
Learn to manage multiple patterns by cloning grooves, subtracting elements, and layering rhythms, then mute, adjust volumes, and add a crash symbol for flexible composition.
Explore musical references to structure medieval-style compositions, using genre, instrumentation, tempo, and rhythms. Learn beginner-friendly theory, imitation with attribution, and apply through practice and immersion.
Learn to sculpt dynamics with the piano roll editor by adjusting note velocity, creating varied rhythms across multiple dynamic tracks, including accents on the first and third beats.
Learn how tempo, measured in bpm, sets the quarter-note pulse and metronome clicks, including the first beat’s higher pitch, while time signatures and note values affect rhythm without changing bpm.
Learn how meter shapes the underlying pulse and feel of western music, with 4/4 and 3/4 examples, and how 6/8 evokes different dances, while tempo and time signatures convey mood.
Explore how key defines relationships between chords in C major. Learn about tonic, scale degrees, triads, major/minor/diminished chords, and common chord progressions.
Explore consonance and dissonance in Western music, from resting octave relationships and perfect fifths to tense dissonance and atonal climaxes that resolve back.
Wrap up the section by building a shared lexicon for game music creation and invite students to ask questions on Discord, share work, and connect with peers and the instructor.
Set clear goals and restrictions before you start a game music piece, limit instruments, plan a construction method, and shape a cohesive set to convey a chosen feeling.
Add percussion to your game music by selecting sound font drums and layering four-bar patterns, then copy, adjust timing, and export your percussion track for feedback.
Export stems by duplicating tracks for equal length, set loop zones, and export tracks between loop markers into a folder at 320 kbps for assembly outside L.A. Mass.
Finish the course and export your music to your game engine or playback platform. Seek and give feedback on the forum to develop songs quickly and grow as a composer.
Making music doesn't have to be difficult or expensive. Using the free and open-source LMMS with its free instruments and sounds allow you to bring your games to life using music. Music is a part of games that often gets overlooked and with this course, you'll learn how to make a soundtrack for your game.
In this course, Michael will first take you from knowing nothing about LMMS, learning its interface and tools, to composing a rhythm track. Rhythm is a fundamental part of music creation, it is a great place to start experimenting and having fun whilst learning a little theory along the way.
Throughout the course, you will use musical frameworks to help guide you when creating your music. The theory doesn't have to be dry and boring when it is implemented straight away which we will do throughout the course when we need to learn something new.
We will be covering:
Themes and variations.
Expanding LMMS with multiple plugins.
Creative dynamic and reactive music for your games.
Later in the course, we cover modular music, where you can create a musical soundscape that can blend seamlessly from exploring the world to being engaged in battle and finally an ambient layer as well.
There is no better time than to learn the basics of composition and bring your games to life today.