
Learn the core concept of photogrammetry and how modern scanning tools capture real-world detail.
Discover how to colour-correct and balance your photo set before processing.
Batch-edit and prepare your images for accurate reconstruction.
Speed up your workflow using Photoshop automation for precise masking.
Process your photos and generate a complete 3D model in Reality Scan.
See how mobile photogrammetry compares to desktop quality.
Learn professional reconstruction inside Agisoft Metashape.
Analyze differences between scanning tools and optimize for best accuracy.
Learn how to rebuild complex meshes cleanly in Blender.
Refine topology for smoother results and easier UV mapping.
Use Maya’s retopo tools for production-ready geometry.
Generate perfect edge flow for high-detail models.
Evaluate differences and choose the best tool for your pipeline.
Learn clean UV layout for accurate baking and texturing.
Master Maya’s UV workflow for film-quality assets.
Ensure proper real-world scale and alignment for pipeline integration.
Export beautiful PBR maps from your scanned asset.
Create true high-resolution displacement maps for film production.
Generate fine surface detail quickly for PBR use.
Finalize your texture set for maximum realism.
Set up PBR materials inside Blender’s Eevee renderer.
Push your render quality to the next level with true displacement.
Build a cinematic look using Arnold’s PBR workflow.
Learn V-Ray material setup for photoreal stone surfaces.
Create film-grade renders with RenderMan’s powerful shader system.
Review and validate your texture bakes in real-time.
Bring your scanned asset into UE5 for interactive real-time visualization.
In this course, you’ll learn how to capture real-life objects using photogrammetry and transform them into optimized, ready-to-render assets for your creative projects.
You’ll follow a complete production-level workflow, developed through more than a decade of real studio experience at PolyCG, to ensure your models meet the highest standards for realism and performance.
What you’ll learn:
How to shoot perfect photo sets for photogrammetry
Setting up consistent lighting and camera angles
Building 3D meshes from photos using RealityCapture or Metashape
Cleaning, retopologizing, and texturing your model
Exporting assets for Blender, Maya, Cinema 4D, and Unreal Engine
Managing scale, UVs, and materials for professional pipelines
Who this course is for:
3D artists, animators, and VFX professionals who want to add photogrammetry to their skill set
Game environment artists who need realistic scanned assets
Filmmakers and architects who want accurate digital recreations of real objects
Beginners who have basic knowledge of Blender or Maya and want to move toward professional 3D production
Course project:
You’ll scan and reconstruct a small rock or similar object using real reference photos.
All example photos used in this course are included for download, so you can follow every step before scanning your own models.
By the end of this course:
You’ll be able to scan, clean, and export your own high-quality 3D assets using a proven professional workflow that fits right into production for film, animation, and games.