Make Your Own Games for Web, Mobile and Desktop
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Make Your Own Games for Web, Mobile and Desktop

Always wanted to make your own game but didn't know how? Never programmed before and think it's too difficult?
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
530 students enrolled
Created by Gary Kind
Last updated 9/2013
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 2 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Write a simple game
  • Understand the key concepts in game development
  • Know the basic language syntax to start writing your own games
Course content
Expand all 15 lectures 01:54:19
+ Introduction and Getting Started
3 lectures 07:35

Course Introduction

Preview 01:18

We look at downloading our game creation tool.

Preview 02:01

We can now install and run the tool.

Preview 04:16
+ First Steps
3 lectures 15:05

Starting with the basics, the obligatory hello world program!

Preview 03:02

We look at the concept of a 'game loop' and create a template file we can use as the basis for this and other games we can create.

The Game Loop
07:22

Before we get into the nitty gritty of making our game we take a quick look at how easy it is to target Web, Desktop and iPhone with a few clicks...

Before we begin...
04:41
+ Lets start game making...
6 lectures 01:20:12

We'll draw the players paddle (bat) and the border on screen.

Drawing the background and player paddle
10:52

Now we add a ball and some movement.

Adding a ball and movement
10:47

Now we need to draw all the bricks!

Drawing the bricks
11:58

Now we must do something when the ball hits the bricks!

Ball and Bricks Collide
16:14

Now we add the sounds and the high score. If you want to download the software (cfxr on Mac or sfxr on Windows) then the links are in the links file in the supplementary material.

The zip file in the supplementary material contains the code for this chapter and the associated sounds.

Adding Sounds and Score
17:24

Here we take our game and port it to the iPhone very easily.

The zip file in the supplementary material contains the code for this chapter and the associated sounds.

Running on mobile device
12:57
+ Wrap Up
3 lectures 11:27

A recap of what we covered on the course.

What we Covered
02:39

A quick look at what resources are available to you to strengthen your knowledge.

Next Steps
04:48

This video looks at three alternative IDEs (Integrated Development Environments) you can use for coding.

Other Editors
04:00
Requirements
  • Mac or Windows PC
  • We use a free version of the tool with instructions on how to download it
Description

Always wanted to make your own game but don't know where to start or think you lack the skills to do so? Not so! This course introduces you to an extremely powerful, easy to use tool which lets you write games for just about every platform in existence!

We are using something called 'monkey' which if you have programmed before has a syntax which is a mix of BASIC and C. If you have never programmed before then you are gently introduced to the syntax and core concepts of the language to create a game.

Want to make games for the web that run in any web browser or use flash? No problem. Want to use that same code to run your game on iPhone, Android, Windows mobile? Again, no problem.

Want to run your game on desktop, windows, mac, linux? This tool lets you do all this and more, using a simple language that is easy enough for beginners to start learning to code and powerful enough for experienced programmers to create anything they want.

Who this course is for:
  • Beginners who have never programmed who want to learn how to create games
  • Experienced programmers who are looking for a single tool that lets them target ALL major platforms from one codebase!