
Presentation of the structure of the class. Below you will find useful documents for the work in the course as follows:
Blueprints Batman.zip: These are the planes without perspective that you will use for the Panel Draw class.
Batman.zip views: These are other images that we took from Batman but already in perspective. They only serve as a visual reference.
CGM_body and face Ref_v01_02.zip: This is a .ztl file and it contains 2 reference bodies, the eyes and the reference face for your work.
Full costume Bat.zip: Ztool "Batman complete" for you to use as a reference.
Access to reference images is on our Pinterest, here the link: https://co.pinterest.com/cgmakers/zbrush-batman-vol7-crea-a-batman/
Modeling the base mesh of the mask from the head using Split.
Creation of the base of the legs by means of Z spheres
Creation of the base of the torso by means of Z spheres
Mounting the front image of Batman as a reference
Mounting the Batman side image as a reference
Improves torso modeling to match the concept.
Improves the modeling of the legs to match the concept.
Improves the modeling of arms and hands so that they correspond to the concept.
First brush strokes to sculpt the deltoids, triceps and trapeze.
Adjusts the shape of the chest, arm and abdomen.
First strokes to the quadriceps, adductors and calf area.
Adaptation of the hands to the visual referent in pinterest so that it corresponds to a realistic proportion.
Adaptation of the head to the reference images.
Retouch to the entire mesh
Adding details to the head.
Adding details to the body
Correction of symmetry in the character to facilitate future modeling.
First detail pass to the forearm, general definition of the muscles.
First pass of detail at hand, general definition of the form.
Second pass of detail at hand, general definition of the form.
General definition of the deltoid, trapezius, teres and infraspinatus.
General definition of serratos and obliques
Modeling the abdomen and retouching to different areas of the torso.
Improving the shape of the forearm.
Adding detail to the forearm.
Definition of torso details.
Creation of the muscles of the entire upper area of the leg.
Creation of the calf muscles in a general way as a guide for the creation of the leg.
Modeling of the face taking as reference the face of the original 3d model.
Adding details to the face.
Looking for the resemblance of the face with its reference
Modeling the base mesh of the gloves from the body using Split.
Modeling the base mesh of the boots, torso and legs from the body using Split.
The course was developed in the software of Zbrush R7, so it is important that you have installed the program on your computer, on the website of Pixologic, a free version for 45 days (test).
Where possible, it is ideal that you have seen the first three parts of the course. Creation of 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands and Feet, of course this is not an obstacle to the course.
- Both the title and the visual references are relative to the human body, so it is important to understand that they are reviewed within a learning environment.
Have attitude, willingness and desire to learn!