Make Unity 3D interactive games with Fungus - no coding!
What you'll learn
- You will have a Full working knowledge of Fungus and how it integrates with Unity.
- You will be able to create narrative story games, point and click adventures and hidden object games.
- You will be able to publish your games to WebGL and have them on your own website, publish them to Android and IOS versions and sell them online.
- Most importantly you will be able to do all of this without writing one line of code.
- A Mac or PC that is capable of running Unity 3D.
- The latest version of Unity 3D (we will talk you through download and install on the course).
- The latest Version of Fungus (We will talk you through download and install on the course).
This course is aimed at anyone who wants to make interactive story based games, but, who doesnt' know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me) access to some of Unity's core features. This course has been updated to include changes & updates to Fungus 3.6
If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.
So what specifically will we learn?: In no particular order.
- Unity: A working knowledge of the Unity interface, Importing and managing assets / Images / Audio / Animation etc.
- Fungus: A full working knowledge of fungus how to combine commands, Use variables etc. All without code.
- Control the camera: camera moves / fades etc.
- Control sound: add music / spot sound effects / control volume.
- Sprites: affect their visibility & movement.
- Branching Narrative: create custom characters, dialogs & menus.
- Clickable Sprites: Create buttons that interact with the scene.
- Drag & Drop: Create draggable sprites that interact with the scene.
- Mecanim Animation: Add animation to the scene and control it.
With all of the above mentioned elements we will create a short branching narrative game, where two characters talk to one another and you are presented with choices to influence the story. The narrative section leads into a hidden object point and click adventure, we will explore an interactive environment with clickable images, draggable and droppable objects and an animated character reacting to specific conditions.
Who this course is for:
- If you don’t know how to code and want to make Interactive Story Games. This course is for you.
- If you’re an artist, illustrator or writer and would like to delve into game development in an easy and approachable manner, this course if for you.
- If you have struggled with code to create games in unity, this course is for you.
- If you're able to code and know your way round unity and love the joy of a visual coding interface, this course is for you.
Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.
After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.
Paul has also taught animation and film production for many years in three different colleges in Dublin.
Most recently Paul has branched into game design, and extensive use of Fungus. He has taught Fungus courses on behalf of the creators in numerous workshops in Dublin, Ireland.
He still make tea as well.
Chris Gregan starting making games as a kid on his trusty ZX Spectrum and has worked in the Irish & U.S. games industry for 13 years. He previously founded the Irish office for San Francisco based PlayFirst Inc. As Chief Architect he was responsible for company-wide game technology strategy. He has lead developer credits on chart topping mobile games including the hit Diner Dash franchise. At Instinct Ltd., Chris created technology for the Instinct Engine game design tool and the aerial combat game Dogfighter. He is the author of Fungus, a free open source tool for creating storytelling games in Unity 3D without coding. He advocates for making game development more accessible to everybody who wants to create beautiful games.