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Design 3D & Animation 3D Animation

Master 3D, from zero to hero Vol.7: Create to "Batman"

You will learn to create anatomically correct characters with Zbrush, whether normal characters or superheroes
Rating: 4.5 out of 54.5 (9 ratings)
85 students
Created by Mauricio García Arias
Last updated 2/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
  • At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.
  • You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.
  • You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.

Requirements

  • The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).
  • If possible, it is ideal that you have seen the first three parts of the course Creating 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
  • Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.
  • Have attitude, willingness and desire to learn!

Description

The course was developed in the software of Zbrush R7, so it is important that you have installed the program on your computer, on the website of Pixologic, a free version for 45 days (test).
Where possible, it is ideal that you have seen the first three parts of the course. Creation of 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands and Feet, of course this is not an obstacle to the course.
- Both the title and the visual references are relative to the human body, so it is important to understand that they are reviewed within a learning environment.
Have attitude, willingness and desire to learn!

Who this course is for:

  • This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.
  • If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.

Course content

7 sections • 46 lectures • 6h 51m total length

  • Preview05:09

  • Z_spheres_part1
    05:09
  • Preview04:16
  • Preview05:46
  • draw_panel_part1
    05:46
  • draw_panel_part2
    05:18

  • model_adjustment_to_the_references_part1
    08:26
  • model_adjustment_to_the_references_part2
    07:03
  • model_adjustment_to_the_references_part3
    11:25
  • model_adjustment_to_ref
    10:07
  • strokes_pect_Abs_bic
    06:48
  • model_adjustmen_to_the_references_part6
    12:05
  • model_adjustment_to_the_references_part7
    18:25
  • Head_adjustment_to the_ref
    10:54

  • Final_adjustment_to the_ref
    03:00
  • Head_part1
    08:47
  • Body_part2
    06:08
  • symmetry_adjustment
    07:57
  • forearm
    03:54
  • Hand_part1
    03:07
  • Hand_part2
    03:03
  • Back_and_shoulder
    07:29
  • latissimus dorsi_and_serratus
    12:47
  • Abs_and_torso
    03:50
  • Arms_adjustments_part1
    10:30
  • Arms_adjustments_prt2
    14:38
  • torsos`s_Tweak
    06:43
  • Queadriceps_Femoris
    12:59
  • Calf_area
    03:25
  • Face_whit_polypaint_and_Zremesher
    08:12

  • Superficial_face_part1
    11:50
  • Superficial_face_part2
    07:26
  • Superficial_face_part3
    08:39
  • Mesh_Optimization
    09:27
  • Body_adjustments
    06:39

  • Clase 36: Guantlets Extraction
    09:55
  • Clase 37: Boots and torso Extraction
    11:52
  • C38 Mask Extraction part 1
    05:33
  • C39 Mask Extraction part 2
    12:57

  • C40 Guantlets Details
    14:03
  • C41 Guantlets Details Fingers
    15:21
  • C42 Guantlets Details Interior part1
    13:11
  • C43 Guantlets Details Interior part2
    17:07
  • C44 Guantlets Details Exterior
    12:56
  • C45 Guantlets Deatils Forearm 01
    15:10
  • C46 Guantlets Deatils Forearm 02
    06:33

Instructor

Mauricio García Arias
CEO and Founder / CG Makers
Mauricio García Arias
  • 4.4 Instructor Rating
  • 2,033 Reviews
  • 42,096 Students
  • 54 Courses

Mi pasión es desarrollar y dirigir proyectos de Animación Digital de alta calidad y enseñar a los demás cómo lograr los mismos o mejores resultados. Después de escribir y dirigir multiples videojuegos, cortometrajes y coproducir con Corea, USA, México y Colombia el 1er Largometraje animado 3D y 4D de latinoamérica "Jungle Shuffle" y trabajar proyectos para marcas como Disney, Chevrolet, Suzuki, Nokia, Adobe.. entre otros y llevar más de 13 años en la industria, decidí dedicarme 100% a enseñar a los demás todo lo aprendido, pero enfocado a lo que más me apasiona, los videojuegos. Nuestros estudiantes ya son más de 36.000 en más de 132 países. Lo que busco realmente es darte la ruta y las herramientas para que te insertes en la industria de la animación a nivel global.

¿Qué quieres aprender?

¿Quieres saber cómo crear personajes realistas para videojuegos?

¿Quieres aprender anatomía artística, para lograr realismo en tus creaciones y resultados profesionales?

¿Quieres conocer los procesos de producción para crear personajes para videojuegos de alta calidad?

Si quieres aprender cualquiera de estos temas, solo inscríbete a mis cursos, tienes 30 días de garantía de devolución del dinero si no te gusta, ¡No tienes que perder!. Mi equipo de artistas digitales y yo estaremos constantemente mejorando los cursos para que tengas la mejor experiencia. 

Lo que quiero es enseñarte como trabajar a nivel profesional, hacer dinero con lo aprendido e insertarte en la industria de la animación de una vez por todas

Dales una mirada, e inscríbete ahora mismo

_______


My passion is to develop and direct high quality Digital Animation projects and to teach others how to achieve the same or better results. After writing and directing multiple video games, short films and co-producing with Korea, USA, Mexico and Colombia the 1st Latin American 3D and 4D animated feature film "Jungle Shuffle" and working on projects for brands such as Disney, Chevrolet, Suzuki, Nokia, Adobe... and more than 13 years in the industry, I decided to devote myself 100% to teaching others everything I learned, but focused on what I love most, video games. Our students now number more than 36,000 in more than 132 countries. What I'm really looking for is to give you the route and the tools to insert yourself into the global animation industry.

What do you want to learn?

Want to know how to create realistic characters for video games?

Do you want to learn artistic anatomy, to achieve realism in your creations and professional results?

Want to learn about the production processes for creating high-quality video game characters?

If you want to learn any of these topics, just sign up for my courses, you have a 30 day money back guarantee if you don't like it, you don't have to lose! My team of digital artists and I will be constantly improving the courses for you to have the best experience. 

What I want to do is teach you how to work professionally, make money from what you've learned and get into the animation industry once and for all

Take a look at them, and sign up right now


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