
On this first video, you will understand the main muscles of the face and how they work on the face. An schematic exercise will be developed in order to identify most outstanding muslces on the face's configuration.
First part. Explanation and proper techniques for sculpting an ear.
Second part. Explanation and proper techniques for sculpting an ear.
First part. Explanation and proper techniques for sculpting a mouth
Second part. Explanation and proper techniques for sculpting a mouth
First part. Explanation and proper techniques for sculpting a nose
Second part. Explanation and proper techniques for sculpting a nose
The instructor will explain the implementation of ideal proportions for developing the head from primitive shapes.
Second part. The instructor will explain the implementation of tools for the head development.
The instructor will explain the implementation of the tools and ideal techniques for the head development.
Second part. The instructor will explain the implementation of the tools and ideal techniques for the head development.
First part. The instructor will explain how the shape of the skull and the eyesockets affect how we see the face.
Third part. The instructor will explain how to improve the shape and look of the eyes.
Forth part. The instructor will explain the use of the tools and ideal techniques for the development of the eyelids and address their complexity.
Final part. The instructor will explain how to add detail to the cheek, mouth and forehead.
The instructor will explain the retouch for finishing the head.
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You'll apply advaced techniques for optimizing your time and workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.
Through the 18 classes you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in english and recomendations for implementing this knowledge on your future projects.
The course contains the following topics:
Norms
Zremesher
Zremesher guides
Ear modeling
Nose modeling
Mouth modeling
Head creation
Integration of all components of the face and the head for a professional result.
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!