
We will setup project setting in this video
we will setup virtual joystick in this video for player movement
we will setup camera movement through touch
In this lecture i will change the perspective of camera from third person perspective to first person perspective.
i will add blueprint interface in this lecture and setup foundation for pick up actors
we will make widget blueprint and game hud in this lecture
we will setup foundation for picking up actors in this lecture.
This video is for bug fix you may face because i forgot to tell you a important step which can cause this issue
In this lecture we will split pickup item into categories
In this lecture we will add system in order for player to hide from ai
In this lecture, i will optimize the pick up actor blueprint in such a manner that its memory size will decrease significantly
In this video i will fix bug that was occurred due to optimization of blueprints
In this video i will optimize widget blueprint
In this video i will fix bug when you pick up item and walk holding it pickup items jitters
In this lecture we will make ai follow player character
In this video we will make ai patrol different locations and follow player when ai sees player character
i will add hearing ability to ai in this lecture
In this lecture i will add random roam mechanics to patrol system of our ai
In this video i will add custom 3d character into my project for AI
In this lecture i made mechanics for catching player and make sure to watch animation section first i added a custom character in the project
In this video i will make wake up animation for my player character
I made death animation and respawn mechanics in this video
I fixed a bug of caught mechanics and wake up animation
In this video i added day sequence in wake up animation
I fixed the bug in animation that was caused by acceleration of AI
I fixed an animation bug that was caused by changing speed of ai
In this lecture i will add crouch mechanics for player character in game
In this video i made mechanics by means of which you will be able to move you picked up actor with pitch rotation
what is granny game ?
Granny" is a survival horror game where players must navigate a creepy, decrepit house to escape from a sinister, old woman known as Granny. Players wake up in a locked room and must explore the house to find objects and solve puzzles to unlock doors and escape. Granny has keen hearing and will chase players upon detecting any noise, adding an intense stealth element to the game. The eerie atmosphere, jump scares, and the constant threat of Granny create a suspenseful and thrilling experience for players.
what to expect in this course ?
I will keep updating course
In this course, you'll dive into the world of game development using Unreal Engine Blueprints to create key components of the popular game "Granny." Expect to learn how to design and implement an item pick-up system, develop sophisticated AI behaviors, and create immersive animations, including a wake-up sequence. You'll gain hands-on experience with Blueprint scripting and NPC behavior, equipping you with the skills to bring your game ideas to life. Whether you're a beginner or an experienced developer, this course will provide you with practical knowledge and techniques to enhance your game development projects.
Our approach in this course is structured to ease you into the concepts and gradually increase the complexity. We start with the basics, ensuring that you have a solid understanding of the foundational elements. As you progress, the challenges will become more advanced, allowing you to deepen your skills and apply what you've learned to more complex scenarios. By the end of the course, you'll be well-equipped to tackle intricate game development tasks with confidence.
By the end of this course you will have game similar to granny and a lot experience of video game development.