
Learn to craft production-ready fantasy axe in Blender by modeling, sculpting with topology, unwrapping, and texturing in Substance Painter, then render the work for beginners and intermediate artists.
Download the project files from the download project file folder to have everything you need, then start the course and leave a reading and a review at the end.
Block out an axe in blender by constructing basic shapes, aligning with orthographic view, and adding spheres and cylinders, then clone, refine, and extrude for a sculpt-ready base.
Blender-focused, this lesson builds the axe blade from cylinders and rings, uses a reference image, duplicates and mirrors parts, and refines topology with loop tools and the knife tool.
Prepare your blade model for sculpting in Blender by applying subdivision, bevels, and poking faces, adjusting proportions, using x-ray, loop cuts, and duplicating parts for detail.
Master low-poly prep for a fantasy axe handle in Blender by using loop cuts, bevels, and extrusion, then switch to sculpting with masking and reference for realistic detail.
Learn to sculpt a fantasy axe in Blender using mask brushes, symmetry, and mirroring to add subtle wear, sharp edges, and integrated pieces ready for texturing.
Add extra sculpting detail to the fantasy axe by refining the middle piece with bevels, rings, mirroring, and box mask workflows, then sculpt and texture the medallions.
Apply mask sculpting to refine medallion details in a fantasy axe, using remesh to create high-poly geometry, adjust symmetry, and paint fine edges before applying the mesh filter.
Weld together the fantasy axe by mirroring and merging parts, then refine with inflate, smooth mesh, and remesh to shape a polished blade and haft.
Model and sculpt a fantasy axe blade in Blender by using mirror, masking, and subdivision techniques, refining edges with bevels, bridges, and precise snapping to achieve a clean, artifact-free blade.
Learn how to block out detail for a fantasy axe in Blender by using masking, with symmetry, orthographic view, and painting to build arches, borders, and an elevated secondary trim.
Finish the sculpt by cleaning up corners, smoothing surfaces, maintaining even border thickness, then mirror and unwrap the low-poly to a game-ready asset.
Create a cohesive low-poly Blender axe by transferring components from high-poly model, removing high-poly support loops, and precisely aligning, cutting, and beveling edges to bake details onto the surface.
Learn how to clean topology for a fantasy axe in Blender by bridging edge loops, boolean unions, and merging by distance, then unwrap for baking a clean low-poly model.
Unwrap a fantasy axe in Blender by marking seams, mirroring, merging and cleaning faces, unwrap in UV editing, adjust margins for bleed, and prepare textures for baking in Substance Painter.
Bake a high-poly fantasy axe in Blender by separating parts for optimal baking. Transfer details to a low-poly model, then texture with Substance Painter while checking face orientation and smoothing.
Explore textures for a fantasy axe in Blender by texture painting metal, leather, and bronze using Substance Painter, masks, smart materials, and normal maps.
Finish the fantasy axe textures by painting braids, leather, and insignia for a worn, believable look. Tune color and dirt masks in Substance Painter to render a detailed final.
Render a fully textured fantasy axe in Blender, using Substance Painter textures, adjust lighting and environment, fine-tune sampling and camera settings, and export the final render as an image.
Watch the instructor model, sculpt, and texture in Blender, using Substance Painter. Preview other courses like Blender 3.0 Modeling Course for Beginners and Introduction to Blender 3.0.
Do you like fantasy art and want to make weapons in 3D?
Then I welcome you to Nexttut Education's Making a Fantasy Axe in Blender course.
WHY SHOULD YOU LEARN FROM ME:
My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I have worked on numerous projects, from mobile games to video production. My area of work focuses on understanding 3D at a technical level, so that I can then teach you in an easy-to-understand way.
BENEFITS :
By the end of this course you will know how to,
Model and sculpt the detail needed to create a game-ready hero asset.
Texture in Substance Painter with detail.
WHAT WILL I LEARN:
Sculpting and modelling
Texturing for games
COURSE PROJECTS:
We will start by blocking out a model of the prop, with using basic modelling tools to get an idea of how we want to make the axe look. We’ll then take the axe into sculpting to make a high detailed mesh. From there, we will retopologize and unwrap a low poly mesh for texture baking. We’ll use the texture we backed, and go into Substance Painter to texture the prop, and make a final render
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginner to intermediate 3d modelling students, who want to model fantasy art for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who has been doing this for years.
The course is also for artists who want to speed up their workflow in Blender and improve their skill in hard surface modelling.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute Blender beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic Blender experience.
You should have Blender 3.0 installed on your computer.
You should have the latest version of Substance Painter.
JOIN ME NOW:
So if you want to model production ready weapons, then join me now, and take your skills to the next level. Hope to see you in the course.