
Installation of Unity 3D & Fungus and a walk through of each.
Navigate the Unity 3D interface with the hierarchy, scene, inspector, and game view; organize assets in folders and save your first fungous scene with the main camera.
Arrange scene assets in Unity by dragging them into outside game object, set sorting layers and order, and organize depth to stack sky, buildings, and moon before Fungus camera controls.
Learn to create interactive start buttons with clickable sprites using Fungus in Unity, wiring object clicks to flowchart blocks, adding fade, parallax, camera moves, and background music.
Create two Fungus characters in Unity, rename them Dr. Jekyll and Mr. Hyde, set up an empty holder object, and add colors, portraits, and audio from the assets folder.
Fungus has recently been updated to 2.2 and with that update cam a new way to customise "Say Dialogs". If this is your first time going through the course, don't worry it all integrates fine. If you have completed the course and want to know how the update has effected the project you can jump into the video at 4:10 and play through till 10:20.
Learn to use Fungus portraits to animate Mr. Hyde and Dr. Jekyll with the portrait stage, moving from offscreen to on-screen.
Flip the target object, then refine drag‑and‑drop interactions with tween scale and move commands on drag enter and drag exit, using local coordinates to sync animation in Fungus.
Use Fungus flowchart to trigger lamp light and a one-time dialogue, then rotate a picture with an if command and tween, using booleans for state.
Set up the final flowchart block, implement a camera move and Mr. Hyde dialogue, and configure a play-again reset to restart the scene.
This course is aimed at anyone who wants to make interactive story based games, but, who doesnt' know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me) access to some of Unity's core features. This course has been updated to include changes & updates to Fungus 3.6
If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.
So what specifically will we learn?: In no particular order.
With all of the above mentioned elements we will create a short branching narrative game, where two characters talk to one another and you are presented with choices to influence the story. The narrative section leads into a hidden object point and click adventure, we will explore an interactive environment with clickable images, draggable and droppable objects and an animated character reacting to specific conditions.