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Design 3D & Animation Unreal Engine Blueprints

Master Blueprints in Unreal Engine 4 - Endless Runner

Learn how to develop Blueprints to quickly create your own awesome next generation games using the brilliant UE4
Rating: 3.8 out of 53.8 (56 ratings)
944 students
Created by ThunderSteed Ltd.
Last updated 3/2016
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Characters
  • Player Movement
  • Cameras
  • Player Mechanics
  • Pickups
  • Procedural Generation
  • Saving

Requirements

  • It would be beneficial if students watched the UE4 starter videos on Epic Games' YouTube channel
  • Students will require a subscription / access to the UE4 Engine

Description

The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.

The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.

As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.

Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.

We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.

No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.

Who this course is for:

  • This course is meant for those who are fairly new to Games Design and UE4 Development.
  • This course is not for you if you are after C++ or advanced programming content
  • This course is not for you if you are after 2D / 3D art tutorials

Course content

3 sections • 17 lectures • 5h 15m total length

  • Preview02:26
  • Preview03:50

  • Preview29:43
  • Setting up Cameras and Volumes
    32:38
  • Introduction to HUD Blueprints, drawing textures and hitboxes
    21:21
  • Connecting the HUD to gameplay and positioning textures
    24:14
  • Gameplay Loops and HUD, finalising our UI
    30:12
  • Creating Pickup Blueprints
    25:20
  • Developing a High Score System
    26:36

  • Starting the Top Platform Setup
    20:59
  • Top Platform Random Generation
    13:19
  • Setting up the Swapping Platforms
    09:54
  • Passing Variables Between the Swapping Platforms
    12:28
  • Utilising the Passed Variables for Random Generation
    12:17
  • Using Functions within a Blueprint
    12:15
  • Moving the Platforms for Continuous Gameplay
    17:51
  • Building Blueprints for Random Pickup Generation
    20:18

Instructor

ThunderSteed Ltd.
Games Development Company
ThunderSteed Ltd.
  • 4.3 Instructor Rating
  • 179 Reviews
  • 1,699 Students
  • 3 Courses

ThunderSteed is a new startup business founded by two experienced Games Development tutors, Greg Penninck & Stuart Butler.

Combined, Greg & Stu have over 15 years of games development & teaching experience, both with industry and education backgrounds.

ThunderSteed have a wealth of experience working with many different games development tools including Unreal Engine 4, 3D Studio Max, MotionBuilder, ZBrush, Photoshop & Unity.

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