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3D Master, from zero to hero Vol.6: Hands and Feet
Rating: 4.4 out of 5(11 ratings)
211 students

3D Master, from zero to hero Vol.6: Hands and Feet

Understands the anatomy bases of the human hands and feet for the creation of high quality 3D characters.
Last updated 11/2017
English

What you'll learn

  • By the end of the course, you will understand the techniques for the creation of hands and feet of a realistic 3d characters.
  • You'll understand how to transform them according to the type of character is being developed.

Course content

5 sections32 lectures3h 3m total length
  • Introducción1:47
  • References used for the course2:36

    On this first video, we'll explain to you how you can rely on the visual references for you to develop the hand sculpting exercise. We recommend you visit our pinterest board at - CG Markers -, on this network you'll find the information on a structured way, so it complements the content throughout the course. 

  • Guides and proportions5:30

    This exercise will help you understand general aspects of the hand. It's a vey simple observation exercise which will allow you understand with clarity how the fingers are linked, how long they are next to each other, the angle they are st and what's the correct shape of the palm of the hand. This is fundamental for being able to develop de exercise of the sculpture to be consistent with the human anatomy modeling. 

  • Hand bones2:26

    We'll identify the bones forming the hand and we'll learn the name of the bones for use to locate them with ease in the  for the hand sculpting exercise

Requirements

  • The course is developed in Zbrush, reason why it's important you have the software installed on your computer. The student needs to have a basic knowledge on the software for better understanding of the course.
  • When possible, Ideally the student should have already taken the first two parts of the course 3D Characters Creation; "Human Anatomy Fundamentals and The Head, although this doesn't mean to be an impediment for you to take this course.
  • !Best actitude, disposition and interest for learning!

Description

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You’ll learn how to customize the interface in order to facilitate the your work flow with characters, you’ll use a bunch of tools that will let you have under control the shapes. 
You’ll apply advanced techniques for optimizing your time and your work flow. 
On each block of muscles I’ll explain to you how to generate the shape of each one of them, and how they join through tendons to the bones respectively. 

Through 39 classes you’ll learn everything you need for modeling a character anatomically correct, you’ll meet muscle by muscle with its name and suggestions for applying this knowledge on your future projects. 

The course covers the following topics:
Guides and proportions
Hand bones and foot bones.
Hand base and foot base
Fingers details
Nail modeling
Muscles and tendons
Compositing all the components
Tensor tendons 

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

Who this course is for:

  • Students, professionals or amateurs who aspire to become digital artists and want to boost skills for the creation of 3d characters for the cinema industry, digital animation and video games.
  • This course is aimed to whoever is interested on learning the basic concepts for the creation of high quality 3d characters applied to the cinema industry, animation, and video games.