
Explore web development, Photoshop, Adobe Illustrator, and Excel budgeting skills in this Mammoth Interactive course on Skillfeed, featuring tidbits across subjects and lifetime access with regular updates.
Learn the basics of html and web development for complete beginners, including html structure with head and body, tags, doctype, and seeing live output.
Learn to use header and paragraph tags in HTML, understand opening and closing tags, and explore h1 through h6 and their impact on SEO in a beginner web development tutorial.
Explore how Adobe Illustrator creates scalable vector graphics and exports SVG for web use, then render and modify SVG code in real time with JSFiddle.
Learn to create an HTML button, connect it to JavaScript on click, and run a function that triggers an alert, using a script tag or an external JavaScript file.
Learn to insert an image in HTML with the image tag and a src attribute, preview in real time, and adjust height or width to scale images proportionally.
Learn to set up a simple monthly budget in Excel, track income and expenses, visualize data, and compute totals and yearly savings.
Create a simple daily to-do list in Excel, with a title, date, centered header, task entries, yes/no completion, and time spent for each item to boost productivity.
Compare Adobe Photoshop and Adobe Illustrator, showing how Photoshop uses pixels and Illustrator uses points, and how their workflows support scalable vector graphics for web use.
Learn to create a minimalist banner ad in Photoshop by setting correct banner sizes, choosing a color scheme, and layering text with a contrasting white on orange.
Create a simple minimalist banner ad in Photoshop by setting a 720 x 300 pixel document, adding layered text, fonts, and color choices.
Create a simple banner ad in Photoshop by setting a 720 by 300 pixel canvas, using layers, color fills, and left-justified text.
Design a simple 720 by 300 banner ad in Photoshop, using layers, text, shapes, and a green background to create a website-friendly banner that blends with the page.
Learn how to model a low-poly handgun for a video game in blender, using quick extrusion, loop cuts, scaling, and simple geometry to form a practical in-game weapon.
Model a modern lamp in Blender by building from simple cubes and cylinders, using extrude, scale, and loop cuts, and organizing two objects for separate materials.
Learn to model a simple desk lamp in Blender by extruding and scaling faces, using the z axis, and organizing two objects for different materials for export to game engine.
Learn to model a sci-fi sniper rifle by building the barrel with cylinders, extruding and scaling parts, and optimizing polygon count for game performance.
Build a sniper rifle part with blender modeling, adding cylinders, rotating to precise angles, extruding, and locking axes to create scalable, low-poly components.
Model a sniper rifle part 3 with loop cuts, extrude, and scale along the x axis to form a functional handle and trigger, refining the look.
Model a sniper rifle part through hands-on Blender techniques, using loop cuts, extrude with y-axis lock, scaling, and edge selections to craft a scope and rear assembly.
Model a low-poly sniper rifle component by extruding faces, moving along the x-axis, and adjusting vertices with grid snapping, then build a simple handle and connector.
Model an ancient Greek hoplite helmet in 3d by shaping a sphere, refining vertices, and using a y-axis mirror with extrusions along z to form the helmet.
Follow along as we model an ancient Greek warrior helmet part 2 using extrude operations, lock to the Z-axis, and vertex-based edits, while keeping a low-poly approach for game-ready results.
Master the back portion of an ancient Greek helmet through extruding, locking to the z-axis, and refining the shape with move, scale, and depth adjustments, including spikes.
Model an ancient Greek warrior helmet using a modifier and subdivision surface modifier, balancing detail for games versus movies and refining vertices for a smooth render.
Learn to shape an ancient Greek blade by scaling along axes, using a mirror modifier, loop cuts, extruding faces, and refining vertices for game development.
Explore 3d modeling techniques to craft an ancient Greek sword by adding loop cuts, adjusting thickness, and exaggerating geometry for a detailed blade fit for games.
Learn to refine a greek sword handle in 3D by extruding the bottom face, adding loop cuts, and scaling while keeping poly count low for faster rendering.
Learn to sculpt a low-poly ancient sword by extruding edges, adding loop cuts, and refining with subdivision surface to balance detail and performance.
Model a hoplite shield in blender from a circle primitive, extrude and scale along the z-axis, use loop cuts to raise the middle, and balance vertices for mobile and console.
Learn to model a hoplite shield by merging circle and sphere techniques, deleting half the sphere, and joining into a single object for a detailed, game-ready shield.
Model the back of a hoplite shield in low-poly by selecting vertices, forming faces, and adding straps, then apply a subsurface modifier and adjust scale and rotation in edit mode.
Learn to implement the html5 audio tag with controls, add a source with the correct type, and understand mp3's proprietary status versus using ogg formats.
Learn to add the video tag in HTML, specify an mp4 source and type, enable controls, set width to 300, and refresh or copy-paste if the JS Bin glitches.
Prototype simple games in Construct 2 by building core features first, using touch input, spawning moles at random positions, and tracking score with global variables and on-screen text.
Expect continual updates to the course and check back for more tutorials. Email Mammoth Interactive for deals on other courses, and we hope to see you in the next course.
Mastering technology is a must today if you want to remain relevant. It is very easy to forget and fall behind because technology moves so quickly. This course has a lot of tips that is constantly being added to. The best part is that you get life time access to these courses. This means you pay once and never have to pay again.
This is one of the best deals in online education. Very few courses will give you unlimited access to the course. Learning how to use Photoshop, Illustrator and learning how to code is very important and can help you make more money. If you can combine these skills you can make even more money. Mastering technology is a great way to change careers or move ahead.
There are more people who are technologically Literate than technologically literate. Knowing just how to command technology a little bit can dramatically improve your life.
Here is a little bit about Mammoth Interactive
Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.
Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.
John has been programming since 1997 and teaching since 2002. John brings a unique perspective with his years of experience of teaching and real word experience running a software company. Since November of 2011 Mammoth Interactive has sold over 400k worth of education courses around the world. The courses have been featured on many websites such as Venture Beat, Expert Dojo, Cult of Mac, Macgams, and many more.