
Convey the high failure rates of digital products and the need for careful, humble design, while building empathy, understanding people's problems, managing expectations, and generating multiple creative solutions.
Delve into the design shortage and the value of mentors while tracing design history—from pre-computer eras to modern UX and UI practices—through psychology, neuroscience, and politics.
See the parallels between design and life coaching, and learn that fixed processes and grand goals often mislead; success comes from flexible thinking, strong communication, and understanding people.
Reframe web design beyond making sites look pretty by examining how Web 2.0 elements—rounded corners, gradients, textures, shadows—impact usability, perception, memory, and style.
Explore using design inspiration sites to exercise perception and creativity by recreating styles, not copying final designs; learn to adapt processes to your context and practice with mock projects.
Shape your approach to design by embracing perception, active listening, and solving problems in people's lives. Learn concepts over formulas and think for yourself to redefine what makes a designer.
Explore why design has no universal definition and embrace a skeptical, research-driven approach. Value guidance selectively, research what people love about products, and resist simple formulas.
Trace how early design specifications unified weapons and armor, boosting army unity and efficiency, while showing innovation often arises from emotion and user experience.
Trace the division of labour between UI and UX designers, who act as facilitators to document shared goals, and explore atomic design and design frameworks that unify components across projects.
arrogant design occurs when designers fail to research an industry and assume their past experience suffices, underscoring humility and ongoing user research in design.
Challenge fixed design rules and embrace flexible guidelines instead of universal laws. The fold concept from newspapers misapplies to web design, so decisions must adapt to devices and user behavior.
Every web application yields a unique user experience shaped by each person's values and environment. Design with real users in the exact context of use, interviewing them and testing accordingly.
Define user experience as the overall experience of using a product or service. Examine how teams, documentation, and production-line practices shape usability, consistency, and innovation in design.
Designers belong on a production line, sharing requirements and communicating across teams. Digital products hinge on human emotion, requiring a balance of innovation and collaboration.
Explore your personal values in choosing a mobile phone and apply the five wise to uncover deeper motivations, then practice interviewing others to map their values for user-centered design.
Research desired jobs and map required skills over the next two years. Assess current strengths, gather feedback from bosses and peers, and plan deliberate practice to reach target design roles.
Learn how to craft a detailed design brief with key stakeholders, define project goals and deliverables, and align branding and tone of voice to keep designs on track.
Create your own design process from the start, take risks, learn from mistakes, and never copy established methods—use inspiration, guess activities at each stage, and refine later.
Innovate without a prescribed solution; there is no simple process that guarantees success. Learn the building blocks of design processes, interpret and arrange them to create your own flexible method.
Explore the four-step design process—research, analyze, ideate, and test—and learn the three biggest problems: overlooking the process, skipping steps, and mistaking expertise for magic.
Master digital product design teaches the double diamond process, showing how divergence fuels research and ideas while convergence sharpens analysis and testing for the best solution.
Develop a personal design process through trial and error, embracing curiosity instead of prescriptions, and document and share steps to ensure alignment even when working solo.
Document your design process across up to five stages, name each stage, describe activities, and label stages as divergent or convergent to keep the team aligned.
Explore how the internet and online courses shape critical thinking in digital product design by limiting controversial ideas, rewarding familiar beliefs, and steering recommendations toward ideas you already trust.
Explore how emotions drive decision making and expose the limits of post rationalizing, teaching designers to observe behavior, work with users, and design beyond rational explanations.
learn to question your own thinking by recognizing limits of logic, examining biases and emotions, and adopting multiple perspectives, data sources, and a documented problem approach to design thinking.
Treat data as an informant, not the driver, of design decisions, balancing iterative and innovative approaches. Use A/B testing wisely, and value designer critical thinking over pure data analysis.
Scandinavian design champions cooperative design and perceptual logic, watching people at work. It prototypes with users, such as nurses, to create reliable, minimal, usable software.
Emotion drives every action; never trust a purely rational reason for user behavior. Avoid innovation theater and embrace Scandinavian cooperative design, participatory design, and real customer problem solving.
Testing assumptions drives critical thinking in digital product design by turning beliefs into experiments, such as A/B tests comparing ugly and attractive interfaces, and measuring metrics like engagement and sign-ups.
Explore how to identify and avoid logical fallacies in arguments, with examples like alphabet soup, ad hominem, straw man, and burden of proof, and apply to design and data interpretation.
Improve interview skills by asking open-ended, non-leading questions to reveal values through evidence of time, money, or energy spent, interviewing multiple people to refine insights, not future guesses.
Interview your actual target customers to uncover their true values, not just stated preferences, and rely on evidence to guide product decisions rather than assumptions.
Use a competitive analysis worksheet to distill research, including reviews, into clear strengths, weaknesses, and opportunities. Learn to observe user experience focus and customer service gaps.
Explore how media shapes messages—from the Nixon–Kennedy debates to fast, visually interactive online environments—and why emotions, biases, and the experience economy drive decisions.
embrace the experience economy by shifting from optimizing time, money, and space to delivering memorable experiences, where enhanced entertainment and comfort drive repeat value.
Examine how Tinder exemplifies the experience economy by turning online dating into an empowering, emotion-driven experience through quick signup, swiping, and matching, rather than lengthy profiles and messages.
Explore designers remorse, humane technology, and how balancing short-term experiences with long-term impact shapes design decisions.
Recognize that perception shapes user experience more than clicks, as people remember experiences and feel time differently. Explain to rational teams why perceived experiences matter for tasks like flight booking.
In an experience economy, design must solve emotional experiences by listening to customers, refining interview skills, and focusing on experience over usability to create digital products that address experience problems.
Conduct interviews to build an empathy map, capturing thinking and feeling, hearing and seeing, and evidence of behavior, plus obstacles, needs, and gains.
Learn to synthesize user research into archetypal personas for product design, combining interviews into team leader, contributor, and manager profiles with goals, challenges, and brand loyalties.
Map the taxi journey map from finding a number to waiting for a ride, revealing pain points, trust issues, and late arrivals to guide digital solution ideas.
Cultivate creativity as a core future job skill by unlearning uncreative habits learned in school and embracing curiosity, novelty, and new products and experiences.
Cultivate creativity by generating many novel solutions, embracing discomfort, and testing ideas rather than settling on the first or most confident option, while avoiding committee design.
Digital products are more abstract and complex than any product we've designed before. People are using their digital devices faster, with less conscious thought and more distracted than ever in history.
These issues present new challenges that require a new kind of design team to address. These design teams need to understand a complex range of behavioral psychology, perception, creativity, business. They need to understand what has come before, the history of design didn't start with the iPhone. The history of product design started with the history of products!
I created this course out of frustration. Frustration that design education has been reduced to a handful of feal good quotes, an ineffective standardised design process, unquestioned research activities and no mention of philosophy or critical thought. We are designing the most complex product in history for the most distracted users. We're expecting designers to work with an embarrassingly narrow understanding of design. I had to create this course for them, I had to create The Master Digital Product Design Course because no one else was doing it ;)
The Master Digital Product Design Course will give you everything you need to start designing products people love. It will take time and I advise you to work through all the exercises over a period over several months, leaving time for reflection and experimentation. This is not a fast track to any design job, this is a slow track to a great career.
What do I get with this course?
This course comprises of 12 modules, each around an hour long. Each module contains high-quality explainer videos with multiple activities and downloadable worksheets. Every video has resource links for further reading to ensure you get a range of opinions and allow you to dig deeper into topics that interest or apply to you.
The modules will cover a unique range of topics that I believe are missing from the majority of modern design curriculums. The 12 sections are:
Introduction: background into the industry and some of the problems
What is Design?: looking at, where design came from and some misconceptions about how to design
Design Process: the elements of a design process. You'll then create your design process
Critical Thinking: the core skill to design effectively, how to challenge ideas, especially your own
Experience Economy: experience is vital to create products people love, yet most people are ignoring it!
Creativity: you can learn to be creative, I'll show you what it is and how to get it!
Perception: looking at how people see the world and how we can design for them (people)
Usability: let's make sure your product is easy to use and doesn't frustrate
Figma: is a rapid design and prototyping tool, you'll learn to mock up your designs
Form & Function: why your product has to look good and what to do about it
Minimalism: minimalism is hard and we often get it wrong
Balance: you can have too much of anything. lets balance standards with trends
Is this course for me?
I created The Master Digital Product Design Course to fill many of the holes in other product design courses, for this reason, I believe it'll be useful for a seasoned designer. I've also created it with the beginner in mind so if you have never designed anything you will be just at home (and everyone has designed something before, you just don't know it!).
As well as designers I also had in mind all the people who project manage, own or develop digital products. I believe there is a lot of interesting materials that will help the whole business think differently about creating digital products.