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Master CG Creature Creation
49 students

Master CG Creature Creation

Learn to model and render realistic creatures for VFX using industry standard software
Last updated 12/2024
English

What you'll learn

  • Sculpting, and re-topologizing high fidelity creatures in Zbrush for film and VFX
  • Master MARI for professional texture painting.
  • Utilize the USD workflow between Blender and Houdini, and creating Realistic Fur for creatures as well as Karma Look Dev, and rendering
  • Compositing the rendered EXR images in Da Vinci Resolve using the ACES workflow, with some basic colour grading as well.
  • By the end of the course, you will have created a realistic Chimpanzee for production.

Course content

7 sections25 lectures10h 51m total length
  • Course Promo1:27
  • Course Expectations1:58

    This lecture explains what to expect from the course, and point out some caveats. Please also download the Useful Links document in resources section which has all the supplementary learning material, which you may use as a further learning resource after you finish this course, or while doing the course if you feel you need more details on a particular topic.

Requirements

  • Basic knowledge of 3D modelling and Sculpting is expected
  • You will need to have the software installed for following along, or at least have alternative software for some parts (example Blender for Sculpting, or Substance Painter for Texturing)
  • The following software was used in this course: Zbrush 2024, MARI 7.0, Blender 4.0, Houdini 20.5 (you may import the usd file and follow along in the apprentice version), and Resolve 19.
  • You may swap Mari with another software of your choosing if you wish. The animated chimpanzee usd file is provided in resources with UDIMs.
  • Also, if you wish to only watch but skip texturing altogether, then you may do so as all textures and HDRIs used in the course are provided
  • The Blender part uses a paid plugin for rigging (Auto-Rig pro). If you don't want to invest in this, you may use the free rigify add-on. The useful links document attached to lecture 2, has some free You-tube tutorial links to get you started on Rigify.

Description

In this comprehensive course, you will learn to create an anatomically correct Chimpanzee from the ground up. We will deep dive into Zbrush's many features to help speed up our sculpting process by utilizing off-the-shelf tools and dynamics wherever possible, without getting too caught up on jargon or over-focussing on names of the bones and so on. I will also teach re-topo techniques right inside Zbrush, and then take the production model through to Blender for a rig, and an idle animation, and later to MARI for texturing, and then to Houdini for Fur and Look Dev using Solaris, and Karma.

Finally I will go over the process of rendering correctly in the ACES workflow to then composite and colour grade in DaVinci Resolve.


The course contains over 8 hours of content, and focusses on helping you create eye popping renders of realistic creatures which you may implement in your own creature projects.


By the end of the course, you will go from someone who's not sure about their skills as a character / creature artist to being confident enough to advertise yourself as a CG creature artist on social media.


I hope you will thoroughly enjoy this course as creature art is the most fascinating facet of VFX and CG in general.

Who this course is for:

  • This course is ideal for somebody with basic 3D knowledge, looking to delve into the complex realm of Character or Creature art for Visual Effects and Film.