
Learn how to customize the ZBrush interface to boost performance, enlarge the working area, and rearrange menus. Save the config, set brushes and shortcuts for faster workflow.
Learn to build a custom ZBrush popup by creating a new menu, dragging controls (0 measure, zoom mesh, dynamics, merge/split, visibility) into it, and binding a shortcut.
Learn to start a male head in ZBrush from a sphere, using symmetry, low-resolution forms, and progressive subdivision to shape ears, nose, and eyes with anatomical references.
Refine the skull shape to be rounder, emphasize the brow ridge, ensure the upper eyelid protrudes, sculpt the eye socket and jaw, adjust ears in ZBrush for a masculine look.
Refine the head in zbrush by adjusting eye placement, eyelids, lips, and nose through dynamic brushes and masking, guided by anatomy and references for a male warrior character.
Refine the male head in zbrush by shaping the eyes, eyelids, eyebrows, and frown, adjust symmetry, and add beard and hair details to enhance realism and shadow.
Learn to build a placeholder beard and hair in zbrush by using mask-based extraction or spheres, refining with inflation, smoothing, and fibre mesh for believable facial hair.
Begin by masking and refining the eyes, then block in the body with rib cage, collarbone, and shoulder muscles using symmetry, while adding subtle skin color variation and veins.
Refine a male character in ZBrush by head zremeshing and leg shaping, improving facial features with loops around the eyes and mouth, and using anatomy references for accurate legs.
Refine male character anatomy in Zbrush by improving geometry, muscles, hands, and fingers, using references and sculpting techniques for realistic results.
Refine the hand anatomy in zbrush by adjusting finger length, knuckles, and webbing from scratch to improve silhouette and proportions for rigging.
Refine the male character's anatomy in Zbrush by sculpting hands, arms, and back muscles, referencing anatomy guides and references, and planning two sketches for final lighting and rendering.
Refine the base anatomy of a male Zbrush model by masking and smoothing facial features, adjusting symmetry, eyelids and eyes, nose proportions, and seven-headed proportion.
Create a 3D sketch of a male character in ZBrush by refining body proportions. Build a low-poly form, apply subdivision and symmetry, and prepare texture and armor silhouettes for feedback.
Refine proportions and silhouette through iterative sketching in Zbrush, shaping the shoulders and belts to capture the character's distinctive look. Use symmetry and early blocking to make adjustments before detailing.
Learn the process of 3d sketching a male character in ZBrush, using symmetry, extract, and mirror techniques to shape boots, belt, and armor details while refining topology.
Master 3d sketching in ZBrush by shaping a male character with thoughtful symmetry handling, realistic folds, belts, and back detail, using references and fiber mesh for hair and beard.
Refine a male character concept in ZBrush through 3D sketching part 5, focusing on silhouette, armor caps, and necklace details while building a low-poly pipeline and baking in Substance Painter.
In 3d sketching part 6, refine a male character in ZBrush by adjusting proportions, scaling the body, detailing the head, planning low-poly belts and chainmail with subdivision and smoothing.
Explore 3D sketching in ZBrush, refining belts, waistbands, and hair with hard-surface details while practicing from spheres, using references, and pushing toward a strong portfolio.
This 3d sketching part 8 demonstrates refining a male character concept in zbrush, starting with low-poly forms and symmetry, and outlining the workflow to high and low poly modeling.
Learn to extract a metal shoulder in Zbrush by masking a plane, creating a low-poly form, and refining with move, extrude, and delete operations.
Extract leather shoulder and belts in Zbrush by masking and isolating poly groups, refine borders, and build low-poly geometry for a believable male character.
Discover how to sculpt a male character in ZBrush by creating a belt with buckle, leather borders, and chain mail, using extract, masking, symmetry, and topology to prepare details.
Extract pants from a ZBrush character by duplicating the mesh, masking, and splitting, then close holes to create cloth with thickness and prepare the boots with a mirrored base.
Explore creating a hand wrap in ZBrush using masking, extraction, and spiral strap techniques, adjusting geometry and thickness for a convincing, heroic arm accessory.
Explore creating realistic hand wraps for a male character in ZBrush, part 2, adjusting strap geometry, using zero mesh, poly extrude, and dynamic subdivisions to achieve convincing thickness and curvature.
Create and refine a waist wrap for a male character in ZBrush, shaping folds with low topology and subdivisions. Apply rim lighting to evaluate believability.
Learn to sculpt and refine a sash or waistband in Zbrush, smoothing jagged edges, increasing fold detail, and treating the belt as one mesh for a polished waist wrap.
Learn to craft hard surface parts for a male character in ZBrush, part 1, by appending a star or cylinder, extruding, masking with symmetry, and using dynamic subdivisions.
Create a reusable hard surface parts brush in ZBrush to rapidly add rivets, caps, and belt components, using insert multi-mesh, symmetry, and saved brush presets.
Model belt buckles and hard surface parts in ZBrush using symmetry, extrusion, and insert mesh brushes to create reusable components.
Refine the metal shoulder in zbrush by extruding, adjusting thickness, and shaping geometry with crease, subdivisions, and masks. Align the design to a concept while planning future chainmail details.
Refine the metal shoulder in Zbrush by creating layers, masking by color intensity, and polishing the mask to achieve a clean, well-connected sculpt with proper subdivisions.
Refine the metal shoulder in Zbrush by masking, adjusting thickness, and sculpting subtle battle damage while balancing subdivision levels for performance.
Refine the leather shoulder in zbrush by merging parts, adjusting thickness, adding creases and weathering, and detailing belts and stitch channel details for a realistic armor piece.
Construct a custom stitch brush in zbrush using a curve brush, symmetry, and masking, then test on a mesh without subdivisions and refine depth for convincing hand wraps.
Refine the necklace in zbrush by adjusting jagged, worn edges with standard and move brushes, adding loops, caps, and a coin design while shaping the silhouette.
Refining the necklace part two in zbrush adds small ropes and a double knot, aligns the coin, and wraps elements around the neck with masking, inflating, and stitching.
Refine the belt in ZBrush by extruding thickness, applying a crease, and creating a stitching channel; lay stitches with a brush and adjust with subdivisions.
Create a chain mail for a male character in Zbrush using nano mesh and array mesh, align links to normals, and slice/duplicate sections for a seamless pattern.
Create a chainmail in ZBrush by modeling bent cylinder links, aligning to normals, and adjusting rotation and height; refine with mask, cutting, and dynamic subdivisions.
Refine belts and accessories for a male character in ZBrush by applying subdivisions, stitches, grooves, and creases to build chainmail, belts, and decorative details.
In this boot refinement segment, thin the waist, create a low-poly belt, and project details from high to low poly using subdivision and transpose master, with symmetry.
Refine the boots in ZBrush through iterative sculpting, adjusting thickness and adding lip details for a more realistic look. Continue refining boots in the next video.
Refine the boots in zbrush by subdividing geometry to form borders, adding metal elements, adjusting symmetry, and balancing wear with polygon efficiency to complete the boots.
Refine the boots in zbrush by disengaging them, using symmetry and clip curves, smoothing borders, and adding subdivisions; sculpt with a standard brush and apply polypaint for skin tones.
Refine a male ZBrush character by mirroring design to the opposite side, enhancing fabric folds with alpha brush, masking and smoothing with subdivision levels to better match the concept.
Polypaint a male face in ZBrush by layering red, blue, green, and yellow tones, refine brows, nails, veins, and adjust the skin shader and specular for realism.
Refine a male zbrush character by lengthening the neck for a heroic look, adjusting facial features, and applying polypaint textures, pores, and veins with alpha brushes and spray techniques.
learn to create a saber blade and handle in ZBrush by starting with a tube, disabling symmetry, shaping the channel and thickness, sharpening edges, then refining with masking and extrusion.
Create a saber for a male character in Zbrush, using symmetry and dynamic subdivisions to sculpt an eagle head motif with decorative engravings, and continue refining in the next part.
Demonstrate a hands-on Zbrush workflow to model, polish, and attach a saber and dagger for a male character, using dynamic subdivisions, symmetry, masking, and extrusion for realistic metal details.
In this dagger part 2, the instructor continues sculpting a dagger in Zbrush, focusing on symmetry, masking and extruding techniques, refining the blade and handle while exploring quick design fixes.
Refine a dagger in ZBrush through subdivision, dynamic polish brushes, and crease work, while customizing brushes, managing polygroup, and preparing for future steps.
Learn to model a battleaxe in ZBrush by building a cylinder handle, using symmetry for the blade, adding edge loops, masking, and refining proportions and alignment.
Explore battleaxe part 2 workflow in ZBrush: adjust pivot, duplicate and position parts, apply symmetry, use masking and inserts, crease and subdivide, merge and place the axe in the hand.
Learn to model a mace in Zbrush by building a low-poly head and back, using array mesh, masking, and subdivision to form a metal head and a brownish handle.
Design and refine a mace and spear in ZBrush using dynamic subdivisions, extrude, symmetry, and polygroup workflows, then polish with fine tuning and metal fills.
refine and complicate the spear in ZBrush by sculpting the handle, applying symmetry and masking, extruding and shaping the blade, and adding decorative skull motifs before integrating into the character model.
Learn to color the outfit in ZBrush by loading and applying brushes to cap elements, selecting groups, adjusting browns, blues, leather tones, and metal textures, then set up materials.
Explore how to create and manage materials in zbrush, duplicating shaders to build leather, metal, fabric, and skin materials, and apply them to shoulders, belts, and buckles.
Copy saved materials into the brush startup. Then apply skin, leather, fabric, and metal materials, adjust shaders, ambient, and noise, and save for reuse.
Apply metal, plastic, and leather materials in ZBrush to the male character model, adjust diffuse, ambient, noise, and lighting, isolate parts with polygroups, and refine buckles, eyes, and straps.
Master material creation in Zbrush by practicing masking by cavity, isolating shoulder blue, refining with groups and unmasking, and applying metal textures, noise, and fabric finishes for a polished character.
Pose a male character in ZBrush by adjusting body length, smoothing subdivisions, refining fist shapes, and using masking, pivot, and symmetry to create a convincing stance with consistent materials.
Pose a male character in ZBrush by masking and reverse masking, adjusting shoulder pivots, bending elbows, rotating the torso, and using symmetry to refine hands and legs.
Pose the male character's hands and refine anatomy in zbrush using reference images, symmetry limitations, and detailed knuckles, wrinkles, and skin folds to achieve a more expressive, convincing pose.
Learn to start a fiber mesh for facial hair in zbrush, create beard and mustache with masking and move brush, and refine elbows and skin tones.
Refine fibermesh for a male character by adjusting beard hair, using fiber settings, materials, and grooming tools, then mask and separate poly groups for precise control.
Learn to craft fibermesh hair for a male character in zbrush, using masking, grooming brushes, poly groups, and density tweaks to create natural hair.
Create and refine a male character's fibermesh hair in ZBrush, masking and separating strands for variety, shaping around the ears and shoulders, and preparing renders.
Master fibermesh part 5 for male character creation in ZBrush, refining hair with small brushes, pinching, and poly groups while balancing concept accuracy and stylized design.
Learn to create hair with fiber mesh in ZBrush, using visibility, masking, and move brush while preserving length and collision tolerance.
Advance your fibermesh skills in ZBrush by refining hair clumps, isolating one polygon group at a time, and building a complete fiber mesh for a male character.
Adjust the neck length and shoulders to achieve a heroic silhouette, refine the beard and hair, and build the fiber mesh with inflating and masking.
Adjust and refine fibermesh hair for a male character in Zbrush by masking, managing poly groups, and controlling fiber density, then apply materials and prepare renders.
Adjust the model in Zbrush to fix core issues, refine masking and materials, and position props for a clean render; enable dynamic subdivision and prepare render passes for Photoshop.
Learn to create and adjust render passes in Zbrush for a male character, including masking, perspective adjustments, and saving renders and clone renders for Photoshop-based compositing.
combine zbrush render passes in photoshop part 1 to composite a male character with rim and room lighting, using masks and channels to colorize ambient occlusion.
Combine Photoshop passes to refine lighting on a male character, using screen, multiply, and overlay with curves, add rim light and ambient occlusion, and mask for skin detail.
Do you have problems sculpting male anatomy, face, hair and beard?
Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education's "Male Character Creation in Zbrush" course.
INSTRUCTOR :
My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.
GOAL OF THE COURSE :
By the end of this course, you'll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.
IN THIS COURSE YOU WILL LEARN :
Sculpting the male head
Sculpting the male body
Refining the head and body with skin detail
Making the 3D sketch of the whole model
Making clothes, belts, chain armor and armor
Making a saber, dagger, spear, mace and battleaxe
Polypaint the character
Posing the character
Making the beard and hair with Fibermesh
Rendering the character with passes
Composing a final render in Photoshop
IDEAL STUDENTS :
I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.
WHO IS NOT THE IDEAL STUDENT :
This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
So if you want to model production ready female characters, enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. So see you in the next video of the course!