
Explore augmented reality fundamentals and game-oriented workflows using Blender addons, Unity, and AI tools to build immersive assets and even a Godzilla AR app.
Learn to use the alt-tab easy fork blender addon to add ground fog, clouds, and animated fog with presets, and adjust density, color, and mapping for cinematic scenes.
Use aqua flow pro blender addon to create high detail fluids via geometry node, with path creation, particle simulation, instancing, and wet maps, plus tips on rendering and collision.
Explore cell fluids, a Blender addon delivering real-time 2.5D water simulations via geometry and simulation nodes, with domain setup, inflow, outflow, ground, and effectors.
Explore Unity 3D as a versatile game engine to create stunning visuals, realistic physics, and immersive environments, with animation, AR via Vuforia, and powerful particle effects.
Install Unity 3D via Unity Hub, sign in with a Unity account, install Unity 2022 for stability, and add Android Build Support and Visual Studio.
Master Unity 3D basics by navigating Unity Hub, managing scenes and assets, creating game objects with components like Rigidbody and Collider, and using the Package Manager and Inspector.
Create a Godzilla ar Unity project by importing a Godzilla 3D model, configuring materials and animations, and positioning the model in a Unity 2022 3D core setup.
Install and configure the v4 SDK in Unity, import the image target database, create a license key, and set up the image target with the Vuforia engine for augmented reality.
Assign the animator controller to the 3D model, create the Godzilla Animator Controller, set the Godzilla Rig ideal animation clip as a new Godzilla Idea state, and save the project.
Animate a vfx prefab with the Godzilla fire attack clip by creating and copying keyframes, adjusting particle start lifetime and size, and syncing the vfx with attack animation.
Explore Adobe Firefly text effects to generate, customize, and export multiple text visuals using prompts, fonts, colors, background options, and variant previews.
Explore Adobe Firefly generative fill in Photoshop to upload images, brush areas, generate variations from prompts, and remove or swap backgrounds.
Learn how to replace image backgrounds with an AI tool by selecting the subject, using invert selection, and generating varied garden, winter, and snow scenes, with lighting adjustments in post.
Expand your image canvas with the generative fill tool to complete a full character and scene, generate multiple variations, and refine details using Adobe Firefly’s AI features.
Apply Adobe's generative fill in Photoshop to remove elements and add new objects, refine results with prompts, selections, and color adjustments for realistic composites.
Thin this course We will Learn how to deal with blender addons. We see hot to make realistic 3D moss and make photorealistic nature scene Render. Mossify lets users add procedural moss to 3D models inside Blender, controlling the results with a simple set of parameters for the underlying noise pattern, and the size and density of the moss strands and ‘leaves’.
Setting Moss Density to 0 results in a simple moss texture that can be used in long shots.
Next we see how to came make realistic waterfall using dispersant shader. This is a shader that makes realistic waterfalls in the Eevee render engine.
The 3D version uses a special form of shader displacement that is specialized for Eevee. Since it does not use deforming geometry, so you can create waterfalls dynamically in real-time.
After that we have water simulation based addon. Add water effects to your scene super quickly with aquatiq. Instead of spending hours creating complex simulations, you add simple planes with animation sequences that can be previewed in the viewport.
The library contains 2D and 3D water assets that can be used as legos to build new effects and assets like fountains, birdbaths, and water materials. We explore this addon in detail.