
Turn a cube into a piano in Blender, with extrusion, beveling, scaling, and moving to a black finish with white and black keys; download from Blender.org, then edit and render.
Open Blender to find the default cube in the scene collection, renamed cube.001 after edits, and learn to download Blender 2.92 as the current version, with future updates possible.
Master Blender basics by learning scale, rotate, and move shortcuts for manipulating a cube, undoing actions with Ctrl+Z, and navigating the viewport to place objects efficiently.
Learn Blender 3D modeling basics: delete with X, add with shift A, move, rotate, and scale with G, S, and control Z, and edit in vertex and edge modes.
Create the piano model by organizing reference images, adding a tube primitive, and shaping the base by extruding, dissolving edges, and smoothing for a clean, basic form.
Extrude and subdivide the piano face, use loop cut and wireframe view to refine bottom geometry, delete and recreate faces and edges, and align with the reference image.
Build the piano in Blender part three by creating the top face, dissolving edges for a low-poly model, duplicating and aligning pillars, and scaling to fit the reference image.
Model piano keys in Blender, starting with black keys, then white keys, using extrude, bevel, and edge loop techniques, and set origin to center of mass for alignment.
Learn how to set up the material preview in Blender, apply black color to the keys, and save future work by pre-coloring the blocky objects.
Duplicate black keys with a reference chart, create white keys in Blender, organize them into a Keys collection, and apply bevels, subdivisions, and extrusion for accurate piano keys.
Align and shape the piano keys in Blender, adjust spacing with a modifier, join them into one object, reference the model, and apply a black body material with subtle roughness.
Organize the piano model by grouping the body, stand, and keys into separate collections. Refine front view and pillar geometry with careful extrusions and adjustments, using references and wireframe views.
Model the bottom stand, pedals, and roof casing for a standing piano in Blender, then refine bevels, assign materials, set up lighting, and prepare the final render.
While being available for a few years now, it has come to my attention that most students haven't had the opportunity to take this course. However, I firmly believe that quality education should be available to everyone.
Therefore, I am offering this course to anyone who wants to be a student. Please Enroll and I hope you enjoy!
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Have you ever wanted to make 3D models of your own?
Did you ever take the leap and give it a try? Was it a success?
The Making a Piano in Blender course was created with the intent of simplicity.
This course will take you from absolute beginner to being able to create your very own models!
What do you gain from this course?
- Instant access to every section of this course.
- The knowledge of creating 3D models in Blender
- You will even have gained your very own, finished, 3D Modelled Grand Piano!
What you will learn in this course:
Beginning with only a simple cube, this course will take you from start to finish, by extruding, scaling, rotating, and beveling.
These lessons will build the fundamentals of creating anything you desire in Blender's 3D software.
Starting off and seeing only the cube can be a daunting experience.
Imagine being able to turn that cube into a beautiful grand piano!
While learning all the tricks of the trade, during the process.
During the 4 chapters we shall cover:
The Blender Interface
Object Mode
Edit Mode
Hotkeys
Scale, Rotate, Move
Extruding
Adding Materials
Beveling
Loop Cuts
Reference Modeling
Want even more? (Certain Paid Features Will Be Unavailable, But Hey, Free Course!)
- Ask me (Your Instructor) Anything Anytime!
Everything listed above will be of access to you!
If this sounds like your cup of tea... I'll see you in the next lecture.