
1. UI and Library
In this section, you will learn the interface of Marvelous Designer and its Library system. We will explore how to navigate the workspace efficiently and access tools, assets, and presets for faster workflow.
2. 3D Window
In this chapter, we cover the 3D window environment. You will learn how to view garments on the avatar, control the camera, and interact with objects in the 3D space.
3. 2D Pattern Window
This section introduces the 2D Pattern window, the core space for garment creation. You will learn how to create, edit, and manage patterns for clothing design.
4. Object Browser
In this chapter, we explore the Object Browser and how to manage all project elements such as patterns, fabrics, and assets in an organized workflow.
5. Garment Properties
This section covers garment properties and settings. You will learn how to control garment structure, size, and behavior for better simulation results.
6. UV and History
In this chapter, we introduce UV mapping and the History panel. You will learn how to manage UV layouts and track changes throughout your workflow.
7. Sewing
This section focuses on sewing tools. You will learn how to connect pattern pieces and create realistic garment construction through proper stitching techniques.
8. Fabric Properties
In this chapter, we explore fabric properties. You will learn how to adjust material behavior such as thickness, stiffness, and physical simulation settings.
9. Avatar
This section covers working with avatars. You will learn how to select, adjust, and prepare characters for clothing design.
10. Animation
In this chapter, we introduce animation tools. You will learn how to animate avatars and evaluate garment behavior under motion.
11. File Formats
This section explains import and export file formats. You will learn how to transfer your projects to other software such as Blender or Maya.
12. Retopology
In this chapter, we cover retopology and its importance in optimizing garments for game and animation workflows.
In this lesson, we start the T-shirt project by creating the base patterns. You will learn how to draft accurate garment shapes in Marvelous Designer.
In this section, we build the initial 3D blockout of the T-shirt. You will learn how to assemble patterns and simulate a basic garment structure.
Here we refine the T-shirt by adding details such as seams, folds, and adjustments to improve realism and fit.
In this lesson, you will learn how to properly export your garment from Marvelous Designer for texturing workflows.
This section covers basic texturing techniques using Substance Painter to give your T-shirt a realistic surface appearance.
In this lesson, we begin the pants project by creating the base 2D patterns for a realistic clothing structure.
Here we assemble the pants in 3D and create a basic simulation to define the initial shape and fit.
In this section, we refine the pants by adding stitching, folds, and structural improvements.
In this lesson, we start the cargo pants project by creating a basic 3D blockout from the patterns.
Here we enhance the cargo pants by adding pockets, seams, and additional structural elements.
In this section, we finalize the cargo pants by refining simulation, fit, and overall presentation quality.
In this lesson, we create the base structure of a bra using simple pattern assembly and simulation.
Here we refine the bra design by adding seams, adjustments, and improving overall shape accuracy.
In this final step, we polish the bra design and ensure it is clean, realistic, and ready for presentation.
In this lesson, you will learn how to import and prepare a custom avatar from DAZ Studio for clothing design workflows.
In this section, we create the base structure of the jacket and establish the overall garment shape and fit.
Here we refine the jacket by adding seams, folds, and design details to achieve a more realistic result.
In this lesson, we polish the jacket by improving simulation, fitting, and overall presentation quality.
This section focuses on creating the base blockout for the pants and building the primary garment structure.
Here we finalize the pants by refining details, improving cloth behavior, and preparing the garment for rendering.
In this lesson, you will learn how to assemble all outfit pieces together and apply textures for a complete look.
This section covers rendering workflows in Blender, including lighting, materials, and final presentation setup.
In this extra lesson, you will learn an efficient workflow for transferring textured assets from Substance 3D Painter to Blender.
In this lesson, you will learn how to import and prepare an avatar for clothing creation inside Marvelous Designer.
This section covers the process of creating a shirt from basic patterns to a simulated garment.
In this lesson, we create the initial jacket blockout and establish the primary garment structure and proportions.
Here we refine the jacket with additional details, improved fitting, and realistic cloth simulation adjustments.
This section focuses on creating pants, including pattern setup, garment assembly, and simulation refinement.
In this lesson, you will learn how to combine all garment pieces and apply textures for a complete outfit presentation.
This section introduces a walking animation workflow to test garment behavior and cloth simulation during movement.
In this lesson, we render the final outfit in Blender using lighting, materials, and presentation techniques.
In this lesson, we create the base blockout and establish the primary shape and proportions of the garment.
This section focuses on building the sleeves and integrating them into the overall garment structure.
In this lesson, we refine the base form and improve the garment fit and silhouette before adding details.
This section covers the creation of a pleated collar and techniques for shaping layered fabric details.
In this lesson, we create the initial blockout of the bow tie and define its overall structure and placement.
Here we finalize the garment by refining details, simulation quality, and overall presentation.
Become a professional Marvelous Designer artist and master the complete workflow from concept to final presentation.
This 13+ hour project-based course takes you from absolute beginner to advanced level inside Marvelous Designer. You will not only learn the tools, but also the real production workflow used in the industry.
You will learn how to create accurate pattern-based garments, design both with and without patterns using creative techniques, manage complex scenes, and export your garments for texturing and rendering in Blender and Substance 3D Painter.
Course Structure
Chapter 1 – Introduction & Core Knowledge (4 hours)
Understanding the interface, tools, simulation system, pattern logic, fabric settings, internal lines, and essential theory behind garment creation.
Chapter 2 – Everyday Clothing Project (4 garments)
T-Shirt – Full pattern creation and detailing
Pants – Pattern making and fabric setup
Cargo Pants – Advanced pattern logic and layering
Bra – Designed without pre-made patterns, including lace and mesh fabric usage
Chapter 3 – Sci-Fi Outfit Workflow
Designed in Marvelous Designer → textured and rendered in Blender.
Extra workflow: textured again in Substance 3D Painter for full production pipeline understanding.
Chapter 4 – Freestyle Design + Animation
Garment created from imagination without predefined pattern. Includes character walk cycle and dynamic animation rendering in Blender.
Final Project – Lolita Dress (Technical Focus)
A complex garment design focusing on optimization, workflow management, and production techniques. (No final render, focus on technical execution.)
What You Will Learn
Complete pattern-based and creative garment design
Fabric simulation and optimization techniques
Export workflows (Marvelous Designer → Painter → Blender)
Character animation integration
Advanced scene management
Real production techniques used in fashion, character design, and game development
Software Used
Marvelous Designer 2025
Blender
Substance 3D Painter
DAZ Studio
Ideal For
Artists in:
Character design
Fashion and clothing simulation
Game development and animation
3D concept art
Final Note
Master professional garment creation and build a real production-ready workflow from start to finish.