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30-Day Money-Back Guarantee
Design 3D & Animation Character Sculpting

Male Character Creation in Zbrush

Model male warrior character with proper anatomy, hair, clothing, accessories and weapons in Zbrush.
Rating: 4.7 out of 54.7 (398 ratings)
2,868 students
Created by Nexttut Education Pvt.Ltd.
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Male Anatomy
  • Hair & Beard
  • Weapons
  • Clothes
  • Accessories
  • Poly painting
  • Posing
  • Rendering

Requirements

  • You need to have a basic knowledge of how Zbrush works.

Description

Students Reviews :

Michael Pryde : This was an amazing class that taught me a lot of ways to improve my workflow. The 3D sketch and section on array and nano mesh are worth the price of the class all by themselves. Niklolay is humorous, easy to listen to and obviously knows his stuff. Great class.

Cameron Orr : Very good demonstrations. You feel like you are standing next to someone working rather than just being taught which can put you to sleep. Bulgarian humor was enjoyable as well, helps break any monotony and eliminates the silence. Will continue to purchase more from this creator.

Check course reviews section below to see more great reviews.


Do you have problems sculpting male anatomy, face, hair and beard?

Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's "Male Character Creation in Zbrush" course.


INSTRUCTOR :

My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 


GOAL OF THE COURSE :

By the end of this course, you'll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.


IN THIS COURSE YOU WILL LEARN :

  • Sculpting the male head

  • Sculpting the male body

  • Refining the head and body with skin detail

  • Making the 3D sketch of the whole model

  • Making clothes, belts, chain armor and armor

  • Making a saber, dagger, spear, mace and battleaxe

  • Polypaint the character

  • Posing the character

  • Making the beard and hair with Fibermesh

  • Rendering the character with passes

  • Composing a final render in Photoshop


We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where i will explain what you should watch for in a head modelling.

Then we will make a placeholder hair, beard and eyes from scratch. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing.

We will also make a brush which will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Then it will be time to take care for the beard and hair, all done in Zbrush's Fibermesh. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.


IDEAL STUDENTS :

  • I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.


WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.


30 DAYS MONEY BACK :

There is a 30 days money back guarantee, so there isn't any risk to enroll in this course. So if you want to model production ready female characters, enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. So see you in the next video of the course!

Who this course is for:

  • Intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
  • Artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.

Featured review

Aditya Sharma
Aditya Sharma
54 courses
5 reviews
Rating: 5.0 out of 511 months ago
As an intermediate, definitely go for it. You'll learn so so much for so less. And the literally, listen to instructor, he is way too good. But have some solid knowledge of anatomy before starting, that's all from my experience. Good luck 👍

Course content

11 sections • 85 lectures • 29h 50m total length

  • Preview17:14
  • Preview14:45
  • Download Resources
    00:01

  • Preview22:43
  • Refining the head part 1
    21:04
  • Refining the head part 2
    21:54
  • Refining the head part 3
    21:44
  • Making placeholder beard and hair
    20:07
  • Starting the body
    22:05
  • Head zremeshing and making the legs
    23:46
  • Refining the body part 1
    22:14
  • Refining the body part 2
    23:43
  • Refining the body part 3
    25:26
  • Refining the body part 4
    22:10
  • Refining the body part 5
    20:51

  • Starting the 3D sketch
    21:28
  • 3D sketching part 2
    23:40
  • 3D sketching part 3
    29:55
  • 3D sketching part 4
    25:37
  • 3D sketching part 5
    22:07
  • 3D sketching part 6
    25:21
  • 3D sketching part 7
    26:17
  • 3D sketching part 8
    20:08

  • Extracting the metal shoulder
    20:59
  • Extracting leather shoulder and belts
    21:03
  • Extracting elements on the waist
    20:57
  • Extracting elements on the legs
    21:48
  • Making the hand wrap part 1
    20:27
  • Making the hand wraps part 2
    19:37
  • Making the waist wrap part 1
    20:50
  • Making the waist wrap part 2
    21:23
  • Making hard surface parts part 1
    20:29
  • Making hard surface parts brush
    21:03
  • Making hard surface parts part 3
    21:34

  • Refining the metal shoulder part 1
    23:04
  • Refining the metal shoulder part 2
    23:52
  • Refining the metal shoulder part 3
    20:18
  • Refining the leather shoulder
    21:36
  • Making the stitch brush and hand wraps
    22:31
  • Refining the necklace part 1
    20:28
  • Refining the necklace part 2
    21:16
  • Refining the belt
    22:46
  • Making the chainmail part 1
    23:48
  • Making the chainmail part 2
    20:13
  • Refining some belts and accessories
    22:45
  • Refining the boots part 1
    22:28
  • Refining the boots part 2
    21:36
  • Refining the boots part 3
    21:47
  • Refining the boots part 4
    21:48
  • Refining some things
    20:28
  • Polypainting the skin part 1
    21:10
  • Polypainting the skin part 2
    21:37

  • Making the saber part 1
    21:14
  • Making the saber part 2
    20:32
  • Making the dagger part 1
    20:12
  • Making the dagger part 2
    22:10
  • Making the dagger part 3
    14:34
  • Making the battleaxe part 1
    19:41
  • Making the battleaxe part 2
    19:41
  • Making the mace
    22:20
  • Making the spear
    20:18
  • Making the spear part 2
    25:51

  • Adding colors to the outfit
    21:12
  • Adding materials part 1
    21:46
  • Adding materials part 2
    22:48
  • Adding materials part 3
    21:53
  • Adding materials part 4
    23:56

  • Posing the character part 1
    20:07
  • Posing the character part 2
    20:54
  • Posing the character part 3
    30:01

  • Making the fibermesh part 1
    22:27
  • Making the fibermesh part 2
    19:52
  • Making the fibermesh part 3
    21:50
  • Making the fibermesh part 4
    22:32
  • Making the fibermesh part 5
    22:58
  • Making the fibermesh part 6
    23:06
  • Making the fibermesh part 7
    21:09
  • Making the fibermesh part 8
    23:59
  • Making the fibermesh part 9
    18:07

  • Adjusting the model for render
    19:02
  • Making render passes in Zbrush
    20:44
  • Combining the passes in Photoshop part 1
    22:12
  • Combining the passes in Photoshop part 2
    24:13

Instructor

Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Nexttut Education Pvt.Ltd.
  • 4.6 Instructor Rating
  • 2,119 Reviews
  • 10,086 Students
  • 23 Courses

Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008.

I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.

We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

thank you for reading :)

Regards,

Director

Nalini kanta jena

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