How to Make Games with Godot Visual Scripting Language
What you'll learn
- Fundamentals of the Godot Game Engine and Editor version 3.5
- Game Development without Coding using Visual Script
- A bit of Programming Logic
- Fundamentals of the Godot's Visual Script Language
- A computer with any operating system, since Godot is Multiplatform
In this class, you will learn how to make 2D games and art experiences without programming, using the free Godot game engine with its drag and drop Visual Scripting features.
You will learn basic concepts of programming logic, fundamentals of the Godot Engine and the Godot Editor, Godot Visual Scripting and how to find or make assets for your game.
You don't need prior experience to follow this class, the only requirement is a desire to make games and fun experiments and a computer with any operating system since Godot runs everywhere! This class is aimed at those who are looking to get started in game development or those interested in learning Godot.
First, you will learn what is the Godot Game Engine and what can you make with it. Then you will learn the different ways of how you can make a game with Godot. After that you will learn how to find assets for your game and a brief overview of how to create your own assets, from art to music to sound effects.
Then we will dive in straight into Godot's Visual Scripting to create our short game level!
Learn how to make levels with tilesheets, how to move a character in 8 directions, how to add pickups, how to add and detect collisions and how to animate a character!
This is a hands-on class, so without further ado, let's get started!
WARNING: THIS COURSE IS INTENDED FOR GODOT 3.5, IT DOESN'T WORK WITH GODOT 4.
- Class music by Kevin MacLeod
- Game art assets by Kenney
Who this course is for:
- Anyone interested in learning game development
- Artists and Designers that want to learn how to make games but don't want to learn coding
- Anyone interested in getting started with the Godot Engine
My name is Alfred Reinold Baudisch and I am a professional self-taught software engineer, data architect, game creator and hobbyist artist.
I started programming when I was 8 years old because I wanted to make games, since then I have learned dozens of different programming languages, frameworks, platforms and engines, and I have worked in hundreds of different projects of all types and categories: websites, desktop applications, mobile apps, APIs, embedded software, tools and of course, video games.
I have worked as a freelancer developer for 20 years, until 2015 when I founded my own startup: Fred (build your own chatbots platform). On top of that since 2018 I work as a Senior Software Engineer with Elixir and Phoenix in a Farming Tech Startup in Copenhagen, Denmark.
I also love everything about art and game development and I am also enthusiastic about open-source and open-source tools, specially Blender, Krita and Godot.
When I am not working, I am either in a museum, art gallery or most of the time at home drawing, 3D modeling, creating game prototypes or contributing to open-source. I just can't stop learning and creating! That's my passion.