Unity 3D location based game development with Mapbox
3.1 (289 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
19,085 students enrolled

Unity 3D location based game development with Mapbox

Bring location-based experiences to life! Add real time locations and mapping into your games with Unity 3D
3.1 (289 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
19,085 students enrolled
Last updated 6/2018
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Current price: $31.99 Original price: $49.99 Discount: 36% off
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This course includes
  • 10 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Integrate the Mapbox SDK into Unity 3D games
  • Generate Custom 3D Maps
  • Use Points of Interest to Make Real-World Experiences
Course content
Expand all 51 lectures 10:13:33
+ PocketDroids GO
29 lectures 06:01:46
Setting up the project
08:47
Styling our map with Mapbox Studio
12:31
Setting up our map
09:01
Building the UI
15:31
Putting our player on the map
13:04
Creating the Droid class
05:47
Singletons and the DroidFactory
13:13
Capture Scene Prep
09:24
Creating & Implementing the GameManager
11:04
Improving the UI Controller
12:12
Introduction to Vector Tile Factories
14:52
Creating the XP Bonus Prefab
15:27
Points of Interest and Game Object Modifiers
13:03
Adding Audio to the World Scene
14:22
Building the Capture scene
18:11
Creating the Override Orb object
17:45
Setting up the Override Orb Script
16:30
Intro to Platform Dependent Compilation
12:48
Throwing the Orb
17:01
Handling Orb Collisions
14:08
Override Orb Respawn and Limitations
14:25
Building the capture scene UI
15:26
Controlling the Capture scene UI
16:33
Transitioning Between Scenes
14:50
Saving & Loading Player Data
19:18
Project wrap up and student challenges
07:40
+ Drenches of War
22 lectures 04:11:47
Setting up the project and Mapbox SDK
08:36
Creating and applying a Mapbox Studio Style
07:01
Mapbox Image and Terrain Factories
12:02
Launching water balloon projectiles
11:53
Setting up the UI and the GameManager
10:53
Enemy tanks
13:57
Debug Land & Paintballs
15:53
The Tank Factory
13:02
The SpawnOnMap script
13:59
Points of Interest (POIs)
14:41
Adding Sound Effects
16:58
Adding Scripts to Mapbox Vectors
19:12
Collision Cleanup
11:58
Improving Performance with Filters
11:41
Prepping for Deployment
10:54
Building the Project
09:17
Post-build Cleanup
08:09
Building with shaders
06:15
Project wrap-up and Challenge
05:11
Randomizing Mapbox Location
14:04
Building for Android
08:11
Requirements
  • Must have a Mac or PC for Unity game development
  • A basic knowledge of Unity 3D
Description

Mapbox Unity 3D Essentials by Devslopes

Learn how to build experiences for exploring the world with Mapbox. Add location into any game with their mapping, navigation, and location search SDKs. Harness the power of location like Pokémon GO, Ingress, & Zombies, Run! These videos were produced in collaboration with the good folks at Mapbox.

This Unity course is for beginners & seasoned programmers!

You'll learn what Mapbox can do, how to add the Mapbox SDK to your Unity 3D projects, then build some amazing games that leverage the power of location and maps.

First off, you’ll build PocketDroids GO where your players will capture Droids into their collection, based on real-time location data which is seamlessly integrated into the game with Mapbox. You’ll build both a main world scene as well as a capture scene where players can attempt to capture rogue bots in the wild.

Moving on, you’ll build another game called Drenches of War – a super fun, portable, defense game. You’ll learn all about ARTabletopKit from Mapbox so that you can get your drench on anywhere there’s a flat surface! Defend a city from hordes of oncoming enemies bent on soaking you and your home base. We’ll be dynamically generating buildings and obstacles with Mapbox’s Terrain Vector Tile system and their curated Points of Interest.

Here are some of the things you will learn:

  1. Installation & Setup

  2. Creating a map in Unity

  3. Customizing a map in Mapbox Studio

  4. Location Providers

  5. Vector Tiles

  6. Terrain

  7. Custom Visualizers

  8. AR Root, MapHolder, & FocusSquare

  9. Location-based AI for Enemy motion

  10. Utilizing Mapbox’s Points of Interest

Now is the time to learn how Mapbox adds more powerful and engaging experiences to your games!

Who this course is for:
  • Game developers who want to add location-based gameplay to their Unity games