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Making Game Music: For Complete Beginners
Highest Rated
Rating: 4.7 out of 5(170 ratings)
1,753 students

Making Game Music: For Complete Beginners

Using LMMS to create dynamic and exciting music for your games
Last updated 8/2024
English
English [Auto],

What you'll learn

  • Learn how to make music right from the beginning.
  • Learn about musical theory was practicing it.
  • Create Music to be used in games.
  • Create dynamic music that can be layered to create new soundscapes.

Course content

5 sections70 lectures8h 27m total length
  • Introduction To The Course1:06

    Beginner-friendly course introduction guides you through setting up and exporting your first percussion piece, while previewing rhythm, melodies, and chord progressions within a structured framework for later sections.

  • Installing LMMS on Windows4:14

    Install LMMS on Windows using a fresh virtual machine, choose the stable 1.2.2 version from LMMS.io, and complete the first-time setup and launch.

  • The Interface Overview11:14

    Explore the interface overview and navigate four main sections—the menu bar, toolbar, workspace, and left sidebar. Preview samples, set tempo and time signature, and manage windows.

  • How The Song Editor Works6:24

    Explore the song editor’s areas—tracks and automation—and learn to clone, assign instruments, add samples, and set up midi. Master playback controls, track management, and zoom for drum and bassline editing.

  • The Beat And Baseline Editor11:30

    Explore the beat and bassline editor as a pattern editor you can name, duplicate, and repeat across your song, adding notes and adjusting time signature and velocity.

  • Managing Multiple Patterns9:10

    Learn to manage multiple patterns by cloning grooves, subtracting elements, and layering rhythms, then mute, adjust volumes, and add a crash symbol for flexible composition.

  • Quick Tip Pattern Length and Loops4:51

    Extend a drum pattern to four bars using copy and pattern length, then set up looping to audition sections live. Right-click and shift define loop points precisely.

  • Exporting Audio From LMMS5:34

    Export LMMS music to share or test in games like Godot by exporting the whole song, tracks, or MIDI, and choose wav for uncompressed quality or ogg for compression.

  • The Sample Track6:22

    Learn to use the sample track to import an audio export and place it on the timeline, then play it back with a mini keyboard and adjust tempo by pitch.

  • Adding Instruments6:33

    Explore instrument plugins in the LMMS sidebar, drag and drop them, and experiment with patches, sound fonts, and Vestige to spark musical ideas.

  • Extra Instruments - SoundFonts (SF2)6:13

    Discover how to find, download, and load sound fonts (sf2) for General MIDI instruments, explore banks and patches, and preview sounds like the grand piano to enhance game music production.

  • Virtual Studio Technology (VST)8:56

    Explore virtual studio technology (VST) with native instruments' Kontakt, loading thousands of free instruments and effects, and learn to optimize performance via buffer size and show/hide UI controls.

  • External Input Devices5:31

    Learn to use external input devices for music creation. Use a computer keyboard as a MIDI input, map keys to notes, and set up MIDI interfaces in LMS.

  • Section Wrap Up0:54

    Celebrate completing this section and exporting your first piece of music. Reach out in the discord—the wonderful community will help you out now.

Requirements

  • PC capable of Running LMMS.
  • LMMS 1.2.2 and greater.

Description

Making music doesn't have to be difficult or expensive. Using the free and open-source LMMS with its free instruments and sounds allow you to bring your games to life using music. Music is a part of games that often gets overlooked and with this course, you'll learn how to make a soundtrack for your game.

In this course, Michael will first take you from knowing nothing about LMMS, learning its interface and tools, to composing a rhythm track. Rhythm is a fundamental part of music creation, it is a great place to start experimenting and having fun whilst learning a little theory along the way.

Throughout the course, you will use musical frameworks to help guide you when creating your music. The theory doesn't have to be dry and boring when it is implemented straight away which we will do throughout the course when we need to learn something new.

We will be covering:

  • Themes and variations.

  • Expanding LMMS with multiple plugins.

  • Creative dynamic and reactive music for your games.

Later in the course, we cover modular music, where you can create a musical soundscape that can blend seamlessly from exploring the world to being engaged in battle and finally an ambient layer as well.


There is no better time than to learn the basics of composition and bring your games to life today.


Who this course is for:

  • Beginner musicians.
  • Game music composers.
  • Those wanting to learn LMMS.