
Discover how procedural generation can be a useful tool and why manual steps matter before automation in weapon design. Walk through core processes in Blender to understand the workflow.
Use pureref to gather reference images on an infinite canvas, drag, drop, and paste images, annotate with draw tools, and organize notes and groups for procedural weapon generation workflows.
Unwrap each model with smart uv project to create unique uv maps for reliable Godot lighting, avoid overlapping uv maps, and prepare exports by applying modifiers and organizing export collections.
Explore the pros and cons of procedural generation and plan automating steps after geometry nodes practice. Apply procedural generation to axes and other weapons in the next section.
Learn to build a procedural axe generator by instancing objects on points in Blender 4.4, using geometry nodes like instance on points, object info, and transform for customization.
Learn how to use the collection info node to organize ax handles and heads, center and align them, and drive separate instance on points for procedural weapon assembly.
Learn to generate a random seed using time in Blender. Drive frame-based randomness with hash frame or scene time, and balance geometry nodes with modifier stack for controlled updates.
Explore using an object's position as the random seed in Blender, converting 3D coordinates to a stable seed with math nodes, and separating seed control for animation-ready results.
Protect blender projects by using fake users to safeguard data blocks, materials, and geometry nodes from loss when saving and reopening, aided by the shield icon.
Learn to export procedurally generated random axes from Blender 4.4 by realizing instances and applying modifiers, converting to real geometry for gltf exports and Godot validation.
Explore the section's direction by writing a first-pass Python script for Blender, emphasizing clear code, concise comments, and incremental testing using the Blender API.
Develop pseudocode to plan a Blender weapon generation workflow, outlining steps to apply modifiers, export gltf, generate and name weapons, and loop through multiple iterations with selection and revert logic.
Select the object, apply the geometry nodes modifier for the weapons generator in the modifiers tab, and test changes with a saved scene backup before proceeding to code-based automation.
Tidy your code to meet the 80-column rule, add a border and margin, and align the geometry nodes modifier name with the weapon generator using inline assignment.
Master Blender workflow for procedural weapon generation by saving, reverting, and preserving the weapon generator across runs; test random integers and manage geometry nodes modifiers.
Learn to create a dedicated export folder with the OS module, construct a Blender GLB target path, and prepare automated looping to export multiple axes.
Implement a python for range loop in Blender to generate multiple weapon axes, using a configurable number of weapons, unique export names, and safe gltf exports.
Convert the AKS generator into a generic weapon generator by placing components at precise points with geometry nodes. Export axes and handle positions with Python for assembly in game engines.
Export individual weapon components in blender by exporting the object and its children to a glb, then use a function for exporting parts for handles, blades, and pommels.
Want to generate hundreds of unique weapons at the click of a button?
This is the course for you.
Blender is an incredibly powerful tool, perfect for building game-ready 3D assets. In this course, you'll use Blender 4.4 alongside the free and open-source Godot game engine — although the techniques you learn will transfer easily to Unity, Unreal, or any engine of your choice.
You’ll learn:
When and why to use procedural generation
The core workflow for exporting to game engines
How to use Geometry Nodes to automatically assemble unique weapons
How to write a simple export script to save hours of manual work
What skill level is this course?
This is an intermediate-level course — but don’t let that scare you. Every concept is introduced clearly, and I talk through all the steps. If you’re completely new to Blender or 3D, you may find some parts challenging. But if you have any basic familiarity with Blender, you’ll be able to jump in and follow along.
Here’s how it works:
We start by manually building modular weapon parts and walking through the process to make sure your final exports work smoothly in-engine. Every time you learn a new technique, you'll:
Apply it immediately in a hands-on project
Be challenged to use the concept creatively
Be shown the full step-by-step build
Reuse and reinforce previous skills throughout
You’ll get lifetime access to the course and all project files, reference materials, and resources. Every lesson includes screencasts and talking-head videos to keep things clear and engaging.
Built for the Blender 4.4 workflow
The course content is now fully updated for Blender 4.4, so you’ll be learning with the most recent tools and improvements. You’ll be using the latest Geometry Nodes workflows and Blender features as we build procedural assets ready for export.
Community & Support
You’ll also get access to our private community site where you can share your creations and ask questions, plus our active Discord server for live support and student chat.
Let’s hop into Blender 4.4 and start creating!