Master Git for Unity: Version Control of Projects
What you'll learn
- After this course one can work with github and bitbucket. He/She can also work with a team.
- Initialize, commit, branch, and merge Git repositories from the command line within Unity projects.
- Create and manage remote repos on GitHub , Git lab and Bitbucket for team collaboration.
- Resolve merge conflicts and implement branching strategies in your game workflows.
- Use Git LFS to version large Unity assets (textures, models, audio) without bloating your repo.
Requirements
- Basic familiarity with Unity Editor and a simple Unity project set up.
- A free GitHub , Git Lab or Bitbucket account (we’ll cover signing up).
- No prior Git or command‐line experience needed—you’ll learn everything from scratch.
Description
Welcome to Master Git for Unity: Version Control for Game Developers , Artist – the ultimate course to learn Git version control with Unity! Whether you're a game developer, 3D artist, or XR developer, understanding how to manage and track your code efficiently is key to working collaboratively and delivering high-quality projects.
In this course, we cover Git fundamentals and advanced features to help you streamline your game development process. Learn how to set up repositories, commit changes, and use version control systems to track every project modification, making it easier to work with a team or even individually. We dive into managing Unity projects using Git, integrating version control with your workflow, and resolving conflicts.
Key concepts include:
Setting up Git for Unity projects
Basic Git commands: Clone, Commit, Pull, Push
Use graphical user Software like Git Hub , VS Code & Fork .
History of Git Lab , Git Hub & Bit Bucket
Advanced features like Git branching, merging, and rebasing
Managing large Unity files using Git LFS (Large File Storage)
Understanding workflows for individual and team projects
Best practices for collaborating in multiplayer game development
By the end of this course, you'll be confident in using Git for managing your Unity game development projects, ensuring smooth collaboration and avoiding version control mishaps.
Who this course is for:
- Anyone who want to learn basic of version control.
- Unity game developers and 3D/XR artists who need reliable version control.
- Solo indie devs and small teams seeking smoother collaboration and project backups.
- Anyone curious about Git fundamentals applied to real-world game workflows.
Instructor
I’m a Senior Unity Developer with over 7 years of experience specializing in AR, VR, MR, and Metaverse applications. I’ve worked with international clients across the UK, US, and Europe, and have led the development of VR games, immersive simulations, and real-time interactive apps. My passion lies in simplifying complex XR technologies and sharing that knowledge through tutorials, workshops, and online content.
I actively experiment with emerging frameworks like Meta XR SDK, Unity XR Interaction Toolkit, Final IK, and multiplayer SDKs, and bring real-world insights into every course I create. I also run a YouTube channel where I teach XR development, and I’m committed to helping developers build practical skills—even without expensive hardware.
Whether you're a beginner or an intermediate developer, my goal is to make immersive technology accessible, hands-on, and industry-relevant for everyone.