
Master 2D character animation in Adobe Animate by building rigging, lip shapes, facial expressions, and full-body movement, plus practice files and assignments for walks, runs, and animal motion.
Learn to dissect a character into movable parts, convert them into symbols in Adobe Animate, and rig with pivot points and classic tween for smooth animation.
Dissect and rig Orvin in the three quarters angle in Adobe Animate, tracing and coloring parts, grouping and converting to symbols for flexible, animated character motion.
Develop front lip and jaw animation in Adobe Animate by drawing and tracing happy and sad lip shapes for key phonetic sounds, enabling realistic lip sync.
Learn to draw eight facial expressions for Irvin—happy, sad, angry, curious, annoyed, scheming, surprised, scared—by adjusting eyebrows, eyes, mouth, lips, and jaw through rough sketches, cleanup, and color.
Master a profile view walk cycle in Adobe Animate by establishing baselines and key poses, then loop for a seamless motion with hair follow through and classic and shape tweens.
Learn to create a profile view run cycle from rough key poses to clean vector, emphasizing timing, rhythm, opposite limb motion, and follow-through for head and hair motion.
Explore the bone tool in Adobe Animate to build an armature of connected bones for puppet-style animation, using symbols, pivot points, and simple frame-by-frame adjustments.
Animate a happy walk by constructing extreme poses, grounding the character with a line, and building keyframes including contact, passing, and breakdown poses with flipped limbs.
Perform a traditional frame-by-frame happy walk by cleaning up key poses, drawing in-betweens on a new layer, using onion skin with a red brush, and finalizing the red cleanup.
Master 2d character animation in Adobe Animate guides building a walk cycle for a rigged character using shape tween, classic tween, and shape hints to create a seamless loop.
Learn traditional walk animation by drawing in-between frames from key poses one to nine, following a step-by-step video tutorial.
Vector the first pose of the walk cycle by building the head, neck, torso, and limbs on separate layers, add keyframes, and apply tweens to complete the angry walk.
Add in-between drawings to create an angry walk using traditional animation methods, following keyframes and the demonstrated process to complete the walk.
Learn to animate a slow sneak walk in Adobe Animate by building multiple key poses, in-betweens, and breakdowns inspired by classic Disney and Warner Bros cartoons.
Learn to animate a dreamy walk with traditional methods, adding in-betweens between key poses, cleaning up the in-betweens, and finalizing the walk cycle with frame-specific cleanup steps.
Animate a scared walk by drawing the extreme key poses, the crouched forward torso, and the contact and passing positions, then refine with breakdowns to complete the walk cycle.
Animate a sad walk cycle in Adobe Animate by defining key poses on a ground plane grid and drawing in-betweens every two frames for a three-fourth angle.
Animate an angry walk cycle in a third quarter angle by framing poses, tilted first pose, flipped second pose, contact and passing positions, followed by in-between drawings for smooth motion.
Master a smug walk in Adobe Animate by creating key poses, including the front leg pose, passing poses, and contact poses, then drawing in-between frames to complete the walk cycle.
Learn to animate a four-legged horse walk cycle in Adobe Animate, building eight key poses from contact to extreme positions, including passing positions and flipping poses.
Animate a horse trot by alternating grounded and lifted legs; use a blank keyframe on frame two with F7 and onion skin to flip legs into up, extreme, in-between drawings.
Learn to build a dog walk cycle by drawing and flipping key poses, including front and rear leg extreme, passing, contact, and up poses, with careful hip and head movement.
Advance the in-between drawings for the catwalk by completing and reviewing them. Follow the video carefully to learn the completed in-between drawings.
Animate a camel walk cycle by drawing key poses, flipping the pose for the opposite legs, then creating the passing position and in-between frames to complete the cycle.
Learn to animate a dog run cycle by drawing the key poses, with rear legs contacting the ground and a higher head, then the front legs with a lower head.
Bring your characters to life with expressive movement and professional animation techniques in “Master 2D Character Animation in Adobe Animate.” This in-depth course is designed for aspiring animators, students, and creative professionals who want to learn how to animate characters from scratch using Adobe Animate.
Starting with the basics, you’ll learn how to dissect and rig characters in both front and 3/4th views, draw lips and facial expressions, and prepare them for animation. You’ll then move on to essential animation skills—eye blinks, lip syncing with audio, hand gestures, facial expressions, and head turns—to add real life and emotion to your characters.
Master movement with dedicated sections on walk cycles, run cycles, and bone tool rigging. You'll begin with standard side and 3/4th walks and runs, then dive deep into attitude walks and runs—Happy, Sad, Angry, Sneak, Dreamy, Smug, and Scared—in both profile and 3/4th views, learning how emotion influences body mechanics and timing.
The course finishes strong with a dynamic section on animal locomotion, where you’ll animate walks, trots, gallops, and runs of animals like horses, dogs, cats, camels, bears, kangaroos, and mice.
Each tutorial includes step-by-step demonstrations, practice files, and assignments to help you apply what you’ve learned. By the end of this course, you’ll be equipped with the skills to animate any 2D character confidently—whether for games, films, or your own creative projects.
If you’re ready to take your animation skills to the next level, enroll now and start animating like a pro in Adobe Animate!