
Learn blender shortcuts and plugins in this onboarding, including show wireframe, lock camera, faces by sides, and Node Wrangler, Copy Attributes, UV Squares, and After Effects JSX export.
Explore the scene breakdown of a Dune arrival shot in blender, highlighting scale, camera movement, lens flare, chromatic aberration, and volumetrics with post-production tips.
Learn to model ships in blender using planes, a reference image, and a mirror modifier; apply loop cuts, Ctrl R, extrude, and scale to achieve accurate silhouettes.
Distribute ships along a bezier curve with a geometry node setup, converting to points, instancing planes, and locking rotation to the camera for depth.
Master the illusion of scale and distance in Blender 3D by applying distance-based scaling with vector math and map range in a geometry node setup, while managing camera clipping.
Create a random distribution of ships along a curve using vector random values and translate instances, then normalize with map range and merge by distance to refine spacing.
Add a movement component to animate ships with independent x, y, z offsets using set position and combine nodes, with a random seed for varied motion.
Organize your geometry nodes in Blender by grouping into labeled frames and panels, enabling instance settings, distribution, and distance-based scaling, all accessible in modifiers for seamless animation.
Match and refine a cinematic opening composition in Blender by aligning the Highlander model and distant ships, adjust camera, resolution, aspect ratio, and distribution using curves and geometry nodes.
Lock the camera with keyframes, align ships to the reference, adjust geometry node distribution and map range, and refine composition before starting the animation in the next video.
Blender 3D masterclass for beginners Dune edition part 2 demonstrates creating an animation-friendly layout, refining camera keyframes, and using the graph editor for smooth motion.
Set up a blender scene with cycles, sky texture, and volumetric mist to create a hazy glow around ships, then tune render settings, materials, and camera for optimal results.
Enhance the Highlander texture with refined displacement, bump, and roughness to match shininess, then animate the sun and fog density using gradient textures, color ramps, and principled volume.
Render with png eight-bit output and tweak exposure and gamma to control highlights. Adjust atmosphere scale, color, saturation, and fog density, then use final compositing to render layers for post-production.
Prepare the Blender scene for rendering by adjusting anisotropy, exposure, gamma, and emission color, then render with 600 samples and set up outputs and crypto mattes for mist and ships.
Import rendered sequences into After Effects, set their frame rate to 24 fps, and install the QC AV3.2 chromatic aberration plugin from Plugin Everything to speed up color correction.
Master post-production in After Effects by renaming layers, adjusting duration, adding mist, applying lumetri color, chromatic aberration, glow, depth of field, lens flare, and rendering.
This course is a continuation of the Dune Masterclass series, where we recreate iconic movie shots using Blender. If you haven’t completed Part 1, no worries – this course stands on its own.
In the first part of our series, we crafted the opening shot with the highliner arriving at Arrakis. In this second installment, we’ll proceed with the sequence as the ship enters the planet’s atmosphere.
While the first course balanced modeling, texturing, animation, and post-production, this one will focus heavily on building a geometry node system. This system will be used to distribute, scale, scatter, and animate our ships, ensuring a dynamic and realistic scene.
Here’s what you’ll learn in this course:
Geometry Nodes:
Develop a robust geometry node system to manage the distribution, scaling, scattering, and animation of ships.
Animation:
Enhance your animation techniques to create smooth, realistic movements as the highliner descends through the atmosphere.
Post-Production:
Once the Blender scene is complete, transition to After Effects for post-production work. You’ll learn to apply visual effects and compositing techniques to polish your final product.
By the end of this course, you will have a comprehensive understanding of advanced Blender functionalities and post-production workflows, enabling you to create cinematic scenes with professional quality. Let’s dive in and continue our journey on Arrakis!