and also a panel that slides open to reveal Luke Skywalker's Lightsaber.
You will learn how to animate the periscope so it will look like R2-D2 is looking around.
You will learn how to animate the sliding panel so the Lightsaber can shoot out, just like in Return of the Jedi when R2-D2 threw the Lightsaber at Luke.
Finally, you will learn how to present R2-D2 as if you were showing the model to an employer, like a movie studio or a game company.
You will learn how to use lighting techniques and render R2-D2 to create a brilliant finished piece to show to professionals and/or to put on social media.
This course is in-depth with tons of tips, tricks and techniques that will give you the confidence you need to begin creating your own 3D models in Maya.