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Procedural Weapon Generation with Blender
Rating: 4.5 out of 5(26 ratings)
410 students

Procedural Weapon Generation with Blender

Build 100s of Game-Ready Assets Instantly with Geometry Nodes & Python
Last updated 12/2025
English

What you'll learn

  • Make python scripts in blender to speed up your work flow
  • Learn about Geometry Nodes in Blender
  • Make 100s of weapons in just one click
  • Create many game assets in a short amount of time.

Course content

4 sections58 lectures7h 19m total length
  • Welcome To The Course0:55

    Discover how procedural generation can be a useful tool and why manual steps matter before automation in weapon design. Walk through core processes in Blender to understand the workflow.

  • Suitability Of Procedural Generation5:34
  • Setting Project Goals2:30
  • Outlining Our First Specification1:28
  • Gather Reference Material4:59
  • Use PureRef For Images4:44

    Use pureref to gather reference images on an infinite canvas, drag, drop, and paste images, annotate with draw tools, and organize notes and groups for procedural weapon generation workflows.

  • Modelling Your First Components11:31
  • 3 Axe Challenge10:16
  • Materials and Material Slots14:13
  • Preparing Your Models For Export11:53

    Unwrap each model with smart uv project to create unique uv maps for reliable Godot lighting, avoid overlapping uv maps, and prepare exports by applying modifiers and organizing export collections.

  • Export Your Models and Testing16:52
  • Section Wrap Up0:50

    Explore the pros and cons of procedural generation and plan automating steps after geometry nodes practice. Apply procedural generation to axes and other weapons in the next section.

Requirements

  • A basic knowledge of Blender would be helpful to get going quickly

Description

Want to generate hundreds of unique weapons at the click of a button?

This is the course for you.

Blender is an incredibly powerful tool, perfect for building game-ready 3D assets. In this course, you'll use Blender 4.4 alongside the free and open-source Godot game engine — although the techniques you learn will transfer easily to Unity, Unreal, or any engine of your choice.

You’ll learn:

  • When and why to use procedural generation

  • The core workflow for exporting to game engines

  • How to use Geometry Nodes to automatically assemble unique weapons

  • How to write a simple export script to save hours of manual work

What skill level is this course?

This is an intermediate-level course — but don’t let that scare you. Every concept is introduced clearly, and I talk through all the steps. If you’re completely new to Blender or 3D, you may find some parts challenging. But if you have any basic familiarity with Blender, you’ll be able to jump in and follow along.

Here’s how it works:

We start by manually building modular weapon parts and walking through the process to make sure your final exports work smoothly in-engine. Every time you learn a new technique, you'll:

  • Apply it immediately in a hands-on project

  • Be challenged to use the concept creatively

  • Be shown the full step-by-step build

  • Reuse and reinforce previous skills throughout

You’ll get lifetime access to the course and all project files, reference materials, and resources. Every lesson includes screencasts and talking-head videos to keep things clear and engaging.

Built for the Blender 4.4 workflow

The course content is now fully updated for Blender 4.4, so you’ll be learning with the most recent tools and improvements. You’ll be using the latest Geometry Nodes workflows and Blender features as we build procedural assets ready for export.

Community & Support

You’ll also get access to our private community site where you can share your creations and ask questions, plus our active Discord server for live support and student chat.

Let’s hop into Blender 4.4 and start creating!

Who this course is for:

  • Blender Users want to make game assets quickly without compromising on quality