
Learn to build interactive Unity 3D games with Fungus without coding, through a nine-lecture course covering installation to polishing for devices, supporting non coders.
Installation of Unity 3D & Fungus and a walk through of each.
Navigate the Unity 3D interface with the hierarchy, scene, inspector, and game view; organize assets in folders and save your first fungous scene with the main camera.
Download and install Fungus from the Unity Asset Store, log in, and import the package. The video walks through decompressing assets, the Fungus folder and examples, and verifying installation.
Explore how Fungus integrates with Unity to create interactive games using flowcharts, blocks, and narrative commands, with hands-on examples and workflow tips.
Download and import the Dr. J assets into the Unity project, then set imports to true color and high quality while optimizing sprite sizes for performance.
Arrange scene assets in Unity by dragging them into outside game object, set sorting layers and order, and organize depth to stack sky, buildings, and moon before Fungus camera controls.
Learn to arrange Unity sprites with Fungus views, adjust pivot-based composition, and script camera fades and moves between views to create a polished scene.
Turn off title and credits at start, then fade them up as the camera pans between views, adjusting sprites fade durations and synchronization for parallax viewing in next video.
Attach Fungus’s parallax script to multiple sprites to create depth in the scene. Adjust each sprite’s parallax scale and accelerometer, then verify layout at 4 by 3.
Learn to create interactive start buttons with clickable sprites using Fungus in Unity, wiring object clicks to flowchart blocks, adding fade, parallax, camera moves, and background music.
Create a cheat block to bypass the initial sequence, move to the conversation view, and fade out unused elements using flow calls to jump to chat.
Create two Fungus characters in Unity, rename them Dr. Jekyll and Mr. Hyde, set up an empty holder object, and add colors, portraits, and audio from the assets folder.
Explore branching narrative through a two-character dialogue between Dr. Jekyll and Mr. Hyde, using say commands, blocks, a flowchart, bold names, portraits, and sound cues.
Fungus has recently been updated to 2.2 and with that update cam a new way to customise "Say Dialogs". If this is your first time going through the course, don't worry it all integrates fine. If you have completed the course and want to know how the update has effected the project you can jump into the video at 4:10 and play through till 10:20.
Create custom menus in Unity using Fungus by building a centered menu dialog with button groups, timers, sprites, and font styling for interactive game choices.
Finish the branching narrative by building linked Fungus menus and blocks, duplicating options, and routing paths back to the start to explore different outcomes.
Learn to use Fungus portraits to animate Mr. Hyde and Dr. Jekyll with the portrait stage, moving from offscreen to on-screen.
Assemble the second half of a Unity Fungus project by placing art assets in a room, creating a room object, and ordering a table and target holder for interactive gameplay.
Create clickable objects with fungus using the sprites tool. Replace sprites, adjust box collider 2D size and offset, and set depth and layer order for lamp, picture, diploma, shelf, coat.
Learn to build an interactive scene in Fungus with flowchart blocks that designate clickable objects and execute on event actions, linking to a room view.
Create drag and drop interactions with Fungus by configuring draggable sprites and drag targets. Connect visuals via the flowchart and control return behavior.
Learn to design a Fungus flowchart-driven drag-and-drop interaction in Unity 3D, wiring drag started, entered, exited, completed, and canceled blocks to a target object with audio and tween effects.
Learn how to use Fungus flowchart blocks to drag and drop objects, trigger sprite visibility, play sounds, and shrink or destroy objects in a Unity 3D game.
Flip the target object, then refine drag‑and‑drop interactions with tween scale and move commands on drag enter and drag exit, using local coordinates to sync animation in Fungus.
Duplicate and rename drag and drop blocks in the flowchart to set up multiple interactive objects quickly, then adjust target objects, scale, and commands to ensure consistent behavior.
Build an interactive drag and drop scene in Unity 3D using Fungus flowchart blocks with no coding, managing depth, scaling, and sound on drop.
Learn to toggle a lamp with variables in Fungus using an if statement, updating a light on variable and showing or hiding the lamp sprite, all without coding.
Use Fungus flowchart to trigger lamp light and a one-time dialogue, then rotate a picture with an if command and tween, using booleans for state.
Explore making Fungus interactive in Unity 3D by using variables and a diploma boolean to track clues, trigger messages, and reveal shelf objects after two clues.
Learn how to reorder conditional statements in Fungus to control diploma and shelf interactions, manage clues, and unlock dialogue and draggle objects in a Unity 3D no coding game.
Students learn to reveal three draggable objects by selecting diploma and shelf, then drag bottles into a beaker in a Unity scene, with collider activation and scene progression.
Learn to tweak diploma and shelf blocks in Unity with Fungus flowchart, add camera moves, and prevent crashes by using set collider to toggle click objects via tags.
Add Dr. J to your Unity scene beside the flask, align the bottle, and use the Animator window to preview drop animations and the Hyde transformation sequence.
Learn to choreograph Unity animations with Fungus by using animator parameters, wait commands, and if statements to drive drop, grab bottle, and looping transitions.
Set up the final flowchart block, implement a camera move and Mr. Hyde dialogue, and configure a play-again reset to restart the scene.
Test and refine the game by tweaking parallax and start block, adjust 4 by 3 and 16 by 9 ratios, fade music, and save changes to catch bugs during play.
This course is aimed at anyone who wants to make interactive story based games, but, who doesnt' know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me) access to some of Unity's core features. This course has been updated to include changes & updates to Fungus 3.6
If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.
So what specifically will we learn?: In no particular order.
With all of the above mentioned elements we will create a short branching narrative game, where two characters talk to one another and you are presented with choices to influence the story. The narrative section leads into a hidden object point and click adventure, we will explore an interactive environment with clickable images, draggable and droppable objects and an animated character reacting to specific conditions.