
Learn to build a custom ZBrush popup by creating a new menu, dragging controls (0 measure, zoom mesh, dynamics, merge/split, visibility) into it, and binding a shortcut.
Refine the skull shape to be rounder, emphasize the brow ridge, ensure the upper eyelid protrudes, sculpt the eye socket and jaw, adjust ears in ZBrush for a masculine look.
Refine the head in zbrush by adjusting eye placement, eyelids, lips, and nose through dynamic brushes and masking, guided by anatomy and references for a male warrior character.
Learn to build a placeholder beard and hair in zbrush by using mask-based extraction or spheres, refining with inflation, smoothing, and fibre mesh for believable facial hair.
Refine male character anatomy in Zbrush by improving geometry, muscles, hands, and fingers, using references and sculpting techniques for realistic results.
Refine the hand anatomy in zbrush by adjusting finger length, knuckles, and webbing from scratch to improve silhouette and proportions for rigging.
Refine the base anatomy of a male Zbrush model by masking and smoothing facial features, adjusting symmetry, eyelids and eyes, nose proportions, and seven-headed proportion.
Learn the process of 3d sketching a male character in ZBrush, using symmetry, extract, and mirror techniques to shape boots, belt, and armor details while refining topology.
Master 3d sketching in ZBrush by shaping a male character with thoughtful symmetry handling, realistic folds, belts, and back detail, using references and fiber mesh for hair and beard.
Explore 3D sketching in ZBrush, refining belts, waistbands, and hair with hard-surface details while practicing from spheres, using references, and pushing toward a strong portfolio.
This 3d sketching part 8 demonstrates refining a male character concept in zbrush, starting with low-poly forms and symmetry, and outlining the workflow to high and low poly modeling.
Explore creating a hand wrap in ZBrush using masking, extraction, and spiral strap techniques, adjusting geometry and thickness for a convincing, heroic arm accessory.
Explore creating realistic hand wraps for a male character in ZBrush, part 2, adjusting strap geometry, using zero mesh, poly extrude, and dynamic subdivisions to achieve convincing thickness and curvature.
Learn to craft hard surface parts for a male character in ZBrush, part 1, by appending a star or cylinder, extruding, masking with symmetry, and using dynamic subdivisions.
Refine the metal shoulder in zbrush by extruding, adjusting thickness, and shaping geometry with crease, subdivisions, and masks. Align the design to a concept while planning future chainmail details.
Refine the metal shoulder in Zbrush by creating layers, masking by color intensity, and polishing the mask to achieve a clean, well-connected sculpt with proper subdivisions.
Refining the necklace part two in zbrush adds small ropes and a double knot, aligns the coin, and wraps elements around the neck with masking, inflating, and stitching.
Refine the belt in ZBrush by extruding thickness, applying a crease, and creating a stitching channel; lay stitches with a brush and adjust with subdivisions.
Create a chain mail for a male character in Zbrush using nano mesh and array mesh, align links to normals, and slice/duplicate sections for a seamless pattern.
Refine belts and accessories for a male character in ZBrush by applying subdivisions, stitches, grooves, and creases to build chainmail, belts, and decorative details.
Refine the boots in zbrush by subdividing geometry to form borders, adding metal elements, adjusting symmetry, and balancing wear with polygon efficiency to complete the boots.
Refine a male zbrush character by lengthening the neck for a heroic look, adjusting facial features, and applying polypaint textures, pores, and veins with alpha brushes and spray techniques.
Create a saber for a male character in Zbrush, using symmetry and dynamic subdivisions to sculpt an eagle head motif with decorative engravings, and continue refining in the next part.
In this dagger part 2, the instructor continues sculpting a dagger in Zbrush, focusing on symmetry, masking and extruding techniques, refining the blade and handle while exploring quick design fixes.
Explore battleaxe part 2 workflow in ZBrush: adjust pivot, duplicate and position parts, apply symmetry, use masking and inserts, crease and subdivide, merge and place the axe in the hand.
Learn to model a mace in Zbrush by building a low-poly head and back, using array mesh, masking, and subdivision to form a metal head and a brownish handle.
Design and refine a mace and spear in ZBrush using dynamic subdivisions, extrude, symmetry, and polygroup workflows, then polish with fine tuning and metal fills.
Explore how to create and manage materials in zbrush, duplicating shaders to build leather, metal, fabric, and skin materials, and apply them to shoulders, belts, and buckles.
Master material creation in Zbrush by practicing masking by cavity, isolating shoulder blue, refining with groups and unmasking, and applying metal textures, noise, and fabric finishes for a polished character.
Pose a male character in ZBrush by adjusting body length, smoothing subdivisions, refining fist shapes, and using masking, pivot, and symmetry to create a convincing stance with consistent materials.
Learn to start a fiber mesh for facial hair in zbrush, create beard and mustache with masking and move brush, and refine elbows and skin tones.
Master fibermesh part 5 for male character creation in ZBrush, refining hair with small brushes, pinching, and poly groups while balancing concept accuracy and stylized design.
Learn to create hair with fiber mesh in ZBrush, using visibility, masking, and move brush while preserving length and collision tolerance.
Adjust the model in Zbrush to fix core issues, refine masking and materials, and position props for a clean render; enable dynamic subdivision and prepare render passes for Photoshop.
Combine Photoshop passes to refine lighting on a male character, using screen, multiply, and overlay with curves, add rim light and ambient occlusion, and mask for skin detail.
Do you have problems sculpting male anatomy, face, hair and beard?
Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education's "Male Character Creation in Zbrush" course.
INSTRUCTOR :
My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.
GOAL OF THE COURSE :
By the end of this course, you'll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.
IN THIS COURSE YOU WILL LEARN :
Sculpting the male head
Sculpting the male body
Refining the head and body with skin detail
Making the 3D sketch of the whole model
Making clothes, belts, chain armor and armor
Making a saber, dagger, spear, mace and battleaxe
Polypaint the character
Posing the character
Making the beard and hair with Fibermesh
Rendering the character with passes
Composing a final render in Photoshop
IDEAL STUDENTS :
I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.
WHO IS NOT THE IDEAL STUDENT :
This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
So if you want to model production ready female characters, enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. So see you in the next video of the course!