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Master Character Modelling in Zbrush
Rating: 4.5 out of 5(194 ratings)
2,184 students

Master Character Modelling in Zbrush

Model high quality characters for game and film using Zbrush and Marvelous Designer.
Last updated 6/2023
English
English [Auto],

What you'll learn

  • Realistic Anatomy of the body and head
  • Realistic Cloth Creation in Marvelous Designer
  • Hair and Fur with Fibermesh
  • Detailing accessories and props
  • Texturing with polypaint and rendering Zbrush Passes

Course content

21 sections238 lectures79h 10m total length
  • Course Requirements And Project Files20:10

    Discover the end-to-end workflow of character modelling in ZBrush. Review course requirements and project files, including reference canvases, cloth simulations in Marvelous Designer, textures, and final renders in Photoshop.

  • Customizing Zbrush User Interface - Part 0119:30

    Learn to customize the ZBrush user interface by assigning hotkeys to brushes and menus, arranging palettes with drag-and-drop, and creating new custom menus for faster subdivision work.

  • Customizing Zbrush User Interface - Part 0220:39

    Learn to customize the Zbrush user interface for workflow efficiency by organizing tools, hotkeys, brush and masking settings, topological options, and saving or loading UI layouts.

  • Using Pureref As A Reference Canvas13:27

    Use Pureref as a reference canvas to collect, size, and organize images and create reference groups for easy access. Navigate with key bindings, zoom, pan, and align for efficient modeling.

Requirements

  • You need to have Zbrush, Marvelous Designer and Photoshop installed on your PC to follow along with the course.
  • Zbrush and Marveous Designer basic knowledge is required.
  • You need to install a free software called "PureRef"

Description

Note : In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer.  We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.

This course is not for complete beginners. This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn't cover retopology.


Have you ever felt lost in the process of modelling a 3d character in zbrush?

As if you don't know what you're doing, if it's in the right order or even how to model something in the program?

Have you ever felt lost in which workflow to follow in creating a realistic model?


INSTRUCTOR :

My name is Victor Yamakado and I am a character artist  for about 10 years now.


GOAL OF THE COURSE:

By the end of this course, you'll be able to model high quality characters for game and film using Zbrush and Marvelous Designer.


WHAT YOU WILL LEARN:

  • Realistic Anatomy of the body and head

  • sculpting Proxy Hair

  • Hair and Fur with Fibermesh

  • Realistic Cloth Creation in Marvelous Designer,

  • Detailing accessories and props using ZModeler and sculpting tools within Zbrush

  • Texturing with polypaint and rendering Zbrush Passes, to obtain a composition entirely illuminated and composed in Photoshop.


IDEAL STUDENTS:

  • This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn't cover retopology.


WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

I am excited to share my knowledge with you. So what are you waiting for enrol now and I will see you in first lecture.

Who this course is for:

  • Intermediate students and artists who has Zbrush and Marvelous Designer experience before and now wants to improve and make better character models.