
Introductory video with the presentation of the invited Instructor Oscar García. 3d character developer for feature films, short films, video games and high-level advertising videos.
You can find the blue prints of Sylvanas on our Pinterest with the following link:
Head: https://co.pinterest.com/cgmakers/anatom%C3%ADa-cabeza/
Body: https://co.pinterest.com/cgmakers/anatom%C3%ADa-del-cuerpo/
Collection of support images to create Sylvanas.
How to use Pureref software.
First session - Selection of the zbrush tool that we use to create the body and head.
Second session - General position.
Third session - Sculpting basic forms in low resolution.
Fourth session - Basic definition of some muscles of the body.
Fifth session - Basic definition of some muscles of the body and improvement of posture.
Sixth session - Basic definition of some muscles of the body.
Seventh session - Basic definition of the bust.
Eighth session - Basic definition of some muscles of the body. Deltoids, trapezius and high back.
Ninth session - Basic definition of the muscles of the back.
Tenth session - Basic definition of the mouth.
First session - Basic definition of the mouth.
Second session - Zremesher Guide at the head.
Third session - Second level definition of the mouth.
Fourth session - Second level definition of the mouth and nose.
Fifth session - Second level definition of the nose and cheeks.
First session - Second level of improvements to the shapes and proportions of the face.
Second session – Second level of definition of the shapes of the face.
Third session – Details definition of the face in general.
Forth session – Details definition of the face in general.
Fifth session – Details definition of the face in general.
Sixth session – Details definition of the face in general.
Sevent session – Details definition of the face in general.
Eighth session – Details definition of the face in general and provisional paint.
First session - Third level of detail for the face.
Second session - Third level of detail for the body.
Third session - Third level of detail for the body.
Forth session - Third level of detail for the body.
Fifth session - Third level of detail for the body.
Sixth Session – Adding the head to the body in a single subtool.
Are you a student, professional or amateur and you aspire to become a digital artist? and want to strengthen skills for the creation of 3d characters in the film industry, digital animation and video games ?. If your answer is yes, this course is for you!
You will use a set of tools that will allow you a controlled work of the forms.
You will apply advanced techniques to optimize your time and workflow.
I will explain how to generate the form by levels of detail.
Through 32 classes you can learn everything you need to model an anatomically correct character and recommendations to apply this knowledge to your future projects.
The course addresses the following topics:
Polygroups
Pectorals
Deltoid
Trapeze
Teres and infraespinatus
Dorsal
Serratos
ABS
Torso
arms
Legs
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a work of creating quality characters, no matter if it is realistic, cartoon, manga or any style you choose.
What are you waiting to start ?, register now!