
Learn to access and organize your installed instruments in FL Studio by adding plugin paths, finding installed plugins, and loading instruments such as the BBC Symphony Orchestra and splice instruments.
Start from scratch or refresh core music theory, then practice hands-on exercises that teach chord progressions and melodies in a practical, learn-by-doing format.
Build melodies via tonality using scale notes from C major and A minor, focusing on tonic and leading tone, and compose brief four-bar melodies using only white notes.
Explore tonal harmony by building diatonic chords on each scale degree in C major, including tonic, dominant, subdominant functions, the leading tone, and diminished chords.
Explore four-note chords and seventh chords, including major seventh, minor seventh, and dominant seventh, and apply a royal road progression, Fmaj7, G7, Am7, Am7, to evoke Japanese soundtrack flavors.
Explore the differences between medieval, neo medieval, and fantasy music for games, highlighting creative liberties, lack of chord progressions in medieval, and modern techniques in neo medieval and fantasy.
Learn to craft medieval sounding melodies using Dorian mode for game music, emphasizing the D and A notes, and rhythmic tricks like dotted eighth and sixteenth notes with mandolin accompaniment.
Explore polyphonic textures in medieval music by using drones and Aeolian mode, compare modal mood with minor tonality, and compose simple melodies with drone-supported harmony.
Compose three melodic lines in a polyphonic texture using the Aeolian mode, emphasize the first scale degree, and build energy with a bass line and varied rhythms.
Develop a medieval game cue by layering rhythm mandolin, lead, and bass in Dorian mode, emphasizing a tonic-based simple melody and a basic bass pattern.
Learn drone patterns in six eight time using dotted quarter notes and strong-beat accents. Experiment with patterns, accents, and risers to craft medieval game music.
Explore creating medieval game music with free Spitfire Labs percussion, using low, resonant drums (G3) and tambourines, and reuse drone patterns to craft dynamic drum patterns and risers.
Create better medieval melodies by using Dorian, Aeolian, or Mixolydian scales with an ascending-descending rhythm, safe intervals (major third, perfect fourth), and controlled repetition.
Compose a four-bar medieval tavern melody with Uilleann pipes in Aeolian mode, add drones from mandolin, vary melodies, introduce drums, and explore Dorian and Mixolydian transitions for color.
Compose a complete medieval tavern song for games, applying medieval musical styles and fantasy game context taught in this course.
Create a fairy forest game theme in six eight time signature, layering harp, bells, piccolo, and mandolin within Dorian and Mixolydian motifs, emphasizing safe notes and medieval textures.
Compose the fairy forest full song for medieval and fantasy game music, delivering a complete track suitable for fantasy game atmospheres.
Explore neo-medieval music by adopting modern harmony and modal textures. Build chord progressions using Aeolian mode with power chords and melodies that emphasize harmony over tonal function.
Compose neo-medieval chord progressions with modal harmony by choosing a mode (dorian, mixolydian, or aeolian) and use two-chord patterns like g major to f major, with inversions for variation.
Learn to implement chord progressions by emphasizing strong or weak beats, using arpeggios, drone patterns, and root notes to shape harmony and energy.
Analyze a neo-medieval piece in G mixolydian where melodies emphasize chord tones and mandolin roots, through evolving arrangements with piccolo, harp, drums, and power chords.
Compose a neo-medieval full song for games, blending medieval and fantasy textures, rhythms, and orchestration to create immersive game soundscapes.
Create a medieval fantasy orchestral track by building a d minor–e minor–d minor–a–g major progression, layering strings, harp, and mandolins, and using inversions, non-chord tones, and modulation to color melody.
Explore fantasy chord progressions using modal harmony like F Lydian and Dorian, chromatic mediants, and scale templates to evoke dreamy, medieval, and dark narrative scenes in game music.
Create fantasy game music by layering strings (celli, violas, violins, basses), bells, celesta, harp, flutes, and piccolos, using arpeggios and chromatic mediants.
Learn fantasy composition to craft a full song for games, blending medieval and fantasy music styles.
This course focuses on music composition. You will learn tricks and techniques to make medieval and fantasy music, even if you are a complete beginner. I will use only free software and VST plugins.
*Note: This course does not cover sacral medieval music, we will create compositions inspired by secular music.
The first section is aimed at people who start from scratch. It will teach you all the music theory basics necessary to start composing. You will learn by creating little compositions that utilize specific concepts.
How to create chord progressions
How to write melodies
Basics of tonal and modal harmony
In the second section you will learn how to compose medieval secular music. You will learn some composition and arrangement techniques used in medieval period. The purpose of this section isn't to be 100% historically accurate, but to broaden your range of creative options when composing music. In this section you will learn:
What makes melodies sound medieval
Medieval arrangement and composition techniques
How to structure your piece
In the third section you will learn how to combine techniques from the previous section with modern music theory. You will learn how to create neo-medieval music and orchestral fantasy music. This section covers:
How to create neo-medieval chord progressions
How to create chord progressions for fantasy music
Orchestration basics