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Making Game Music: For Complete Beginners
Highest Rated
Rating: 4.7 out of 5(166 ratings)
1,737 students

Making Game Music: For Complete Beginners

Using LMMS to create dynamic and exciting music for your games
Last updated 8/2024
English

What you'll learn

  • Learn how to make music right from the beginning.
  • Learn about musical theory was practicing it.
  • Create Music to be used in games.
  • Create dynamic music that can be layered to create new soundscapes.

Course content

5 sections70 lectures8h 27m total length
  • Introduction To The Course1:06
  • Installing LMMS on Windows4:14
  • The Interface Overview11:14
  • How The Song Editor Works6:24
  • The Beat And Baseline Editor11:30
  • Managing Multiple Patterns9:10

    Learn to manage multiple patterns by cloning grooves, subtracting elements, and layering rhythms, then mute, adjust volumes, and add a crash symbol for flexible composition.

  • Quick Tip Pattern Length and Loops4:51
  • Exporting Audio From LMMS5:34
  • The Sample Track6:22
  • Adding Instruments6:33
  • Extra Instruments - SoundFonts (SF2)6:13
  • Virtual Studio Technology (VST)8:56
  • External Input Devices5:31
  • Section Wrap Up0:54

Requirements

  • PC capable of Running LMMS.
  • LMMS 1.2.2 and greater.

Description

Making music doesn't have to be difficult or expensive. Using the free and open-source LMMS with its free instruments and sounds allow you to bring your games to life using music. Music is a part of games that often gets overlooked and with this course, you'll learn how to make a soundtrack for your game.

In this course, Michael will first take you from knowing nothing about LMMS, learning its interface and tools, to composing a rhythm track. Rhythm is a fundamental part of music creation, it is a great place to start experimenting and having fun whilst learning a little theory along the way.

Throughout the course, you will use musical frameworks to help guide you when creating your music. The theory doesn't have to be dry and boring when it is implemented straight away which we will do throughout the course when we need to learn something new.

We will be covering:

  • Themes and variations.

  • Expanding LMMS with multiple plugins.

  • Creative dynamic and reactive music for your games.

Later in the course, we cover modular music, where you can create a musical soundscape that can blend seamlessly from exploring the world to being engaged in battle and finally an ambient layer as well.


There is no better time than to learn the basics of composition and bring your games to life today.


Who this course is for:

  • Beginner musicians.
  • Game music composers.
  • Those wanting to learn LMMS.